Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
Q for Clark - "Death Penalty"
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Orcus" data-source="post: 353110" data-attributes="member: 1254"><p>Ah, the death penalty...</p><p></p><p>I have two main house rules:</p><p></p><p>1. "No teleporting". I play with miniature figures and I make the players move themselves on the battle map. And I tell them not to teleport, meaning dont just pick up your mini and magically place it where you move to. I want them to show me the path they move in so that I can see if they fall in a pit or set off a trap or whatever.</p><p></p><p>As a part of that rule, I also tell them to ignore the grid on the map. I HATE how 3E has made D&D mroe like checkers. If I ever see my players moving their mini in little square hops like "1-2-3" in each square I blow my top. The grid is there for scale and for distance. It is not a grid on which we have to hop around.</p><p></p><p>2. "Death Penalty." This is a "no advice" rule. It boils down to this--if someone who is not involved in the action (person A) gives advice to someone who is involved in the action (person B) and there is no way for those two characters to have communicated, then person B cannot take that action, no matter how reasonable and no matter if person B says they would have done it anyway, presuming the advice is not a joke or other similar comment that isnt really advice.</p><p></p><p>For example, person A is playing a dwarf whose character is unconscious, person B is fighting a mummy. The player for person A says "just get out your oil and burn the mummy." There is no way for person A's character to have communicated that advice to person B. Thus, person B's character cannot now take that action, no matter how obvious the action is.</p><p></p><p>I give new groups one freebie. They can mess up once (collectively) and I will ignore it. But after that, death penalty! There is also the reverse death penalty--you cant exploit the rule by saying a dumb thing to do so that the person cant do the dumb thing. Using the example above, if person A said "whatever you do, dont burn the mummy" that is just a cheesy way to try to communicate improper advice and get aroudn the rule. That doesnt work either.</p><p></p><p>I have only had to really use it a few times and let me tell you, the players get more pissed at the guy who violated the rule then at me for enforcing it.</p><p></p><p>Clark</p></blockquote><p></p>
[QUOTE="Orcus, post: 353110, member: 1254"] Ah, the death penalty... I have two main house rules: 1. "No teleporting". I play with miniature figures and I make the players move themselves on the battle map. And I tell them not to teleport, meaning dont just pick up your mini and magically place it where you move to. I want them to show me the path they move in so that I can see if they fall in a pit or set off a trap or whatever. As a part of that rule, I also tell them to ignore the grid on the map. I HATE how 3E has made D&D mroe like checkers. If I ever see my players moving their mini in little square hops like "1-2-3" in each square I blow my top. The grid is there for scale and for distance. It is not a grid on which we have to hop around. 2. "Death Penalty." This is a "no advice" rule. It boils down to this--if someone who is not involved in the action (person A) gives advice to someone who is involved in the action (person B) and there is no way for those two characters to have communicated, then person B cannot take that action, no matter how reasonable and no matter if person B says they would have done it anyway, presuming the advice is not a joke or other similar comment that isnt really advice. For example, person A is playing a dwarf whose character is unconscious, person B is fighting a mummy. The player for person A says "just get out your oil and burn the mummy." There is no way for person A's character to have communicated that advice to person B. Thus, person B's character cannot now take that action, no matter how obvious the action is. I give new groups one freebie. They can mess up once (collectively) and I will ignore it. But after that, death penalty! There is also the reverse death penalty--you cant exploit the rule by saying a dumb thing to do so that the person cant do the dumb thing. Using the example above, if person A said "whatever you do, dont burn the mummy" that is just a cheesy way to try to communicate improper advice and get aroudn the rule. That doesnt work either. I have only had to really use it a few times and let me tell you, the players get more pissed at the guy who violated the rule then at me for enforcing it. Clark [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Q for Clark - "Death Penalty"
Top