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General Tabletop Discussion
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Q: How is Elements of Magic for compatibility with BX/LL, AD&D/1e, etc?
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<blockquote data-quote="RangerWickett" data-source="post: 6178751" data-attributes="member: 63"><p>Depends on if you mean the original Elements of Magic (shorter, with spell lists that you choose) or Elements of Magic - Revised (came out a year or two later, longer, with a more 'assemble spells out of LEGO pieces' style). I honestly don't recall the original EOM that well.</p><p></p><p>If you're talking about Elements of Magic - Revised, I'd like to help, but I started with 2nd edition, so I have no idea how it'd work before that. The basic concept would probably still work, but you'd have to rejigger saving throws, and probably scale damage down. And reduce the amount of MP because old-timey mages didn't get bonus spells for high stats.</p><p></p><p>And perhaps completely remove Infuse, since stat increases don't scale the same at all. Maybe just cap stat increases at +6?</p><p></p><p>It would probably work okay at low level, but it'd become progressively more incompatible and unbalanced the higher level you get.</p></blockquote><p></p>
[QUOTE="RangerWickett, post: 6178751, member: 63"] Depends on if you mean the original Elements of Magic (shorter, with spell lists that you choose) or Elements of Magic - Revised (came out a year or two later, longer, with a more 'assemble spells out of LEGO pieces' style). I honestly don't recall the original EOM that well. If you're talking about Elements of Magic - Revised, I'd like to help, but I started with 2nd edition, so I have no idea how it'd work before that. The basic concept would probably still work, but you'd have to rejigger saving throws, and probably scale damage down. And reduce the amount of MP because old-timey mages didn't get bonus spells for high stats. And perhaps completely remove Infuse, since stat increases don't scale the same at all. Maybe just cap stat increases at +6? It would probably work okay at low level, but it'd become progressively more incompatible and unbalanced the higher level you get. [/QUOTE]
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Q: How is Elements of Magic for compatibility with BX/LL, AD&D/1e, etc?
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