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General Tabletop Discussion
*Pathfinder & Starfinder
Q: Templates, ECL, and HD
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<blockquote data-quote="Xarlen" data-source="post: 648814" data-attributes="member: 1060"><p>Tieflings are creatures with FIends in their *ancestory*. </p><p></p><p>Like, great great grandad was a Pit fiend..</p><p></p><p>Or, naturally, you could go like so: Fiend+ mortal= Half fiend. Half fiend+Mortal=Fiendish mortal. Fiendish mortal+Mortal=Tiefling.</p><p></p><p>This could be done with Drow, yes, but it's only been done with Humans (Ergo, you don't have Dwarven Genasi, etc etc).</p><p></p><p>Frankly, I think your Half Dragon/Drow is screwing herself. Not only will she be slayed in town (A dragon AND a drow? Double evil!) she has like, no class abilities.</p><p></p><p>And personally, I think the ECL of the SHade should depend on where you're adventuring. If you plan on going into the Underdark, where there's normally no light, you're going to be POWERFUL. If you're spending your time on the surface around lots of lights and daylight and stuff... Your powers go byebye. </p><p></p><p>And personally I've found that the Half-Dragon ECL is +3. I have a Half-dragon Rogue6/Sor1 and have had a Half dragon monk in the party (siblings) and both seemed about right for the level. ( I shudder to think about a 10th level rogue; the PC's skills are hideous as it is). Then again, the PC didn't twink her character out and use the +8 str to her advantage, so YMMV.</p><p></p><p>For that matter, I rate the Nat. Werewolf ECL +3 too; the party NPC is a tank, and she does all right for a 10th level equivilent character.</p></blockquote><p></p>
[QUOTE="Xarlen, post: 648814, member: 1060"] Tieflings are creatures with FIends in their *ancestory*. Like, great great grandad was a Pit fiend.. Or, naturally, you could go like so: Fiend+ mortal= Half fiend. Half fiend+Mortal=Fiendish mortal. Fiendish mortal+Mortal=Tiefling. This could be done with Drow, yes, but it's only been done with Humans (Ergo, you don't have Dwarven Genasi, etc etc). Frankly, I think your Half Dragon/Drow is screwing herself. Not only will she be slayed in town (A dragon AND a drow? Double evil!) she has like, no class abilities. And personally, I think the ECL of the SHade should depend on where you're adventuring. If you plan on going into the Underdark, where there's normally no light, you're going to be POWERFUL. If you're spending your time on the surface around lots of lights and daylight and stuff... Your powers go byebye. And personally I've found that the Half-Dragon ECL is +3. I have a Half-dragon Rogue6/Sor1 and have had a Half dragon monk in the party (siblings) and both seemed about right for the level. ( I shudder to think about a 10th level rogue; the PC's skills are hideous as it is). Then again, the PC didn't twink her character out and use the +8 str to her advantage, so YMMV. For that matter, I rate the Nat. Werewolf ECL +3 too; the party NPC is a tank, and she does all right for a 10th level equivilent character. [/QUOTE]
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General Tabletop Discussion
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Q: Templates, ECL, and HD
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