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General Tabletop Discussion
*Dungeons & Dragons
Q&A -- Dec 20: Puzzle monsters and spell points.
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<blockquote data-quote="Kinak" data-source="post: 6235640" data-attributes="member: 6694112"><p>I'm also a big fan of puzzle fights, especially for bosses. The occasional "standard" fight is nice, but bosses really need something to set them apart.</p><p></p><p>Awesome!</p><p> </p><p></p><p>Yeah, no reason for rogues to have <em>all</em> the fun <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>For Pathfinder, I'm planning on including sneak attacks, critical hits, and vital strikes as "precision damage" for this purpose.</p><p></p><p>You could definitely design some deep interactions between keywords like that, but I'd probably just assign keywords to the damage (most of which is already done) and key the monster vulnerabilities to that.</p><p></p><p>It would also work pretty well with stunting. I know the Iron Heroes Bestiary had a couple of monsters that had built in stunts. Shame they didn't do more with it.</p><p></p><p>Cheers!</p><p>Kinak</p></blockquote><p></p>
[QUOTE="Kinak, post: 6235640, member: 6694112"] I'm also a big fan of puzzle fights, especially for bosses. The occasional "standard" fight is nice, but bosses really need something to set them apart. Awesome! Yeah, no reason for rogues to have [I]all[/I] the fun :) For Pathfinder, I'm planning on including sneak attacks, critical hits, and vital strikes as "precision damage" for this purpose. You could definitely design some deep interactions between keywords like that, but I'd probably just assign keywords to the damage (most of which is already done) and key the monster vulnerabilities to that. It would also work pretty well with stunting. I know the Iron Heroes Bestiary had a couple of monsters that had built in stunts. Shame they didn't do more with it. Cheers! Kinak [/QUOTE]
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Q&A -- Dec 20: Puzzle monsters and spell points.
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