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General Tabletop Discussion
*Dungeons & Dragons
Q&A: Basic Subclass, Can Subclasses Change the class, Non-Vancian Subclasses
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<blockquote data-quote="JamesonCourage" data-source="post: 6130587" data-attributes="member: 6668292"><p>I still very strongly disagree with your last sentence. I don't understand why this is yet; my players occasionally run into situations where they don't have their favored weapon, and they shine in that situation if they're built to be good with all weapons*. In the meantime, if the Fighter <em>can</em> use any weapon, but prefers one weapon, so what? Mechanically and fictionally, he's great with all weapons (expertise dice, proficiency, good attack bonus, etc.), but prefers one specific weapon. That sounds plausible enough, and seems good enough, to me. I don't see <em>why</em> there needs to be mechanics that press you into different weapons in order for this Fighter to be good at different weapons. As always, play what you like <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p><span style="font-size: 9px">*To be fair, different weapons are good at different things in my RPG, so it might be quite a bit different than D&D.</span></p><p></p><p>I honestly do appreciate the reply, but absolutely none of it is convincing to me (see my response, above). Sorry. I think we'll have to agree to disagree. As always, play what you like <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="JamesonCourage, post: 6130587, member: 6668292"] I still very strongly disagree with your last sentence. I don't understand why this is yet; my players occasionally run into situations where they don't have their favored weapon, and they shine in that situation if they're built to be good with all weapons*. In the meantime, if the Fighter [I]can[/I] use any weapon, but prefers one weapon, so what? Mechanically and fictionally, he's great with all weapons (expertise dice, proficiency, good attack bonus, etc.), but prefers one specific weapon. That sounds plausible enough, and seems good enough, to me. I don't see [I]why[/I] there needs to be mechanics that press you into different weapons in order for this Fighter to be good at different weapons. As always, play what you like :) [SIZE=1]*To be fair, different weapons are good at different things in my RPG, so it might be quite a bit different than D&D.[/SIZE] I honestly do appreciate the reply, but absolutely none of it is convincing to me (see my response, above). Sorry. I think we'll have to agree to disagree. As always, play what you like :) [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
Q&A: Basic Subclass, Can Subclasses Change the class, Non-Vancian Subclasses
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