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Q on Fantasygrounds, OpenRPG, DnDi, and other methods of online play
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<blockquote data-quote="CleverNickName" data-source="post: 4300098" data-attributes="member: 50987"><p>We have used FantasyGrounds (and Fantasy Grounds 2) for almost two years, and we love it. It's the best online gaming solution we have found:</p><p></p><p>1. Maps are easy. Just find/scan an image, and save it as a .PNG file in the map directory. You can mask the map so that only portions of it are visible to the players, you can add and resize a grid with a click, etc.</p><p></p><p>2. The virtual dice roller lets you see all of the players' rolls, and only let the players see the GM's rolls when you want them to.</p><p></p><p>3. It is easy to make your own custom tokens...just use Google image serach to find an image, and save it as a .PNG in the image directory. Poof, all the custom tiles you need.</p><p></p><p>4. Monsters, stats, spells, etc. are at your fingertips. If it is SRD, it is there.</p><p></p><p>We love it. But to be honest, it isn't perfect...</p><p></p><p>1. It doesn't have a voice chat option. Which isn't *that* big of a deal, because you can just use your favorite game chat program (Ventrillo, etc.), but it is noticeable.</p><p></p><p>2. It doesn't work well for homebrewed game elements. If you like to make your own monsters or spells, it takes some elbow grease (and some XML experience) to get them punched into the game. Of course, you could just keep a notebook next to your computer with all of your custom stuff, but a lot of people don't like it.</p><p></p><p>3. It doesn't really support non-D&D games. If you like to play a lot of different games (like GURPS or C&C), it makes a great virtual tabletop and online dice roller, but that's about it. The character sheets and rule books are pretty difficult to change by the average Joe.</p></blockquote><p></p>
[QUOTE="CleverNickName, post: 4300098, member: 50987"] We have used FantasyGrounds (and Fantasy Grounds 2) for almost two years, and we love it. It's the best online gaming solution we have found: 1. Maps are easy. Just find/scan an image, and save it as a .PNG file in the map directory. You can mask the map so that only portions of it are visible to the players, you can add and resize a grid with a click, etc. 2. The virtual dice roller lets you see all of the players' rolls, and only let the players see the GM's rolls when you want them to. 3. It is easy to make your own custom tokens...just use Google image serach to find an image, and save it as a .PNG in the image directory. Poof, all the custom tiles you need. 4. Monsters, stats, spells, etc. are at your fingertips. If it is SRD, it is there. We love it. But to be honest, it isn't perfect... 1. It doesn't have a voice chat option. Which isn't *that* big of a deal, because you can just use your favorite game chat program (Ventrillo, etc.), but it is noticeable. 2. It doesn't work well for homebrewed game elements. If you like to make your own monsters or spells, it takes some elbow grease (and some XML experience) to get them punched into the game. Of course, you could just keep a notebook next to your computer with all of your custom stuff, but a lot of people don't like it. 3. It doesn't really support non-D&D games. If you like to play a lot of different games (like GURPS or C&C), it makes a great virtual tabletop and online dice roller, but that's about it. The character sheets and rule books are pretty difficult to change by the average Joe. [/QUOTE]
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