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General Tabletop Discussion
*Dungeons & Dragons
Q&A: Basic Subclass, Can Subclasses Change the class, Non-Vancian Subclasses
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<blockquote data-quote="Blackbrrd" data-source="post: 6130360" data-attributes="member: 63962"><p>I actually liked the multiclassing in 3e. It created a mechanical reason for me to continually build on my characters story. Remember in 3e, many of the prestige classes had some role-playing requirements.</p><p></p><p>I think [MENTION=2067]Kamikaze Midget[/MENTION] says it perfectly when he sums up the Fighter 5 / Rogue 5 / Ranger 3 / Wizard 2 / Arcane Archer 3 / Shadowdancer 2 character as a "bow-wielding magical assassin, lurking in the shadows and sniping with arrows woven with subtle magicks." </p><p></p><p>At the time you have multiclassed through 3 classes and two prestige classes you will no longer think of your character as a Fighter or a Rogue. You will think of the character as something you created, probably together with the other player characters and the dungeon master. </p><p></p><p>I played a Fighter/Rogue/Shadowdancer once and he was a free spirit, very shady, but never evil. He would bargain strike a bargain with a demon (or goblin) and use his skills of shadow and backstabbing to survive. As you layer on with the classes and prestige classes at least I added depth to the character as well, and not just mechanical. </p><p></p><p>I think 4e was quite boring in comparison - until they added the hybrids. I helped a friend of mine create a Paladin/Sorcerer in full plate the other day. Squishy, hard to hit and hard-hitting. Noble, devious and manipulating. I feel it gets easier making something your own if you can tinker enough with it to go outside of the default archetypes.</p></blockquote><p></p>
[QUOTE="Blackbrrd, post: 6130360, member: 63962"] I actually liked the multiclassing in 3e. It created a mechanical reason for me to continually build on my characters story. Remember in 3e, many of the prestige classes had some role-playing requirements. I think [MENTION=2067]Kamikaze Midget[/MENTION] says it perfectly when he sums up the Fighter 5 / Rogue 5 / Ranger 3 / Wizard 2 / Arcane Archer 3 / Shadowdancer 2 character as a "bow-wielding magical assassin, lurking in the shadows and sniping with arrows woven with subtle magicks." At the time you have multiclassed through 3 classes and two prestige classes you will no longer think of your character as a Fighter or a Rogue. You will think of the character as something you created, probably together with the other player characters and the dungeon master. I played a Fighter/Rogue/Shadowdancer once and he was a free spirit, very shady, but never evil. He would bargain strike a bargain with a demon (or goblin) and use his skills of shadow and backstabbing to survive. As you layer on with the classes and prestige classes at least I added depth to the character as well, and not just mechanical. I think 4e was quite boring in comparison - until they added the hybrids. I helped a friend of mine create a Paladin/Sorcerer in full plate the other day. Squishy, hard to hit and hard-hitting. Noble, devious and manipulating. I feel it gets easier making something your own if you can tinker enough with it to go outside of the default archetypes. [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
Q&A: Basic Subclass, Can Subclasses Change the class, Non-Vancian Subclasses
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