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General Tabletop Discussion
*Dungeons & Dragons
Q&A: Basic Subclass, Can Subclasses Change the class, Non-Vancian Subclasses
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<blockquote data-quote="Sadrik" data-source="post: 6131613" data-attributes="member: 14506"><p>So the order I would design the character section would be this...</p><p>Race</p><p>Subrace</p><p>Background</p><p>Skills (if using)</p><p>Class</p><p>Subclass</p><p>Selectable character features</p><p>Specialty</p><p>Feats (or stat bonuses)</p><p>Equipment</p><p></p><p>The key here is I would put your background above your class. No matter what class you are your background. For instance I am a player and I have it in my mind I want to play a magical knight with Mage armor spell and a sword that he can enchant. So say he selects human (why wouldn't you under the current rules) he then selects knight then he selects the wizard class with the evocation subclass. Then he selects Mage armor and magic weapon spells along with a couple of offensive spells. He fully has it in his mind that he will add some fighter at a later time to enhance his knightly potential. In the meantime he grabs the ravager specialty to deal some wicked sword damage. Then around 10th level he wants to take the sky knight prestige feat that opens up other cool feats to allow riding aerial beast riding. He figures this will help in the tasks he is asked to do. </p><p></p><p>So the knight, can be something anyone can select, not just a fighter. Also the background is something that you carry through your adventuring career. It defines your base concept the classes you select only further define your background albeit in a much more profound way at the game table but in the character design process no matter how many classes the example character took he still was a knight. I don't see that as possible if the class fluff is too pronounced.</p></blockquote><p></p>
[QUOTE="Sadrik, post: 6131613, member: 14506"] So the order I would design the character section would be this... Race Subrace Background Skills (if using) Class Subclass Selectable character features Specialty Feats (or stat bonuses) Equipment The key here is I would put your background above your class. No matter what class you are your background. For instance I am a player and I have it in my mind I want to play a magical knight with Mage armor spell and a sword that he can enchant. So say he selects human (why wouldn't you under the current rules) he then selects knight then he selects the wizard class with the evocation subclass. Then he selects Mage armor and magic weapon spells along with a couple of offensive spells. He fully has it in his mind that he will add some fighter at a later time to enhance his knightly potential. In the meantime he grabs the ravager specialty to deal some wicked sword damage. Then around 10th level he wants to take the sky knight prestige feat that opens up other cool feats to allow riding aerial beast riding. He figures this will help in the tasks he is asked to do. So the knight, can be something anyone can select, not just a fighter. Also the background is something that you carry through your adventuring career. It defines your base concept the classes you select only further define your background albeit in a much more profound way at the game table but in the character design process no matter how many classes the example character took he still was a knight. I don't see that as possible if the class fluff is too pronounced. [/QUOTE]
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Community
General Tabletop Discussion
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Q&A: Basic Subclass, Can Subclasses Change the class, Non-Vancian Subclasses
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