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*Dungeons & Dragons
Q&A: Basic Subclass, Can Subclasses Change the class, Non-Vancian Subclasses
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<blockquote data-quote="DEFCON 1" data-source="post: 6131251" data-attributes="member: 7006"><p>Uh, kinda, sorta? But in my opinion, not really.</p><p></p><p>Unless things have changed QUITE a bit... subclasses seem to be the new wrapping paper that the fighting styles / combat maneuvers / expertise dice spending abilities have become.</p><p></p><p>So yeah... subclasses are optional *if* you just want to use the singular, generic, basic "fighting style" that I'm sure the Basic game will assign to the fighter.</p><p></p><p>But if you do that... you have to HOPE that any of the special combat maneuvers a fighter might want to take (in order to do more than just swing a weapon for straight damage) are found within the Feats section of character creation. So you get your class to give you the regular "hit fast and hard" ability, and then your feats get you your defender's shield abilities, or your dual-wielding special moves, or your extreme archery maneuvers, etc. etc. etc.</p><p></p><p>Otherwise... you're gonna end up using subclasses just to get more of your Fighter's "special moves"... and you'll just have to strip away a lot of unnecessary fluff if you didn't want to also be a Samurai at the same time.</p><p></p><p>Which in my opinion is bass ackwards... but hey, WotC just loves them their giant Feat bucket.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 6131251, member: 7006"] Uh, kinda, sorta? But in my opinion, not really. Unless things have changed QUITE a bit... subclasses seem to be the new wrapping paper that the fighting styles / combat maneuvers / expertise dice spending abilities have become. So yeah... subclasses are optional *if* you just want to use the singular, generic, basic "fighting style" that I'm sure the Basic game will assign to the fighter. But if you do that... you have to HOPE that any of the special combat maneuvers a fighter might want to take (in order to do more than just swing a weapon for straight damage) are found within the Feats section of character creation. So you get your class to give you the regular "hit fast and hard" ability, and then your feats get you your defender's shield abilities, or your dual-wielding special moves, or your extreme archery maneuvers, etc. etc. etc. Otherwise... you're gonna end up using subclasses just to get more of your Fighter's "special moves"... and you'll just have to strip away a lot of unnecessary fluff if you didn't want to also be a Samurai at the same time. Which in my opinion is bass ackwards... but hey, WotC just loves them their giant Feat bucket. [/QUOTE]
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Q&A: Basic Subclass, Can Subclasses Change the class, Non-Vancian Subclasses
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