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General Tabletop Discussion
*Pathfinder & Starfinder
Q on "Freeform" system conversion
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<blockquote data-quote="Lokishadow" data-source="post: 2172534" data-attributes="member: 19090"><p>Okay, so maybe this is the wrong forum. But let me explain.</p><p></p><p>I have had a long love affair with D&D; 20 years, to be exact. And then one day...</p><p></p><p>A friend introduced me to (gasp!) White Wolf.</p><p></p><p>I love the flexibility of WW. It's a great, almost realistic, system. It allows for some truly epic fights, and an incredible amount of character flexibility. </p><p></p><p>And yet, I still love D&D. d20 is probably the greatest thing to happen to D&D to date. But I have this nagging problem of trying to stike a balance between realism and fun-factor. Get shot in the head (playing a mortal) in WW, and your character is dead. But shoot the uber-badguy in the head in d20, and he takes 2d8+4 damage, averaging out to 13 points off of his 96hp total. </p><p></p><p>Basically, the problem boils down to numbers, and a little into game concept. In WW, if your character isn't something supernatural (a vampire, werewolf, etc) your survivability goes straight down the tubes. Even a simple fight with the villian's flunkies can end in character death, with only a slightly smaller probability of said death than fighting the actual "boss." But in d20, you can pull some uber-kewl 1,000 yard .50-cal head shot on the "boss," and he'll take, what, 27 points of damage? </p><p></p><p>And then there's what I call the "level divide." Enemies of significantly lower level than you are "extras," and get mowed down by the dozens. But try to tackle that red dragon 5 levels early and you need a new character. </p><p></p><p>But in WW, so-called "extras" pose entirely too much of a threat to the PC's. </p><p></p><p>So, where's the balance point? What do I do? Escalating skill ranks in a level system make the impossible routine, but basic accoutrements in WW make flunkies a serious threat. </p><p></p><p>Help?</p><p>-Loki</p></blockquote><p></p>
[QUOTE="Lokishadow, post: 2172534, member: 19090"] Okay, so maybe this is the wrong forum. But let me explain. I have had a long love affair with D&D; 20 years, to be exact. And then one day... A friend introduced me to (gasp!) White Wolf. I love the flexibility of WW. It's a great, almost realistic, system. It allows for some truly epic fights, and an incredible amount of character flexibility. And yet, I still love D&D. d20 is probably the greatest thing to happen to D&D to date. But I have this nagging problem of trying to stike a balance between realism and fun-factor. Get shot in the head (playing a mortal) in WW, and your character is dead. But shoot the uber-badguy in the head in d20, and he takes 2d8+4 damage, averaging out to 13 points off of his 96hp total. Basically, the problem boils down to numbers, and a little into game concept. In WW, if your character isn't something supernatural (a vampire, werewolf, etc) your survivability goes straight down the tubes. Even a simple fight with the villian's flunkies can end in character death, with only a slightly smaller probability of said death than fighting the actual "boss." But in d20, you can pull some uber-kewl 1,000 yard .50-cal head shot on the "boss," and he'll take, what, 27 points of damage? And then there's what I call the "level divide." Enemies of significantly lower level than you are "extras," and get mowed down by the dozens. But try to tackle that red dragon 5 levels early and you need a new character. But in WW, so-called "extras" pose entirely too much of a threat to the PC's. So, where's the balance point? What do I do? Escalating skill ranks in a level system make the impossible routine, but basic accoutrements in WW make flunkies a serious threat. Help? -Loki [/QUOTE]
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