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Q?: Irontooth encounter, how long did it take your group?
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<blockquote data-quote="Phoenix8008" data-source="post: 4313566" data-attributes="member: 211"><p>For us this encounter was split over our 2nd and 3rd sessions of play. Probably about 4 hours total, but that's with goofing off and 'warm-up'/'cool down' time included. Our 2nd session involved the fight after leaving Winterhaven and then the fight outside the waterfall. They had a rougher time with the few kobolds on the road than they did outside the waterfall. Even with the party splitting up taking on different knots of enemies away from each other, things went fairly well. The ranger (archer) and the wizard hung back behind the treeline and sniped all over. The paladin charged over to the waterfall and fought the slinger, a couple minions from the creek, and the wounded skirmisher that had been shot by either the ranger or the wizard. The dragonborn pally managed to bring down his knot of foes which prevented anyone from running in to warn the inner kobolds. The tiefling warlord and the dragonborn fighter waded into the magic circle and took down the dragonshield kobold and the minions who stepped up to fight them. </p><p></p><p>At the begining of our next session after looting the bodies, they decided that they would enter the lair through the central waterfall entrance. I rolled passive checks and determined that none of the enemies in that room had noticed them coming through, so the party got a surprise round before the alarm went up and the 3 round countdown started till the reinforcements arrived. The party pretty much stayed in the central room and let all the enemies come to them until there were very few left. The Eladrin wizard snuck around the corner during the last part of the 3rd round before Irontooth came out from the treasure chamber and smacked her hard. Then she got into a ranged battle with the Wyrmpriest while the dragonshields went around the other way to fight the paladin and the ranger. The Warlord and the fighter meanwhile were taking on Irontooth alone and holding their own. They were getting very worried seeing how much damage he soaked up before even becoming bloodied. The wizard went down from a critical energy orb from the priest and the pally risked 2 OA's to move away from the dragonshields to go heal her with his Lay on Hands (and earned 50 bonus XP from me for displaying such self sacrificing heroic deeds). In the end, the fighter finished off Irontooth with the Warlord barely standing still, and the party worked together to finish off the Dragonshields. The Wyrmpriest was last and tried to flee out a corner exit to get away, but the paladin chased it down and smacked it unto death for it's efforts.</p><p></p><p>Funny part (for me) is that they are stripping all the gear and weapons off these kobolds and carrying it all back to Winterhaven. I had let them sell the gear from the very first kobold roadside attack to the shop in town (for 1/5 value of course), but he's not gonna want to pay for anymore of that small stinky gear which he's already bought some of without much hope of ever selling. Maybe they'll be able to sell some of the weapons to the dwarf smith in town for stock or something, but they're gonna learn quick that it's not worth trying to lug around EVERY little bit of equipment they loot. </p><p></p><p>Overall, it's gone well and I think they were just lucky to not alert the kobolds inside and therefore got to do the fight in 3 waves instead of one big fight. THAT would have led to a TPK probably like the others I've heard about from this encounter. I really think it's alot about luck whether this fight is just challenging or a potential TPK.</p></blockquote><p></p>
[QUOTE="Phoenix8008, post: 4313566, member: 211"] For us this encounter was split over our 2nd and 3rd sessions of play. Probably about 4 hours total, but that's with goofing off and 'warm-up'/'cool down' time included. Our 2nd session involved the fight after leaving Winterhaven and then the fight outside the waterfall. They had a rougher time with the few kobolds on the road than they did outside the waterfall. Even with the party splitting up taking on different knots of enemies away from each other, things went fairly well. The ranger (archer) and the wizard hung back behind the treeline and sniped all over. The paladin charged over to the waterfall and fought the slinger, a couple minions from the creek, and the wounded skirmisher that had been shot by either the ranger or the wizard. The dragonborn pally managed to bring down his knot of foes which prevented anyone from running in to warn the inner kobolds. The tiefling warlord and the dragonborn fighter waded into the magic circle and took down the dragonshield kobold and the minions who stepped up to fight them. At the begining of our next session after looting the bodies, they decided that they would enter the lair through the central waterfall entrance. I rolled passive checks and determined that none of the enemies in that room had noticed them coming through, so the party got a surprise round before the alarm went up and the 3 round countdown started till the reinforcements arrived. The party pretty much stayed in the central room and let all the enemies come to them until there were very few left. The Eladrin wizard snuck around the corner during the last part of the 3rd round before Irontooth came out from the treasure chamber and smacked her hard. Then she got into a ranged battle with the Wyrmpriest while the dragonshields went around the other way to fight the paladin and the ranger. The Warlord and the fighter meanwhile were taking on Irontooth alone and holding their own. They were getting very worried seeing how much damage he soaked up before even becoming bloodied. The wizard went down from a critical energy orb from the priest and the pally risked 2 OA's to move away from the dragonshields to go heal her with his Lay on Hands (and earned 50 bonus XP from me for displaying such self sacrificing heroic deeds). In the end, the fighter finished off Irontooth with the Warlord barely standing still, and the party worked together to finish off the Dragonshields. The Wyrmpriest was last and tried to flee out a corner exit to get away, but the paladin chased it down and smacked it unto death for it's efforts. Funny part (for me) is that they are stripping all the gear and weapons off these kobolds and carrying it all back to Winterhaven. I had let them sell the gear from the very first kobold roadside attack to the shop in town (for 1/5 value of course), but he's not gonna want to pay for anymore of that small stinky gear which he's already bought some of without much hope of ever selling. Maybe they'll be able to sell some of the weapons to the dwarf smith in town for stock or something, but they're gonna learn quick that it's not worth trying to lug around EVERY little bit of equipment they loot. Overall, it's gone well and I think they were just lucky to not alert the kobolds inside and therefore got to do the fight in 3 waves instead of one big fight. THAT would have led to a TPK probably like the others I've heard about from this encounter. I really think it's alot about luck whether this fight is just challenging or a potential TPK. [/QUOTE]
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