Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Q&A February 14th: Lines, Finding Spells & Fighter Identity
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="I'm A Banana" data-source="post: 6087667" data-attributes="member: 2067"><p>I think you're missing optimism. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> Or at least, a lack of pessimism. </p><p></p><p>TBH, so far, NEXT is giving all characters exactly one thing for "stuff to do outside of combat": ability checks. Sometimes with a bonus. </p><p></p><p>If a character gets anything else, it is because they have a special capacity in that area (a charming rogue or a wizard who casts enchantments or a cleric of love; a sneaky rogue or a wizard who uses illusions or a cleric of trickery). </p><p></p><p>Fighters might get a bonus to STR checks or a bonus to CON checks (or both), or an automatic background, and that would be an out-of-combat bonus. Less than a specialist would get, but enough to characterize them as a "determinator" in any event that called for STR or CON checks (forced marches, bending bars/lifting gates, being exposed to the elements, etc.).</p><p></p><p>Any more specific abilities I would imagine are going to be part of a bigger "exploration" or "interaction" module -- not necessary for playing the archetypal D&D (where DM judgement handles those things), but for those who want it, useful. And we haven't seen those rules yet.</p><p></p><p>I think the apparent lack of things for Fighters to do outside of combat is actually more about the lack of existence of any rules for anyone to do much of anything outside of combat (except for ability checks, sometimes with a bonus), than anything specific to Fighters. The only characters who do much outside of combat now are characters whose archetypes really depend on it, and even they ain't got much.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 6087667, member: 2067"] I think you're missing optimism. ;) Or at least, a lack of pessimism. TBH, so far, NEXT is giving all characters exactly one thing for "stuff to do outside of combat": ability checks. Sometimes with a bonus. If a character gets anything else, it is because they have a special capacity in that area (a charming rogue or a wizard who casts enchantments or a cleric of love; a sneaky rogue or a wizard who uses illusions or a cleric of trickery). Fighters might get a bonus to STR checks or a bonus to CON checks (or both), or an automatic background, and that would be an out-of-combat bonus. Less than a specialist would get, but enough to characterize them as a "determinator" in any event that called for STR or CON checks (forced marches, bending bars/lifting gates, being exposed to the elements, etc.). Any more specific abilities I would imagine are going to be part of a bigger "exploration" or "interaction" module -- not necessary for playing the archetypal D&D (where DM judgement handles those things), but for those who want it, useful. And we haven't seen those rules yet. I think the apparent lack of things for Fighters to do outside of combat is actually more about the lack of existence of any rules for anyone to do much of anything outside of combat (except for ability checks, sometimes with a bonus), than anything specific to Fighters. The only characters who do much outside of combat now are characters whose archetypes really depend on it, and even they ain't got much. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Q&A February 14th: Lines, Finding Spells & Fighter Identity
Top