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General Tabletop Discussion
*Dungeons & Dragons
Q&A: Basic Subclass, Can Subclasses Change the class, Non-Vancian Subclasses
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<blockquote data-quote="Dwimmerlied" data-source="post: 6133589" data-attributes="member: 6706967"><p>So backgrounds could perhaps shoulder the load of concepts like culture, or civilization. It doesn't look like it will happen now, but breaking down the class system into a set of tools, and decoupling the culture and mechanic stuff; rangers/woods, druids and culture, barbarians and culture would free up these complications. </p><p></p><p>We know you are a barbarian or a tribesman by your background. A fighter with a rage-based subclass happens to be the cultural tendency for warriors in a "barbaric" society, while a cleric with some shamanistic subclass fills another obvious role. This simultaneously provides the tools for people to produce character concepts as they see them; with such a system we can still create the urban ranger because its a cool concept, or a non-barbaric (background) rage-fighter, because the story i want to tell with my character is of a civilized warrior who is blinded by rage, or who has a demon-blooded taint or whatever.</p><p></p><p>IMO it would be better if the focus was changed just a little; I think that there is room for both backgrounds and subclasses if their respective domains are strictly defined. I also wish that instead of producing the subclasses, such as knight (which sounds like a great subclass, by the way), they would focus on producing sound mechanical frameworks (i.e. core classes) and tools for players to produce their own interpretations of the archetypes. The subclasses that they are putting forward would be better I think as suggested tool packages that characters may choose to follow, along with suggested alternatives to produce the same concept. I think this is important because anyone who is interested enough to bother with a more advanced module probably already has very strong ideas about what their character concept will be mechanically. </p><p></p><p>Even looking through this thread, and many others makes this clear!</p></blockquote><p></p>
[QUOTE="Dwimmerlied, post: 6133589, member: 6706967"] So backgrounds could perhaps shoulder the load of concepts like culture, or civilization. It doesn't look like it will happen now, but breaking down the class system into a set of tools, and decoupling the culture and mechanic stuff; rangers/woods, druids and culture, barbarians and culture would free up these complications. We know you are a barbarian or a tribesman by your background. A fighter with a rage-based subclass happens to be the cultural tendency for warriors in a "barbaric" society, while a cleric with some shamanistic subclass fills another obvious role. This simultaneously provides the tools for people to produce character concepts as they see them; with such a system we can still create the urban ranger because its a cool concept, or a non-barbaric (background) rage-fighter, because the story i want to tell with my character is of a civilized warrior who is blinded by rage, or who has a demon-blooded taint or whatever. IMO it would be better if the focus was changed just a little; I think that there is room for both backgrounds and subclasses if their respective domains are strictly defined. I also wish that instead of producing the subclasses, such as knight (which sounds like a great subclass, by the way), they would focus on producing sound mechanical frameworks (i.e. core classes) and tools for players to produce their own interpretations of the archetypes. The subclasses that they are putting forward would be better I think as suggested tool packages that characters may choose to follow, along with suggested alternatives to produce the same concept. I think this is important because anyone who is interested enough to bother with a more advanced module probably already has very strong ideas about what their character concept will be mechanically. Even looking through this thread, and many others makes this clear! [/QUOTE]
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General Tabletop Discussion
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Q&A: Basic Subclass, Can Subclasses Change the class, Non-Vancian Subclasses
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