Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
Playing the Game
Talking the Talk
Q'Barra: Facing Truth (New Campaign Recruitment)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Brother Allard" data-source="post: 3324597" data-attributes="member: 49563"><p><strong>Swift</strong></p><p></p><p>If you don't mind a submission from an ENWorld newb:</p><p></p><p>Background, progression, and equipment are still in process, but I figure there's enough here to post while I work on the rest.</p><p></p><p><strong>Updates:</strong></p><p><em>Feb 7</em>: Background complete.</p><p><em>Feb 8</em>: Progression & equipment complete.</p><p></p><p></p><p><strong>Name</strong> Swift</p><p><strong>Gender</strong> Male</p><p><strong>Race</strong> Shifter (Wildhunt)</p><p><strong>Class</strong> Ranger 4</p><p><strong>Aligment</strong> True Neutral</p><p><strong>Patron Deity</strong> Balinor</p><p></p><p><strong>Str</strong> 12 –- (4 pts)</p><p><strong>Dex</strong> 18 –- (8 pts, +2 race, +1 lvl)</p><p><strong>Con</strong> 14 -- (6 pts)</p><p><strong>Int</strong> 12 -- (6 pts, -2 race)</p><p><strong>Wis</strong> 14 -- (6 pts)</p><p><strong>Cha</strong> 10 -- (4 pts, -2 race)</p><p></p><p><strong>Hit Points</strong> 34</p><p><strong>Action Points</strong> 7</p><p><strong>AC</strong> 20, <strong>Touch</strong> 14, <strong>Flat</strong> 16</p><p><strong>Init</strong> +4</p><p><strong>BAB</strong> +4, <strong>Grap</strong> +5</p><p><strong>Speed</strong> 30 (base 30, load 0/0 [in process], light) </p><p><strong>Fort</strong> +7, <strong>Ref</strong> +9, <strong>Will</strong> +4</p><p></p><p><strong>+6 Melee</strong>, MW Longsword, 1d8+1, 19-20/x2, Slashing</p><p><strong>+5 Melee</strong>, Quarterstaff (two-handed), 1d6+1, 20/x2, Bludgeoning</p><p><strong>+10 Ranged</strong>, MW Composite Longbow, 1d8, 20/x3, 110'r , Piercing</p><p></p><p><strong>Size</strong> medium 5'3" tall, 140 lb., 20(?) yrs old</p><p>Long blonde hair, brown eyes, deeply tanned</p><p></p><p><strong>Speaks</strong> Common and Sylvan</p><p></p><p><strong>+5 Balance</strong> (0 Ranks, +4 Dex, +2 Race, -1 ACP)</p><p><strong>+5 Climb</strong> (3 Ranks, +1 Str, +2 Race, -1 ACP)</p><p><strong>+3 Heal</strong> (1 Rank, +2 Wis)</p><p><strong>+9 Hide</strong> (6 Ranks, +4 Dex, -1 ACP)</p><p><strong>+6 Jump</strong> (4 ranks, +1 Str, +2 Race, -1 ACP)</p><p><strong>+2 Knowledge (geography)</strong> (1 Ranks, +1 Int)</p><p><strong>+2 Knowledge (monster lore)</strong> (1 Ranks, +1 Int)</p><p><strong>+8 Knowledge (nature)</strong> (5 ranks, +1 Int, +2 Synergy [Survival])</p><p><strong>+4 Listen</strong> (2 Ranks, +2 Wis)</p><p><strong>+9 Move Silently</strong> (6 Ranks, +4 Dex, +2 Race, -1 ACP)</p><p><strong>+3 Profession (herbalist)</strong> (1 Rank, +2 Wis)</p><p><strong>+6 Search</strong> (5 Ranks, +1 Int)</p><p><strong>+6 Spot</strong> (4 Ranks, +2 Wis)</p><p><strong>+11 Survival</strong> (7 Ranks, +2 Wis, +2 Wildhunt)</p><p>. +13 When above ground in natural environs (+2 Synergy [K.Nature])</p><p>. +13 When tracking (+2 Synergy [Search])</p><p>. +15 When tracking above ground in natural environs</p><p><strong>+3 Swim</strong> (4 Ranks, +1 Str, -2 ACP)</p><p></p><p><strong>Feats</strong></p><p>-Endurance (ranger bonus)</p><p>-Point Blank Shot (lvl 1)</p><p>-Rapid Shot (ranger bonus [archery combat style])</p><p>-Track (ranger bonus)</p><p>-Weapon Focus (Longbow, Composite) (lvl 3)</p><p></p><p><strong>Shifter Traits</strong></p><p>+2 Dex, -2 Int, -2 Cha</p><p>-Low-light Vision</p><p>-Shifting(Su): 1/day, as a free action, lasts 5 rounds</p><p> -Wildhunt(Su): While shifting, +2 bonus to Con and gain Scent. +2 bonus to Survival when not shifting.</p><p>+2 racial bonus on Balance, Climb, and Jump checks</p><p></p><p><strong>Ranger Abilities</strong></p><p>-Animal Companion(Ex): dog</p><p>-Wild Empathy(Ex): may roll 1d20+4 to improve the attitude of an animal</p><p>-Favored Enemy: Humanoid(human) (+2 bonus)</p><p></p><p><strong>Spells Prepared</strong></p><p>1st- Longstrider</p><p></p><p><strong>Animal Companion</strong></p><p>DOG: Small Animal</p><p>Hit Dice: 1d8+2 (6 hp)</p><p>Initiative: +3</p><p>Speed: 40 ft. (8 squares)</p><p>Armor Class: 15 (+1 size, +3 Dex, +1 natural), touch 14, flat-footed 12</p><p>Base Attack/Grapple: +0/–3</p><p>Attack: Bite +2 melee (1d4+1)</p><p>Full Attack: Bite +2 melee (1d4+1)</p><p>Space/Reach: 5 ft./5 ft.</p><p>Special Qualities Low-light vision, scent</p><p>Saves: Fort +4, Ref +5, Will +1</p><p>Abilities: Str 13, Dex 17, Con 15, Int 2, Wis 12, Cha 6</p><p>Skills: Jump +7, Listen +5, Spot +5, Survival +1*</p><p>Feats: Alertness, Track</p><p>* Dogs have a +4 racial bonus on Jump checks. Dogs have a +4 racial bonus on Survival checks when tracking by scent.</p><p></p><p></p><p></p><p><strong>Background</strong></p><p>No one is exactly certain how old Swift is. When he was discovered some fifteen years ago, the Academy physicians debated the matter for some time. That he was chronically malnourished was manifestly apparent, and it was generally agreed that he was probably undersized as a result, but he spoke no apparent language and was unable, therefore, to make a proper account of himself. Their best guess was that he was in the area of five years of age - a human child, indescribably filthy, of very uncouth manner, and in the grips of a serious and life-threatening fever. He had been discovered in his den by a small hunting party, who would have missed him entirely had he not, by chance, cried out in fear at some hallucinatory phantom as they were making their way through the bush nearby. How long he had managed to survive in this feral state was also a matter of some debate, but one which proved, ultimately, to be insoluble. He was brought to the Ven ir’Kesslan Academy where he was nursed back to health and enrolled as a foundling, name unknown.</p><p></p><p>The kindly Brother Allard, a devotee of the Silver Flame and a veteran campaigner in the wars against lycanthropy, recognized him for what he was almost immediately, and remained silent on the matter. Taking the young shifter into his care, he taught him first to speak, then to read, then to behave in polite company, and finally to hunt the beasts of the forest. He allowed the boy to name himself, and defended his choice against those who felt his choice was inappropriate. He taught the boy what he was, and that he should not be afraid or ashamed, but to be careful - that there were still those abroad who feared his kind, and posed him no small risk. Given the rarity of shifters in Q'Barra, the secret was easily kept.</p><p></p><p>Swift has not had an easy time at the Academy: his nature does not make him well suited to institutional environments. With great difficulty he has learned to discipline his rough and unruly self, but the process has been a long one, and his disciplinary record is impressively hefty. Brother Allard has protected and guided him as best he can. As the Academy's apothecary and herbalist, Brother Allard maintains a small herb garden and an outbuilding of his own in which to brew his frequently odiferous concoctions. Early in Swift's tutelage, Brother Allard fixed him a pallette in his garden shed, and this is where Swift has slept ever since, ostensibly, as Allard's assistant, to shepherd the brewing process through the small hours of the night. It is an arrangement which has suited everyone. As a boy, it was clear that Swift's mercurial nature was not a good fit for life in the dormitories with the other students, and the number of fights this arrangment has prevented, though unknown, is generally assumed to be substantial.</p><p></p><p>As a student, Swift exceeded all reasonable expectations. Though easily distracted, he was quite bright. As a huntsman, his skills were virtually unparalleled, and not simply among the student body. His innate feel for the jungle was apparent early, and has only grown as he has matured. Between his living arrangements, his natural inclination to privacy, and his frequent trips into the jungle, however, Swift is not particularly well known among his peer group. In fact, he is generally mistrusted, if not feared. Rumors of his feral childhood and his frequent outbursts have combined to create an image of him in the common perception as ferocious and unpredictable. Which, truth be told, has not been far off the mark. The rigor of his newfound self-discipline, however, has not gone unnoticed among the faculty, and thus it was no great surprise to Brother Allard when Swift showed him the Headmaster's note. It is time for the young Swift to measure his worth.</p><p></p><p><strong>Personality</strong></p><p>Culturally, Swift is human. He has had no personal contact with his brethren whatever, and knows only what he has heard and read. His hair is unbraided, and he bears no tattoos. The legacy of his blood, however, is as strong with him as it is with any of his kind, and the intensity of his emotions have frequently overwhelmed him at the academy. Though his infractions are generally minor, they have been frequent until quite recently. He keeps himself to himself. To those who know him, he seems aloof and disinterested. In truth, this is part of his self-imposed program to reign in his own excesses, and to better blend in to the student body.</p><p></p><p><strong>Appearance</strong></p><p>Compact and lean, Swift's body has been hardened by his years spent out of doors. His unruly mane of straw-blonde hair is loosely gathered behind him, tied with a crude leather thong, and his deepset eyes glitter with a feral intensity.</p><p></p><p></p><p>+1 Chain Shirt (worn, 25 lb.) 1250gp</p><p>Explorer's Outfit (worn, 8 lb.)</p><p></p><p>MW Longsword (belt left, 4 lb.) 315gp</p><p>Dagger (belt right, 1 lb.) 2gp</p><p>2 Thunderstones (belt front, 2 lb.) 60gp</p><p></p><p>Efficient Quiver (right shoulder, 2 lb.) 1800gp</p><p>- MW Composite Longbow (3 lb.) 375gp</p><p>- Quarterstaff (4 lb.)</p><p>- 5 Torches (5 lb) 5cp</p><p>- 1 Everburning Torch (1 lb.) 110gp</p><p>- 20 normal arrows (3 lb.) 1gp</p><p>- 20 cold iron arrows (3 lb.) 2gp</p><p>- 20 silvered arrows (3 lb.) 3gp</p><p>MW Light Steel Shield (slung over left shoulder, 6 lb.) 159gp</p><p></p><p>Backpack (center back, 2 lb.) 2gp</p><p>Bedroll (below backpack, 5 lb.) 1sp</p><p></p><p>+1 Cloak of Resistance (worn, 1 lb.) 1000gp</p><p></p><p>Waterskin- water (backpack, 4 lb.) 1gp</p><p>Flint & Steel (backpack) 1gp</p><p>Trail Rations- 5 days (backpack, 5 lb.) 2gp 5sp</p><p>50' of Silken Rope (backpack, 5 lb.) 10gp</p><p>Healer's Kit - 10 uses (backpack, 1 lb.) 50gp</p><p>Potions of Cure Light Wounds (4) (backpack) 200gp</p><p>Potion of Protection from Evil (1) (backpack) 50gp</p><p></p><p>-total w/ pack = 70 lb. (medium load)</p><p>-total w/o pack = 34 lb. (light load)</p><p></p><p></p><p>Coins- 3gp, 3sp, 5cp (pouch)</p><p></p><p>Progression:</p><p>5th level Ranger</p><p>6th level Ranger, Precise Shot</p><p>7th level Ranger</p><p>8th level Ranger</p><p>9th level Ranger, Far Shot</p><p>10th level Ranger</p></blockquote><p></p>
[QUOTE="Brother Allard, post: 3324597, member: 49563"] [b]Swift[/b] If you don't mind a submission from an ENWorld newb: Background, progression, and equipment are still in process, but I figure there's enough here to post while I work on the rest. [b]Updates:[/b] [i]Feb 7[/i]: Background complete. [i]Feb 8[/i]: Progression & equipment complete. [b]Name[/b] Swift [b]Gender[/b] Male [b]Race[/b] Shifter (Wildhunt) [b]Class[/b] Ranger 4 [b]Aligment[/b] True Neutral [b]Patron Deity[/b] Balinor [b]Str[/b] 12 –- (4 pts) [b]Dex[/b] 18 –- (8 pts, +2 race, +1 lvl) [b]Con[/b] 14 -- (6 pts) [b]Int[/b] 12 -- (6 pts, -2 race) [b]Wis[/b] 14 -- (6 pts) [b]Cha[/b] 10 -- (4 pts, -2 race) [b]Hit Points[/b] 34 [b]Action Points[/b] 7 [b]AC[/b] 20, [b]Touch[/b] 14, [b]Flat[/b] 16 [b]Init[/b] +4 [b]BAB[/b] +4, [b]Grap[/b] +5 [b]Speed[/b] 30 (base 30, load 0/0 [in process], light) [b]Fort[/b] +7, [b]Ref[/b] +9, [b]Will[/b] +4 [b]+6 Melee[/b], MW Longsword, 1d8+1, 19-20/x2, Slashing [b]+5 Melee[/b], Quarterstaff (two-handed), 1d6+1, 20/x2, Bludgeoning [b]+10 Ranged[/b], MW Composite Longbow, 1d8, 20/x3, 110'r , Piercing [b]Size[/b] medium 5'3" tall, 140 lb., 20(?) yrs old Long blonde hair, brown eyes, deeply tanned [b]Speaks[/b] Common and Sylvan [b]+5 Balance[/b] (0 Ranks, +4 Dex, +2 Race, -1 ACP) [b]+5 Climb[/b] (3 Ranks, +1 Str, +2 Race, -1 ACP) [b]+3 Heal[/b] (1 Rank, +2 Wis) [b]+9 Hide[/b] (6 Ranks, +4 Dex, -1 ACP) [b]+6 Jump[/b] (4 ranks, +1 Str, +2 Race, -1 ACP) [b]+2 Knowledge (geography)[/b] (1 Ranks, +1 Int) [b]+2 Knowledge (monster lore)[/b] (1 Ranks, +1 Int) [b]+8 Knowledge (nature)[/b] (5 ranks, +1 Int, +2 Synergy [Survival]) [b]+4 Listen[/b] (2 Ranks, +2 Wis) [b]+9 Move Silently[/b] (6 Ranks, +4 Dex, +2 Race, -1 ACP) [b]+3 Profession (herbalist)[/b] (1 Rank, +2 Wis) [b]+6 Search[/b] (5 Ranks, +1 Int) [b]+6 Spot[/b] (4 Ranks, +2 Wis) [b]+11 Survival[/b] (7 Ranks, +2 Wis, +2 Wildhunt) . +13 When above ground in natural environs (+2 Synergy [K.Nature]) . +13 When tracking (+2 Synergy [Search]) . +15 When tracking above ground in natural environs [b]+3 Swim[/b] (4 Ranks, +1 Str, -2 ACP) [b]Feats[/b] -Endurance (ranger bonus) -Point Blank Shot (lvl 1) -Rapid Shot (ranger bonus [archery combat style]) -Track (ranger bonus) -Weapon Focus (Longbow, Composite) (lvl 3) [b]Shifter Traits[/b] +2 Dex, -2 Int, -2 Cha -Low-light Vision -Shifting(Su): 1/day, as a free action, lasts 5 rounds -Wildhunt(Su): While shifting, +2 bonus to Con and gain Scent. +2 bonus to Survival when not shifting. +2 racial bonus on Balance, Climb, and Jump checks [b]Ranger Abilities[/b] -Animal Companion(Ex): dog -Wild Empathy(Ex): may roll 1d20+4 to improve the attitude of an animal -Favored Enemy: Humanoid(human) (+2 bonus) [b]Spells Prepared[/b] 1st- Longstrider [b]Animal Companion[/b] DOG: Small Animal Hit Dice: 1d8+2 (6 hp) Initiative: +3 Speed: 40 ft. (8 squares) Armor Class: 15 (+1 size, +3 Dex, +1 natural), touch 14, flat-footed 12 Base Attack/Grapple: +0/–3 Attack: Bite +2 melee (1d4+1) Full Attack: Bite +2 melee (1d4+1) Space/Reach: 5 ft./5 ft. Special Qualities Low-light vision, scent Saves: Fort +4, Ref +5, Will +1 Abilities: Str 13, Dex 17, Con 15, Int 2, Wis 12, Cha 6 Skills: Jump +7, Listen +5, Spot +5, Survival +1* Feats: Alertness, Track * Dogs have a +4 racial bonus on Jump checks. Dogs have a +4 racial bonus on Survival checks when tracking by scent. [b]Background[/b] No one is exactly certain how old Swift is. When he was discovered some fifteen years ago, the Academy physicians debated the matter for some time. That he was chronically malnourished was manifestly apparent, and it was generally agreed that he was probably undersized as a result, but he spoke no apparent language and was unable, therefore, to make a proper account of himself. Their best guess was that he was in the area of five years of age - a human child, indescribably filthy, of very uncouth manner, and in the grips of a serious and life-threatening fever. He had been discovered in his den by a small hunting party, who would have missed him entirely had he not, by chance, cried out in fear at some hallucinatory phantom as they were making their way through the bush nearby. How long he had managed to survive in this feral state was also a matter of some debate, but one which proved, ultimately, to be insoluble. He was brought to the Ven ir’Kesslan Academy where he was nursed back to health and enrolled as a foundling, name unknown. The kindly Brother Allard, a devotee of the Silver Flame and a veteran campaigner in the wars against lycanthropy, recognized him for what he was almost immediately, and remained silent on the matter. Taking the young shifter into his care, he taught him first to speak, then to read, then to behave in polite company, and finally to hunt the beasts of the forest. He allowed the boy to name himself, and defended his choice against those who felt his choice was inappropriate. He taught the boy what he was, and that he should not be afraid or ashamed, but to be careful - that there were still those abroad who feared his kind, and posed him no small risk. Given the rarity of shifters in Q'Barra, the secret was easily kept. Swift has not had an easy time at the Academy: his nature does not make him well suited to institutional environments. With great difficulty he has learned to discipline his rough and unruly self, but the process has been a long one, and his disciplinary record is impressively hefty. Brother Allard has protected and guided him as best he can. As the Academy's apothecary and herbalist, Brother Allard maintains a small herb garden and an outbuilding of his own in which to brew his frequently odiferous concoctions. Early in Swift's tutelage, Brother Allard fixed him a pallette in his garden shed, and this is where Swift has slept ever since, ostensibly, as Allard's assistant, to shepherd the brewing process through the small hours of the night. It is an arrangement which has suited everyone. As a boy, it was clear that Swift's mercurial nature was not a good fit for life in the dormitories with the other students, and the number of fights this arrangment has prevented, though unknown, is generally assumed to be substantial. As a student, Swift exceeded all reasonable expectations. Though easily distracted, he was quite bright. As a huntsman, his skills were virtually unparalleled, and not simply among the student body. His innate feel for the jungle was apparent early, and has only grown as he has matured. Between his living arrangements, his natural inclination to privacy, and his frequent trips into the jungle, however, Swift is not particularly well known among his peer group. In fact, he is generally mistrusted, if not feared. Rumors of his feral childhood and his frequent outbursts have combined to create an image of him in the common perception as ferocious and unpredictable. Which, truth be told, has not been far off the mark. The rigor of his newfound self-discipline, however, has not gone unnoticed among the faculty, and thus it was no great surprise to Brother Allard when Swift showed him the Headmaster's note. It is time for the young Swift to measure his worth. [b]Personality[/b] Culturally, Swift is human. He has had no personal contact with his brethren whatever, and knows only what he has heard and read. His hair is unbraided, and he bears no tattoos. The legacy of his blood, however, is as strong with him as it is with any of his kind, and the intensity of his emotions have frequently overwhelmed him at the academy. Though his infractions are generally minor, they have been frequent until quite recently. He keeps himself to himself. To those who know him, he seems aloof and disinterested. In truth, this is part of his self-imposed program to reign in his own excesses, and to better blend in to the student body. [b]Appearance[/b] Compact and lean, Swift's body has been hardened by his years spent out of doors. His unruly mane of straw-blonde hair is loosely gathered behind him, tied with a crude leather thong, and his deepset eyes glitter with a feral intensity. +1 Chain Shirt (worn, 25 lb.) 1250gp Explorer's Outfit (worn, 8 lb.) MW Longsword (belt left, 4 lb.) 315gp Dagger (belt right, 1 lb.) 2gp 2 Thunderstones (belt front, 2 lb.) 60gp Efficient Quiver (right shoulder, 2 lb.) 1800gp - MW Composite Longbow (3 lb.) 375gp - Quarterstaff (4 lb.) - 5 Torches (5 lb) 5cp - 1 Everburning Torch (1 lb.) 110gp - 20 normal arrows (3 lb.) 1gp - 20 cold iron arrows (3 lb.) 2gp - 20 silvered arrows (3 lb.) 3gp MW Light Steel Shield (slung over left shoulder, 6 lb.) 159gp Backpack (center back, 2 lb.) 2gp Bedroll (below backpack, 5 lb.) 1sp +1 Cloak of Resistance (worn, 1 lb.) 1000gp Waterskin- water (backpack, 4 lb.) 1gp Flint & Steel (backpack) 1gp Trail Rations- 5 days (backpack, 5 lb.) 2gp 5sp 50' of Silken Rope (backpack, 5 lb.) 10gp Healer's Kit - 10 uses (backpack, 1 lb.) 50gp Potions of Cure Light Wounds (4) (backpack) 200gp Potion of Protection from Evil (1) (backpack) 50gp -total w/ pack = 70 lb. (medium load) -total w/o pack = 34 lb. (light load) Coins- 3gp, 3sp, 5cp (pouch) Progression: 5th level Ranger 6th level Ranger, Precise Shot 7th level Ranger 8th level Ranger 9th level Ranger, Far Shot 10th level Ranger [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Talking the Talk
Q'Barra: Facing Truth (New Campaign Recruitment)
Top