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General Tabletop Discussion
*Dungeons & Dragons
Q&A: Basic Subclass, Can Subclasses Change the class, Non-Vancian Subclasses
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<blockquote data-quote="Gadget" data-source="post: 6129888" data-attributes="member: 23716"><p>I must say that I am pleased that they are going for evocative, 'archetype' subclasses rather than the more generic names. I think this is a step in the right direction, though I know there were others here arguing against this method. I kind of thought themes should have been done the same way, all are nothing, to get the full mileage out of the concept rather than break it up into discrete chunks through feats. Come to think of it, they haven't mentioned themes in a while (or whatever they re-named them to), I wonder if they are backing off of the whole concept, though obviously feats are still in.</p></blockquote><p></p>
[QUOTE="Gadget, post: 6129888, member: 23716"] I must say that I am pleased that they are going for evocative, 'archetype' subclasses rather than the more generic names. I think this is a step in the right direction, though I know there were others here arguing against this method. I kind of thought themes should have been done the same way, all are nothing, to get the full mileage out of the concept rather than break it up into discrete chunks through feats. Come to think of it, they haven't mentioned themes in a while (or whatever they re-named them to), I wonder if they are backing off of the whole concept, though obviously feats are still in. [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
Q&A: Basic Subclass, Can Subclasses Change the class, Non-Vancian Subclasses
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