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General Tabletop Discussion
*Dungeons & Dragons
Q&A February 14th: Lines, Finding Spells & Fighter Identity
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<blockquote data-quote="Evenglare" data-source="post: 6088037" data-attributes="member: 63245"><p>No... you are missing half of the argument. People are looking for a way of advancement through ONLY learning Maneuvers and spells through treasure. As kamakazi Midget said on first page > Pfft, only zero level? Naaah, I want this to be the whole game, perhaps.</p><p></p><p>This is the quote I am replying to. So no, you are incorrect , D&D has had these as SUPPLEMENTAL advancements, but in no way has D&D EVER had a way of advancement where you learned and gained maneuvers and spells as training/treasure ONLY, there's the key word. At least in 3rd and 4th edition when you leveled you automatically got new spells/maneuvers or whatever your class had. You always gained them UPON leveling Rules as written. If you want a system where you gain spells or maneuvers through story/training/treasure with out modifying the D&D (3e and 4e) system to explicitly make the characters go and train upon leveling. Then my suggestion is to go and use these skill based systems as a method of play.</p><p></p><p>Now I don't have as much experience with 2nd and OD&D, so if that's how you trained and learned spells SOLELY through treasure and roleplaying, then great go play that. But it seems to me that you would still have to go gain levels and qualify for the spells/maneuvers before you had access to them. For a pure game based on learning things through experience / treasure/ and roleplaying then it would seem to me a skill based system is what you are after.</p></blockquote><p></p>
[QUOTE="Evenglare, post: 6088037, member: 63245"] No... you are missing half of the argument. People are looking for a way of advancement through ONLY learning Maneuvers and spells through treasure. As kamakazi Midget said on first page > Pfft, only zero level? Naaah, I want this to be the whole game, perhaps. This is the quote I am replying to. So no, you are incorrect , D&D has had these as SUPPLEMENTAL advancements, but in no way has D&D EVER had a way of advancement where you learned and gained maneuvers and spells as training/treasure ONLY, there's the key word. At least in 3rd and 4th edition when you leveled you automatically got new spells/maneuvers or whatever your class had. You always gained them UPON leveling Rules as written. If you want a system where you gain spells or maneuvers through story/training/treasure with out modifying the D&D (3e and 4e) system to explicitly make the characters go and train upon leveling. Then my suggestion is to go and use these skill based systems as a method of play. Now I don't have as much experience with 2nd and OD&D, so if that's how you trained and learned spells SOLELY through treasure and roleplaying, then great go play that. But it seems to me that you would still have to go gain levels and qualify for the spells/maneuvers before you had access to them. For a pure game based on learning things through experience / treasure/ and roleplaying then it would seem to me a skill based system is what you are after. [/QUOTE]
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Q&A February 14th: Lines, Finding Spells & Fighter Identity
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