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<blockquote data-quote="Scurvy_Platypus" data-source="post: 4301580" data-attributes="member: 43283"><p>One advantage that a stand-alone tool has is that it's not dependent on someone else in the same way.</p><p></p><p>So something like RPTools can be used by whomever, and if the website goes down, as long as someone's got copies of the tools to share out, folks aren't stuck.</p><p></p><p>Reading over the Official D&D Insider FAQ, it's got a few things that it talks about that makes it less than ideal if you're planning on using it for multiple systems.</p><p></p><p><a href="http://www.wizards.com/default.asp?x=dnd/dndifaq" target="_blank">http://www.wizards.com/default.asp?x=dnd/dndifaq</a></p><p></p><p>[sblock=DDI bits]</p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p>[/sblock]</p><p></p><p>I'm not looking to start some kind of a flamewar or anything. If the whole DDI thing is able to deliver on what it promises, that's groovy. But at $120 for a year, having to buy tiles and e-miniatures if I want to expand past the basics of whatever they offer, and it looking like you have to use their tools to create a map (instead of doing it offline using whatever you want), it seems likely that there's going to be more attractive alternatives.</p><p></p><p>Battleground for example is going to be less than that, I get to keep the program so even if the company disappears one day I've still got the tool, and I can load up whatever maps and so forth I want in it.</p><p></p><p>For free, I've got RPTools doing the same thing. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /></p><p></p><p>One thing that DDI offers potentially is the whole "community" thing. If people are serious about spending money on D&D, they're going to be hooked into (potentially) a much wider base of people all sharing at least some commonality. Of course, if people are that into D&D, the chance of using the DDI for something _other than_ D&D play goes down, but I'm sure there's going to be non-D&D games that take place.</p><p></p><p>Since one thing you seem to hear online quite a bit are issues related to being able to hook up with a group for some face-to-face play, the potential value of the DDI community is something to consider.</p><p></p><p>Once stuff actually goes live, we'll see how well it lives up to the potential. If it rocks, I'm sure there'll be a decent push from non-D&D people. It's going to have to rock pretty hard to get the non-D&D people though, because it's a much harder sell to get folks to shell out $120+ a year for use of a virtual chalkboard; a lot of the other DDI stuff would be pretty useless to 'em.</p></blockquote><p></p>
[QUOTE="Scurvy_Platypus, post: 4301580, member: 43283"] One advantage that a stand-alone tool has is that it's not dependent on someone else in the same way. So something like RPTools can be used by whomever, and if the website goes down, as long as someone's got copies of the tools to share out, folks aren't stuck. Reading over the Official D&D Insider FAQ, it's got a few things that it talks about that makes it less than ideal if you're planning on using it for multiple systems. [url]http://www.wizards.com/default.asp?x=dnd/dndifaq[/url] [sblock=DDI bits] [/sblock] I'm not looking to start some kind of a flamewar or anything. If the whole DDI thing is able to deliver on what it promises, that's groovy. But at $120 for a year, having to buy tiles and e-miniatures if I want to expand past the basics of whatever they offer, and it looking like you have to use their tools to create a map (instead of doing it offline using whatever you want), it seems likely that there's going to be more attractive alternatives. Battleground for example is going to be less than that, I get to keep the program so even if the company disappears one day I've still got the tool, and I can load up whatever maps and so forth I want in it. For free, I've got RPTools doing the same thing. :D One thing that DDI offers potentially is the whole "community" thing. If people are serious about spending money on D&D, they're going to be hooked into (potentially) a much wider base of people all sharing at least some commonality. Of course, if people are that into D&D, the chance of using the DDI for something _other than_ D&D play goes down, but I'm sure there's going to be non-D&D games that take place. Since one thing you seem to hear online quite a bit are issues related to being able to hook up with a group for some face-to-face play, the potential value of the DDI community is something to consider. Once stuff actually goes live, we'll see how well it lives up to the potential. If it rocks, I'm sure there'll be a decent push from non-D&D people. It's going to have to rock pretty hard to get the non-D&D people though, because it's a much harder sell to get folks to shell out $120+ a year for use of a virtual chalkboard; a lot of the other DDI stuff would be pretty useless to 'em. [/QUOTE]
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