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Q&A February 14th: Lines, Finding Spells & Fighter Identity
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<blockquote data-quote="Neonchameleon" data-source="post: 6087663" data-attributes="member: 87792"><p>No I'm not. I'm missing that a) Magic should have no limits and b) that that is a reason not to try. If we start with the idea in D&D next that all non-casters get two backgrounds, but learning magic takes one then it a least starts to even the odds.</p><p></p><p></p><p></p><p>Objection - special pleading. In case 2 we're going to take an evoker to the modern day and match the wizard with a high level thief. When you want something done without blowing things up you fetch the thief, not the evoker. Alternatively in case 3 we have a wizard whose magic ceases working when within 2' or iron or steel. At that point yes the wizard is more flexible - but also routinely has to stand aside. In case 4 the wizard is an AD&D wizard with casting times that are one minute or more. Our non-wizards are 3.X and fight in multiples of 6 seconds. You don't think that the wizard often has to stand aside there? In case 4 we have a WFRP wizard. Sure he's more versatile than the non-wizards, but if he uses too much magic demons will eat his face and his body will warp into a horrible monstrosity.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 6087663, member: 87792"] No I'm not. I'm missing that a) Magic should have no limits and b) that that is a reason not to try. If we start with the idea in D&D next that all non-casters get two backgrounds, but learning magic takes one then it a least starts to even the odds. Objection - special pleading. In case 2 we're going to take an evoker to the modern day and match the wizard with a high level thief. When you want something done without blowing things up you fetch the thief, not the evoker. Alternatively in case 3 we have a wizard whose magic ceases working when within 2' or iron or steel. At that point yes the wizard is more flexible - but also routinely has to stand aside. In case 4 the wizard is an AD&D wizard with casting times that are one minute or more. Our non-wizards are 3.X and fight in multiples of 6 seconds. You don't think that the wizard often has to stand aside there? In case 4 we have a WFRP wizard. Sure he's more versatile than the non-wizards, but if he uses too much magic demons will eat his face and his body will warp into a horrible monstrosity. [/QUOTE]
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