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Q&A 10/24/13 - Monsters description, Subclasses for multiclassing
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<blockquote data-quote="Argyle King" data-source="post: 6206471" data-attributes="member: 58416"><p>I don't like the answer to #3. What's the point of a class system if you're just going to seek to subvert it? </p><p></p><p>One of the things I disliked about late 3rd Edition was the creation of feats which allowed some classes to act like other classes. In moderation, the idea wasn't too bad. However, there came a point where they made the choice of class less meaningful. Don't get me wrong, my favorite rpg doesn't have classes, so I like freedom. Though, if I'm playing a class based game, I want the choice of class to be meaningful. </p><p></p><p>I fear that creating subclasses which are designed to multiclass subverts the idea of a class system and makes the choice concerning whether or not to multiclass less meaningful. I also fear this will serve to add more system mastery to the game and widen the gap between a character built the "right" way and one built the "wrong way." It also occurs to me that the constant printing of subclasses have the potential to crush the system in the same way that PrC bloat started to crush third and make single-classed characters into a thing of the past. I don't like it.</p></blockquote><p></p>
[QUOTE="Argyle King, post: 6206471, member: 58416"] I don't like the answer to #3. What's the point of a class system if you're just going to seek to subvert it? One of the things I disliked about late 3rd Edition was the creation of feats which allowed some classes to act like other classes. In moderation, the idea wasn't too bad. However, there came a point where they made the choice of class less meaningful. Don't get me wrong, my favorite rpg doesn't have classes, so I like freedom. Though, if I'm playing a class based game, I want the choice of class to be meaningful. I fear that creating subclasses which are designed to multiclass subverts the idea of a class system and makes the choice concerning whether or not to multiclass less meaningful. I also fear this will serve to add more system mastery to the game and widen the gap between a character built the "right" way and one built the "wrong way." It also occurs to me that the constant printing of subclasses have the potential to crush the system in the same way that PrC bloat started to crush third and make single-classed characters into a thing of the past. I don't like it. [/QUOTE]
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Q&A 10/24/13 - Monsters description, Subclasses for multiclassing
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