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General Tabletop Discussion
*Pathfinder & Starfinder
Q: Staying hidden with Fleeting Ghost?
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<blockquote data-quote="deleteme123456" data-source="post: 4466838" data-attributes="member: 65832"><p>I cannot possibly fathom how you get that you can ignore the requirement to have superior cover or total concealment from Fleeting Ghost. Does it say "Make a stealth check without needing superior cover or total concealment?" No. It says "You can move your speed and make a stealth check. You do not take the normal penalty from movement on this check." That's a very serious stretch of the imagination, and turning the already de-facto best Rogue Utility 2 power into something completely ridiculously broken. </p><p></p><p>The power overrides the rule about the movement penalty but is silent on the matter of cover, therefore it cannot override that rule. For specific to beat general, the specific must... well, imagine this, <strong>be specific</strong>, and this power says nothing <strong>specific</strong> about ignoring requirements for stealth.</p></blockquote><p></p>
[QUOTE="deleteme123456, post: 4466838, member: 65832"] I cannot possibly fathom how you get that you can ignore the requirement to have superior cover or total concealment from Fleeting Ghost. Does it say "Make a stealth check without needing superior cover or total concealment?" No. It says "You can move your speed and make a stealth check. You do not take the normal penalty from movement on this check." That's a very serious stretch of the imagination, and turning the already de-facto best Rogue Utility 2 power into something completely ridiculously broken. The power overrides the rule about the movement penalty but is silent on the matter of cover, therefore it cannot override that rule. For specific to beat general, the specific must... well, imagine this, [b]be specific[/b], and this power says nothing [b]specific[/b] about ignoring requirements for stealth. [/QUOTE]
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Q: Staying hidden with Fleeting Ghost?
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