Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Q&A: Basic Subclass, Can Subclasses Change the class, Non-Vancian Subclasses
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="DEFCON 1" data-source="post: 6130184" data-attributes="member: 7006"><p>And this is precisely why I don't like the Fighter subclasses as presented. Because these fluffy subclasses are basically overlaying on the backgrounds, which will cause no end to ridiculous combinations that can be chosen that make no actual in-game fiction sense, but get selected purely because of mechanical viability.</p><p></p><p>You're a Bounty Hunter and you're a Gladiator? You go out on the road earning a living tracking down people... while at the same time remaining at the gladiatorial arena learning all about how to fight. Sure. Those slavers always let their gladiators go out on vacation for a couple days to go do their "other job". That makes perfect sense.</p><p></p><p>You're a Samurai and a Guild Thief? You are a noble warrior who upholds the Code of Bushido... but also currently works in a Thieve's Guild on your day off. Uh huh. That's a perfectly logical combination of two jobs you are currently doing and constantly learning.</p><p></p><p>My feeling has not changed. Too many character choices that have "fluffy" backstory to them just water ALL your choices down. It becomes a dissonant soup that becomes as difficult to justify and explain as the 3E Fighter 5 / Rogue 5 / Ranger 3 / Wizard 2 / Arcane Archer 3 / Shadowdancer 2 character.</p><p></p><p>It used to be so simple... your race was who you were born as. Your class was how you fought and adventured. Your kit/theme/prestige class was the fluffy descriptive twist to your class that basically just put a name and a mechanical benefit to the invented backstory of your character. You were a Minstrel. Or you were a Gladiator. Or you were a Dwarven Defender. Simple, descriptive, clean.</p><p></p><p>But now with subclasses overlaying backgrounds overlapping specialties possibly overlapping prestige classes... it's a whole mess of fluff whose combinations can run completely counter to each other.</p><p></p><p>I like clean. I like clear. And these fighter subclasses when overlayed on everything else we're now choosing from for character creation to me seems anything but.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 6130184, member: 7006"] And this is precisely why I don't like the Fighter subclasses as presented. Because these fluffy subclasses are basically overlaying on the backgrounds, which will cause no end to ridiculous combinations that can be chosen that make no actual in-game fiction sense, but get selected purely because of mechanical viability. You're a Bounty Hunter and you're a Gladiator? You go out on the road earning a living tracking down people... while at the same time remaining at the gladiatorial arena learning all about how to fight. Sure. Those slavers always let their gladiators go out on vacation for a couple days to go do their "other job". That makes perfect sense. You're a Samurai and a Guild Thief? You are a noble warrior who upholds the Code of Bushido... but also currently works in a Thieve's Guild on your day off. Uh huh. That's a perfectly logical combination of two jobs you are currently doing and constantly learning. My feeling has not changed. Too many character choices that have "fluffy" backstory to them just water ALL your choices down. It becomes a dissonant soup that becomes as difficult to justify and explain as the 3E Fighter 5 / Rogue 5 / Ranger 3 / Wizard 2 / Arcane Archer 3 / Shadowdancer 2 character. It used to be so simple... your race was who you were born as. Your class was how you fought and adventured. Your kit/theme/prestige class was the fluffy descriptive twist to your class that basically just put a name and a mechanical benefit to the invented backstory of your character. You were a Minstrel. Or you were a Gladiator. Or you were a Dwarven Defender. Simple, descriptive, clean. But now with subclasses overlaying backgrounds overlapping specialties possibly overlapping prestige classes... it's a whole mess of fluff whose combinations can run completely counter to each other. I like clean. I like clear. And these fighter subclasses when overlayed on everything else we're now choosing from for character creation to me seems anything but. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Q&A: Basic Subclass, Can Subclasses Change the class, Non-Vancian Subclasses
Top