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Q'Barra: Facing Truth (New Campaign Recruitment)
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<blockquote data-quote="Pebele" data-source="post: 3318966" data-attributes="member: 30889"><p><strong>Character Creation Guidelines</strong></p><p></p><p><strong>Alignment:</strong> This story is about heroes and striving to overcome obstacles. Character quirks and flaws make fine roleplaying, but all characters must be Good or Neutral. </p><p></p><p><strong>Ability Scores:</strong> 34 point buy (and don’t forget to add in your 4th level attribute bonus!)</p><p></p><p><strong>Races:</strong> All common races from the Eberron handbook are acceptable, except for Elves and Kalashtar. The Elves long life-span seem out of place in this setting, and with their ties to Reidra, Kalashtar are not going to fit, either.</p><p></p><p><strong>Classes:</strong> This is a bit tricky. Because of the school setting, I have had to omit some classes. Below is the list of acceptable classes.</p><p>PHB: Bard, Cleric, Fighter, Monk (called Monk of the Open Palm), Paladin, Ranger, Rogue, Sorcerer, Wizard</p><p>From Eberron HB: Artificer</p><p>PHB2: Duskblade, Knight</p><p>Expanded Psionics: all base classes</p><p>Complete Psionic: all base classes</p><p>Miniature’s Handbook: all base classes</p><p>Unearthed Arcana: Any Racial Paragon Class</p><p>Complete Adventurer: Ninja (called Monk of the Closed Fist), Spellthief, Scout</p><p>Complete Warrior: Swashbuckler (called Fencer), Samurai (called Dragon Warrior)</p><p>Complete Divine: Favored Soul</p><p></p><p><strong>Feats, Spells, Powers:</strong> In general Core, Expanded Psionics Handbook, Eberron sourcebooks, stuff from the Complete series, Unearthed Arcana, and Miniature’s Handbook is fine. Anything else is unlikely, to say the least.</p><p></p><p><strong>Multiclassing:</strong> Multiclassing is acceptable, however it must be written in to the character’s backstory. There must be a reason for multiclassing. </p><p></p><p><strong>Prestige classes:</strong> All prestige classes must be cleared with me. In general Core, Expanded Psionics Handbook, Eberron sourcebooks, stuff from the Complete series, Unearthed Arcana, and Miniature’s Handbook will be fine, however I still like to know what I’m up against so I can work it in.</p><p></p><p><strong>Character Progression:</strong> I would like for you to write out your character’s progression to 10th level. I realize this is anal, however I would like to know where the character is going so that I can better arrange details around the party. This progression needs to only include classes, powers and feats for each level.</p><p></p><p><strong>Hit Points:</strong> All characters have 75% of their max HP per level (100% for 1st level), rounded down. So, d4=3, d6=4, d8=6, d10-7 and d12=9.</p><p></p><p><strong>Starting Equipment:</strong> Characters start with the standard 5400 gp worth of equipment for 4th level characters. There is no limit on the value of any individual item you buy – if you want to blow it all on one thing, that’s your prerogative. There is one twist though – if you don’t use it, you lose it! No character can start the game with more than 10gp in cash. Anything beyond that not spent on equipment is lost. And no, gems are not equipment.</p><p></p><p><strong>Artificer Note:</strong> If you want to play an Artificer, you can use up to 50% of your current level’s craft bonus (the rest can be used in-game) and no more than 35% of previous levels’ craft bonus on items you have created (the rest are assumed to have been used on items you’ve already used up). All of these items will be assumed to have been created successfully (but you’ll have to roll as normal for anything you want to create in-game).</p></blockquote><p></p>
[QUOTE="Pebele, post: 3318966, member: 30889"] [b]Character Creation Guidelines[/b] [B]Alignment:[/B] This story is about heroes and striving to overcome obstacles. Character quirks and flaws make fine roleplaying, but all characters must be Good or Neutral. [B]Ability Scores:[/B] 34 point buy (and don’t forget to add in your 4th level attribute bonus!) [B]Races:[/B] All common races from the Eberron handbook are acceptable, except for Elves and Kalashtar. The Elves long life-span seem out of place in this setting, and with their ties to Reidra, Kalashtar are not going to fit, either. [B]Classes:[/B] This is a bit tricky. Because of the school setting, I have had to omit some classes. Below is the list of acceptable classes. PHB: Bard, Cleric, Fighter, Monk (called Monk of the Open Palm), Paladin, Ranger, Rogue, Sorcerer, Wizard From Eberron HB: Artificer PHB2: Duskblade, Knight Expanded Psionics: all base classes Complete Psionic: all base classes Miniature’s Handbook: all base classes Unearthed Arcana: Any Racial Paragon Class Complete Adventurer: Ninja (called Monk of the Closed Fist), Spellthief, Scout Complete Warrior: Swashbuckler (called Fencer), Samurai (called Dragon Warrior) Complete Divine: Favored Soul [B]Feats, Spells, Powers:[/B] In general Core, Expanded Psionics Handbook, Eberron sourcebooks, stuff from the Complete series, Unearthed Arcana, and Miniature’s Handbook is fine. Anything else is unlikely, to say the least. [B]Multiclassing:[/B] Multiclassing is acceptable, however it must be written in to the character’s backstory. There must be a reason for multiclassing. [B]Prestige classes:[/B] All prestige classes must be cleared with me. In general Core, Expanded Psionics Handbook, Eberron sourcebooks, stuff from the Complete series, Unearthed Arcana, and Miniature’s Handbook will be fine, however I still like to know what I’m up against so I can work it in. [b]Character Progression:[/b] I would like for you to write out your character’s progression to 10th level. I realize this is anal, however I would like to know where the character is going so that I can better arrange details around the party. This progression needs to only include classes, powers and feats for each level. [b]Hit Points:[/b] All characters have 75% of their max HP per level (100% for 1st level), rounded down. So, d4=3, d6=4, d8=6, d10-7 and d12=9. [b]Starting Equipment:[/b] Characters start with the standard 5400 gp worth of equipment for 4th level characters. There is no limit on the value of any individual item you buy – if you want to blow it all on one thing, that’s your prerogative. There is one twist though – if you don’t use it, you lose it! No character can start the game with more than 10gp in cash. Anything beyond that not spent on equipment is lost. And no, gems are not equipment. [B]Artificer Note:[/B] If you want to play an Artificer, you can use up to 50% of your current level’s craft bonus (the rest can be used in-game) and no more than 35% of previous levels’ craft bonus on items you have created (the rest are assumed to have been used on items you’ve already used up). All of these items will be assumed to have been created successfully (but you’ll have to roll as normal for anything you want to create in-game). [/QUOTE]
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