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General Tabletop Discussion
*Pathfinder & Starfinder
Q. about essentials, old core books and MM3.
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<blockquote data-quote="M8" data-source="post: 5446137" data-attributes="member: 6669161"><p>Thank you for the replies. </p><p></p><p>I didn't intend to troll, so sorry for the bad topic title and phrasing. I'm new to D&D 4 (I haven't played with d&d3 much either, mostly ad&d clones back in the day), I just wanted to know what books I have to buy before I start.</p><p></p><p>I would like to buy the phb2 and dmg2, arcane power, divine power, martial power, primal power, shadow power (when it comes out) and maybe the planes below & above (and the shadowfell book when it comes out). As you can see these are quite a lot of books. But I wasn't sure if they are still current, if they weren't I would have have to buy the essential books (which I am not really eager to do, mainly because I don't really understand the difference between them and the old d&d4 core books). </p><p></p><p>So again, thanks for the replies. </p><p></p><p>- - - </p><p></p><p>I have a homebrew campaign setting in my head (it's something like Ptolus from Monte Cook, but instead of one big city, I have a few smaller ones), I don't intend to use monsters in my games, but rather use human NPC's or humanoids, with the occasional warhorse, hound, bear etc. thrown into the mix. (And maybe at higher levels, some demons, devils & undead) </p><p></p><p>I intend to run a very low magic items campaign (I think there is a guide in the dmg2 for this), I'll probably create a whole new magic items system, my own monsters (if any) based on the DMG and the MM1.</p><p></p><p><em>(I'm telling you this because you gave me such excellent replies already, and I hope by clarifying my intentions, you can help me even more).</em></p><p></p><p><strong>One more question: </strong></p><p>If I use the old core books, with the newest erratas, is there something I should do, to make my NPC's (and the occasional monster) stats more "player friendly"? Like halving monster HP? Doubling dmg output etc? </p><p></p><p>I tried the basic adventure at the end of the DMG, and I felt the fights are somewhat long and I guess once the player characters become more complicated the fights will become even longer. </p><p></p><p>My intention is to create a good atmosphere, a good story, with good NPC characters, and I'm not really focused on Monsters or the actual fights, or dungeoneering in itself. Do you think I could pull this off in D&D4?</p></blockquote><p></p>
[QUOTE="M8, post: 5446137, member: 6669161"] Thank you for the replies. I didn't intend to troll, so sorry for the bad topic title and phrasing. I'm new to D&D 4 (I haven't played with d&d3 much either, mostly ad&d clones back in the day), I just wanted to know what books I have to buy before I start. I would like to buy the phb2 and dmg2, arcane power, divine power, martial power, primal power, shadow power (when it comes out) and maybe the planes below & above (and the shadowfell book when it comes out). As you can see these are quite a lot of books. But I wasn't sure if they are still current, if they weren't I would have have to buy the essential books (which I am not really eager to do, mainly because I don't really understand the difference between them and the old d&d4 core books). So again, thanks for the replies. - - - I have a homebrew campaign setting in my head (it's something like Ptolus from Monte Cook, but instead of one big city, I have a few smaller ones), I don't intend to use monsters in my games, but rather use human NPC's or humanoids, with the occasional warhorse, hound, bear etc. thrown into the mix. (And maybe at higher levels, some demons, devils & undead) I intend to run a very low magic items campaign (I think there is a guide in the dmg2 for this), I'll probably create a whole new magic items system, my own monsters (if any) based on the DMG and the MM1. [I](I'm telling you this because you gave me such excellent replies already, and I hope by clarifying my intentions, you can help me even more).[/I] [B]One more question: [/B] If I use the old core books, with the newest erratas, is there something I should do, to make my NPC's (and the occasional monster) stats more "player friendly"? Like halving monster HP? Doubling dmg output etc? I tried the basic adventure at the end of the DMG, and I felt the fights are somewhat long and I guess once the player characters become more complicated the fights will become even longer. My intention is to create a good atmosphere, a good story, with good NPC characters, and I'm not really focused on Monsters or the actual fights, or dungeoneering in itself. Do you think I could pull this off in D&D4? [/QUOTE]
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Q. about essentials, old core books and MM3.
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