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Q'Barra: Facing Truth (New Campaign Recruitment)
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<blockquote data-quote="Craw Hammerfist" data-source="post: 3328083" data-attributes="member: 49470"><p>[code]Name: Rheklyn de Syb</p><p>Gender: Male </p><p>Race: Human</p><p>Class: Diviner 4 </p><p>Alignment: NG</p><p>Patron Deity: Aureon</p><p></p><p>Str 11 -– (3 pts)<-- show pts </p><p>Dex 14 –- (6 pts)</p><p>Con 14 -- (6 pts)</p><p>Int 18-- (13 pts) +1</p><p>Wis 12 -- (4 pts)</p><p>Cha 10 -- (2 pts)</p><p></p><p>Hit Points 21</p><p>Action Points 7/7</p><p>AC 12, Touch 12, Flat 10</p><p>Init +2 </p><p>BAB +2, Grap +2</p><p>Speed 30 (base 30, load 0/38, no armor)</p><p>Fort +3, Ref +3, Will +5</p><p></p><p>+2 Melee, Dagger, 1d4, 19-20/x2, P or S</p><p>+4 Ranged, Light Crossbow, 1d8, 19-20/x2, 80'r , Piercing</p><p></p><p>Size category: Med 5'11" tall, 165 wt, 19 yrs old</p><p>Sandy Brown hair cropped short, large, round blue eyes, lightly tanned skin</p><p></p><p>Speaks common, draconic, celestial and dwarven</p><p>Skills: [43=((2+3+1)*7)+1] Int bonus went up at 4th level.</p><p>+7 Appraise (Int), 0 +4 +3</p><p>+2 Balance (Dex), (acp0) 0 +2</p><p>+0 Bluff (Cha), 0 +0</p><p>+0 Climb (Str), (acp0) 0 +0</p><p>+9 Concentration (Con), 7 +2</p><p>+8 Craft (Alchemy) (Int), 4 +4</p><p>+8 Decipher Script (Int), 4 +4</p><p>+0 Diplomacy (Cha), 0 +0</p><p>+0 Disguise (Cha), 0 +0</p><p>+2 Escape Artist (Dex), (acp0) 0 +2</p><p>+4 Forgery (Int), 0 +4</p><p>+0 Gather Information (Cha), 0 +0</p><p>+1 Heal (Wis), 0 +1</p><p>+2 Hide (Dex), (acp0) 0 +2</p><p>+0 Intimidate (Cha), 0 +0</p><p>+0 Jump (Str), (acp0) 0 +0</p><p>+11 Knowledge (arcana) (Int), 7 +4</p><p>+5 Knowledge (arch) (Int), 3 +4</p><p>+5 Knowledge (dungeon) (Int), 3 +4</p><p>+5 Knowledge (geog) (Int), 1 +4</p><p>+5 Knowledge (history) (Int), 1 +4</p><p>+5 Knowledge (local) (Int), 1 +4</p><p>+5 Knowledge (nature) (Int), 2 +4</p><p>+5 Knowledge (nobility) (Int), 1 +4</p><p>+5 Knowledge (religion) (Int), 1 +4</p><p>+5 Knowledge (planes) (Int), 1 +4</p><p>+1 Listen (Wis), 0 +1</p><p>+2 Move Silently (Dex), (acp0) 0 +2</p><p>+2 Ride (Dex), 0 +2 </p><p>+4 Search (Int), 0 +4</p><p>+1 Sense Motive (Wis), 0 +1</p><p>+11 Spellcraft (Int), 7 +4</p><p>+1 Spot (Wis), 0 +1</p><p>+3 Survival (Wis), 0 +1 +2</p><p>+0 Swim (Str), (acp0) 0 +0</p><p>+2 Tumble (Dex), (acp0) 0 +2</p><p>+2 Use Rope (Dex), 0 +2</p><p></p><p>Feats</p><p>-Least Dragonmark of Passage – Dimension leap 1/day, +2 Survival; Strong Mind; </p><p>Craft Wondrous Item</p><p></p><p>Human Traits</p><p>Baseline</p><p></p><p>Wizard (Diviner) Abilities</p><p>-Necromancy Prohibited</p><p>+2 on Spellcraft re: Divination</p><p></p><p>Spells Prepared</p><p>0th- Detect Magic, Message, Prestidigitation, Light</p><p>1st- Magic Missile * 2, Mage Armor, Silent Image, True Strike (S) </p><p>2nd-Acid Arrow, Glitterdust, Invisibility, Detect Thoughts (S)</p><p></p><p>Spellbook</p><p>0th- All cantrips</p><p>1st-{Bold Chosen at Level Up, Others purchased.} Alarm, Animate Rope, </p><p>Charm Person, Color Spray, Comprehend Languages, Detect Secret Doors, </p><p>Detect Undead, Disguise Self, Enlarge Person, Erase, Expeditious Retreat, </p><p>Feather Fall, Floating Disk, Grease, Hold Portal, Identify, Jump, Mage Armor, </p><p>Magecraft, Magic Missile, Magic Weapon, Obscuring Mist, Reduce Person, </p><p>Shield, Silent Image, Sleep, Summon Monster I, True Strike, Ventriloquism. </p><p>525 gold spent on 1st level spells copied to spellbook.</p><p>2nd - Acid Arrow, Darkvision, Detect Thoughts, Flaming Sphere, Glitterdust, </p><p>Invisibility, Knock, Locate Object, Repair Moderate Damage, Rope Trick, </p><p>See Invisibility, Spider Climb, Web, Whispering Wind. </p><p>1500 gold spent on 2nd level spells copied to spellbook.</p><p></p><p>Special </p><p>Raven Familiar named Herod. +3 on Appraise checks (already noted in skills). </p><p>Alertness when Herod within arm’s reach.</p><p></p><p>Background</p><p>Rheklyn de Syb is the great grandson of a cabin boy who accompanied Ven</p><p>ir’Kesslan to Q’barra. That cabin-boy was a third son of a minor courier of </p><p>House Orien. The de Sybs maintained a tenuous contact with House Orien </p><p>after settling in Q’barra. Rheklyn is the first in four generations of de Sybs </p><p>to bear a dragonmark, but bear it he does. Second son of a swamp guide </p><p>working halfway ‘tween Newthrone and Whitecliff, Rheklyn had hopes of </p><p>exploiting his powers and becoming an important courier. </p><p></p><p>Unfortunately, at the age of 10, the de Syb family was attacked by a raiding</p><p> party of blackscales. Rheklyn’s father had been paying a small bribe to the</p><p> local cold sun chieftain in order to get safe passage through the local swamp. </p><p> A few days before the attack, the Cold Sun chieftain’s representative was </p><p>accompanied by three much larger lizardmen. They claimed to have been </p><p>collecting tribute from the Cold Sun tribe, but in reality, they were also casing </p><p>the homestead. </p><p></p><p>The blackscales returned that night. Rheklyn’s father held the house long </p><p>enough for Rheklyn and his brother to escape. However, after two days, </p><p>Rheklyn’s older brother decided to go for help. Unschooled in stealth, he </p><p>was quickly captured. Rheklyn’s paralyzing fear of lizardfolk saved his life </p><p>as the giant lizardmen searched for other humans. Waiting to leave his hiding</p><p> place til he nearly starved to death, he managed to avoid the blackscales. </p><p>The nearest settlement of any size to which he could flee was home to a distant</p><p> relative of his. She knew of the Ven ir’Kesslan Academy and decided that a </p><p>change of scenery would be good for Rheklyn. Making use of her limited </p><p>contacts with House Orien, she managed to get Rheklyn sent to the academy. </p><p></p><p>Once at the academy, Rheklyn was obsessed with foresight. Haunted by the</p><p>sounds of his brother’s capture and death (and the imagined scenes of </p><p>blackscales eating his brother), Rheklyn had determined that he would never be </p><p>caught unaware again. However, he was not particularly gifted with the physical </p><p>skills of truly great escapists. As Rheklyn began exploring magical enhancements </p><p>to improve his reaction times, he learned of divinations that would give him days </p><p>of forewarning, not mere extra seconds. With bittersweet clarity, Rheklyn realized</p><p> that even the simplest of divinations would have uncovered the blackscale’s </p><p>treachery before it cost his parents and his brother their lives. </p><p>At that point, Rheklyn turned his focus away from physical means of detection</p><p> to magical means. Further, a burning hatred for lizardfolk had festered within </p><p>him and he thirsted for revenge. Revenge for his family’s deaths, certainly, but </p><p>also revenge for his own weakness. A boy’s fears had been consumed and turned </p><p>to a young man’s hatred. Deep within himself, Rheklyn still fears he will be </p><p>paralyzed when next confronted with a blackscale. In the meantime, he has </p><p>scoured the libraries and hounded the few schooled travelers who have passed </p><p>through the area. His own growing spellbook becoming more of a bargaining tool </p><p>for new spells as time wore on. </p><p> </p><p>Personality</p><p>On edge. “High Strung” is how Rheklyn is often described. His near frenetic </p><p>examination of his surroundings has become tempered over the last two years </p><p>as he learned to perform basic divinations. Knowing the number of people in a </p><p>building and their surface thoughts before he even opens the door has done much </p><p>to calm Rheklyn. He still looks at every situation as a potential disaster and plans</p><p> his escape. While not physically suited for a martial career, Rheklyn befriended </p><p>several warriors at the school and one veteran teacher in particular impressed him </p><p>with the need to always have a “gone to Dolurrh plan.” Rheklyn has wholly </p><p>embraced the “knowledge is power” standard. </p><p></p><p>Losing his family to lizardfolk attack did not cause Rheklyn to crawl into a shell. </p><p>So many others at the academy had directly or indirectly suffered a similar loss, </p><p>that Rheklyn quickly substituted the academy for his family. Rheklyn’s obsession </p><p>with escape plans thus usually includes his compatriots.</p><p></p><p>Appearance</p><p>Unremarkable by design. Of slightly above average height but slight build, Rheklyn </p><p>does not stand out in a crowd. He has purposefully cultivated a look that does </p><p>not draw attention. This poses a problem for Rheklyn in only one regard. At 19, </p><p>he does want to attract attention from a particular demographic. In moments of </p><p>hormone driven weakness, Rheklyn is not above using his magic to alter his </p><p>appearance to whatever he believes will attract the girl he is pursuing at the time.</p><p></p><p></p><p>Explorer’s Outfit (worn, 8lb)10g</p><p></p><p>Light Crossbow (left shoulder, 4lb) 35g</p><p>Quiver w/20 bolts (right shoulder, 3lb)2g</p><p></p><p>Backpack (center back, 2lb) 2g</p><p> Waterskin- water (backpack, 4lb) 1g</p><p>2 Torches (backpack, 2lb) 2c</p><p>Flint & Steel (backpack, 0lb)1g</p><p>Trail Rations- 3 days (backpack, 3lb)1.5g</p><p>Silk Rope (backpack, 5lb) 10g</p><p> Steel mirror (backpack, .5lb) 10g</p><p> Ink & 5 scroll pages (backpack, 0wt) 63g</p><p> Merchant Scale (Backpack, 1lb) 2g</p><p></p><p>Bedroll (below backpack, 5lb) 1s</p><p></p><p>Hat (head, 0wt)</p><p></p><p>Belt (worn, 0wt)</p><p> Dagger (belt rear, 1lb) 2g</p><p>Scroll organizer (belt front, .5lb) 5g</p><p> Scrolls of : MM, Charm Person, Color Spray, </p><p> Enlarge Person, Expeditious Retreat</p><p> Grease, Mage Armor, Shield, Obscuring Mist,</p><p> Sleep, True Strike, Acid Arrow, Web, Glitterdust, </p><p> Invisibility. 875g</p><p> Spell component pouch (belt front, 2lb) 5g</p><p> Pouch (belt rear, .5lb)</p><p> Fishing line & Hook(pouch, 0wt) 1s</p><p> Chalk (pouch)</p><p> Candles (pouch)</p><p> Pearl of Power 1st - 1000gp (pouch, 0wt)</p><p></p><p>Scroll organizers (3). In pockets. 1.5lb 15g</p><p> Scrolls: 1st – Alarm, Comprehend Languages, Detect Secret Doors, Detect Undead, Disguise Self, Erase, Floating Disk, Hold Portal, Jump, MM(3), Magic Weapon, Reduce Person, Silent Image, Summon Monster I, Ventriloquism. 2nd – Darkvision, Knock, Repair Moderate Damage, See Invisibility, Spider Climb, Whispering Wind. 1325g</p><p></p><p>Mundane Items 165 (rounded up) g</p><p>Scrolls for spellbook 2025</p><p>Scrolls 2200</p><p>Pearl of Power 1st 1000</p><p>Total 5390</p><p></p><p>Coins- 10gp (pouch, .2 lb)</p><p></p><p>Weight 20.5 w/o backpack.</p><p>Backpack +Bedroll 22.5</p><p>Total, 43</p><p></p><p>Progression:</p><p>5th Diviner, Craft Wand</p><p>6th Diviner, Lesser Dragonmark (Passage)</p><p>7th Diviner</p><p>8th Diviner</p><p>9th Diviner, Greater Dragonmark (Passage)</p><p>10th Diviner, Extraordinary Artisan [/code]</p></blockquote><p></p>
[QUOTE="Craw Hammerfist, post: 3328083, member: 49470"] [code]Name: Rheklyn de Syb Gender: Male Race: Human Class: Diviner 4 Alignment: NG Patron Deity: Aureon Str 11 -– (3 pts)<-- show pts Dex 14 –- (6 pts) Con 14 -- (6 pts) Int 18-- (13 pts) +1 Wis 12 -- (4 pts) Cha 10 -- (2 pts) Hit Points 21 Action Points 7/7 AC 12, Touch 12, Flat 10 Init +2 BAB +2, Grap +2 Speed 30 (base 30, load 0/38, no armor) Fort +3, Ref +3, Will +5 +2 Melee, Dagger, 1d4, 19-20/x2, P or S +4 Ranged, Light Crossbow, 1d8, 19-20/x2, 80'r , Piercing Size category: Med 5'11" tall, 165 wt, 19 yrs old Sandy Brown hair cropped short, large, round blue eyes, lightly tanned skin Speaks common, draconic, celestial and dwarven Skills: [43=((2+3+1)*7)+1] Int bonus went up at 4th level. +7 Appraise (Int), 0 +4 +3 +2 Balance (Dex), (acp0) 0 +2 +0 Bluff (Cha), 0 +0 +0 Climb (Str), (acp0) 0 +0 +9 Concentration (Con), 7 +2 +8 Craft (Alchemy) (Int), 4 +4 +8 Decipher Script (Int), 4 +4 +0 Diplomacy (Cha), 0 +0 +0 Disguise (Cha), 0 +0 +2 Escape Artist (Dex), (acp0) 0 +2 +4 Forgery (Int), 0 +4 +0 Gather Information (Cha), 0 +0 +1 Heal (Wis), 0 +1 +2 Hide (Dex), (acp0) 0 +2 +0 Intimidate (Cha), 0 +0 +0 Jump (Str), (acp0) 0 +0 +11 Knowledge (arcana) (Int), 7 +4 +5 Knowledge (arch) (Int), 3 +4 +5 Knowledge (dungeon) (Int), 3 +4 +5 Knowledge (geog) (Int), 1 +4 +5 Knowledge (history) (Int), 1 +4 +5 Knowledge (local) (Int), 1 +4 +5 Knowledge (nature) (Int), 2 +4 +5 Knowledge (nobility) (Int), 1 +4 +5 Knowledge (religion) (Int), 1 +4 +5 Knowledge (planes) (Int), 1 +4 +1 Listen (Wis), 0 +1 +2 Move Silently (Dex), (acp0) 0 +2 +2 Ride (Dex), 0 +2 +4 Search (Int), 0 +4 +1 Sense Motive (Wis), 0 +1 +11 Spellcraft (Int), 7 +4 +1 Spot (Wis), 0 +1 +3 Survival (Wis), 0 +1 +2 +0 Swim (Str), (acp0) 0 +0 +2 Tumble (Dex), (acp0) 0 +2 +2 Use Rope (Dex), 0 +2 Feats -Least Dragonmark of Passage – Dimension leap 1/day, +2 Survival; Strong Mind; Craft Wondrous Item Human Traits Baseline Wizard (Diviner) Abilities -Necromancy Prohibited +2 on Spellcraft re: Divination Spells Prepared 0th- Detect Magic, Message, Prestidigitation, Light 1st- Magic Missile * 2, Mage Armor, Silent Image, True Strike (S) 2nd-Acid Arrow, Glitterdust, Invisibility, Detect Thoughts (S) Spellbook 0th- All cantrips 1st-{Bold Chosen at Level Up, Others purchased.} Alarm, Animate Rope, Charm Person, Color Spray, Comprehend Languages, Detect Secret Doors, Detect Undead, Disguise Self, Enlarge Person, Erase, Expeditious Retreat, Feather Fall, Floating Disk, Grease, Hold Portal, Identify, Jump, Mage Armor, Magecraft, Magic Missile, Magic Weapon, Obscuring Mist, Reduce Person, Shield, Silent Image, Sleep, Summon Monster I, True Strike, Ventriloquism. 525 gold spent on 1st level spells copied to spellbook. 2nd - Acid Arrow, Darkvision, Detect Thoughts, Flaming Sphere, Glitterdust, Invisibility, Knock, Locate Object, Repair Moderate Damage, Rope Trick, See Invisibility, Spider Climb, Web, Whispering Wind. 1500 gold spent on 2nd level spells copied to spellbook. Special Raven Familiar named Herod. +3 on Appraise checks (already noted in skills). Alertness when Herod within arm’s reach. Background Rheklyn de Syb is the great grandson of a cabin boy who accompanied Ven ir’Kesslan to Q’barra. That cabin-boy was a third son of a minor courier of House Orien. The de Sybs maintained a tenuous contact with House Orien after settling in Q’barra. Rheklyn is the first in four generations of de Sybs to bear a dragonmark, but bear it he does. Second son of a swamp guide working halfway ‘tween Newthrone and Whitecliff, Rheklyn had hopes of exploiting his powers and becoming an important courier. Unfortunately, at the age of 10, the de Syb family was attacked by a raiding party of blackscales. Rheklyn’s father had been paying a small bribe to the local cold sun chieftain in order to get safe passage through the local swamp. A few days before the attack, the Cold Sun chieftain’s representative was accompanied by three much larger lizardmen. They claimed to have been collecting tribute from the Cold Sun tribe, but in reality, they were also casing the homestead. The blackscales returned that night. Rheklyn’s father held the house long enough for Rheklyn and his brother to escape. However, after two days, Rheklyn’s older brother decided to go for help. Unschooled in stealth, he was quickly captured. Rheklyn’s paralyzing fear of lizardfolk saved his life as the giant lizardmen searched for other humans. Waiting to leave his hiding place til he nearly starved to death, he managed to avoid the blackscales. The nearest settlement of any size to which he could flee was home to a distant relative of his. She knew of the Ven ir’Kesslan Academy and decided that a change of scenery would be good for Rheklyn. Making use of her limited contacts with House Orien, she managed to get Rheklyn sent to the academy. Once at the academy, Rheklyn was obsessed with foresight. Haunted by the sounds of his brother’s capture and death (and the imagined scenes of blackscales eating his brother), Rheklyn had determined that he would never be caught unaware again. However, he was not particularly gifted with the physical skills of truly great escapists. As Rheklyn began exploring magical enhancements to improve his reaction times, he learned of divinations that would give him days of forewarning, not mere extra seconds. With bittersweet clarity, Rheklyn realized that even the simplest of divinations would have uncovered the blackscale’s treachery before it cost his parents and his brother their lives. At that point, Rheklyn turned his focus away from physical means of detection to magical means. Further, a burning hatred for lizardfolk had festered within him and he thirsted for revenge. Revenge for his family’s deaths, certainly, but also revenge for his own weakness. A boy’s fears had been consumed and turned to a young man’s hatred. Deep within himself, Rheklyn still fears he will be paralyzed when next confronted with a blackscale. In the meantime, he has scoured the libraries and hounded the few schooled travelers who have passed through the area. His own growing spellbook becoming more of a bargaining tool for new spells as time wore on. Personality On edge. “High Strung” is how Rheklyn is often described. His near frenetic examination of his surroundings has become tempered over the last two years as he learned to perform basic divinations. Knowing the number of people in a building and their surface thoughts before he even opens the door has done much to calm Rheklyn. He still looks at every situation as a potential disaster and plans his escape. While not physically suited for a martial career, Rheklyn befriended several warriors at the school and one veteran teacher in particular impressed him with the need to always have a “gone to Dolurrh plan.” Rheklyn has wholly embraced the “knowledge is power” standard. Losing his family to lizardfolk attack did not cause Rheklyn to crawl into a shell. So many others at the academy had directly or indirectly suffered a similar loss, that Rheklyn quickly substituted the academy for his family. Rheklyn’s obsession with escape plans thus usually includes his compatriots. Appearance Unremarkable by design. Of slightly above average height but slight build, Rheklyn does not stand out in a crowd. He has purposefully cultivated a look that does not draw attention. This poses a problem for Rheklyn in only one regard. At 19, he does want to attract attention from a particular demographic. In moments of hormone driven weakness, Rheklyn is not above using his magic to alter his appearance to whatever he believes will attract the girl he is pursuing at the time. Explorer’s Outfit (worn, 8lb)10g Light Crossbow (left shoulder, 4lb) 35g Quiver w/20 bolts (right shoulder, 3lb)2g Backpack (center back, 2lb) 2g Waterskin- water (backpack, 4lb) 1g 2 Torches (backpack, 2lb) 2c Flint & Steel (backpack, 0lb)1g Trail Rations- 3 days (backpack, 3lb)1.5g Silk Rope (backpack, 5lb) 10g Steel mirror (backpack, .5lb) 10g Ink & 5 scroll pages (backpack, 0wt) 63g Merchant Scale (Backpack, 1lb) 2g Bedroll (below backpack, 5lb) 1s Hat (head, 0wt) Belt (worn, 0wt) Dagger (belt rear, 1lb) 2g Scroll organizer (belt front, .5lb) 5g Scrolls of : MM, Charm Person, Color Spray, Enlarge Person, Expeditious Retreat Grease, Mage Armor, Shield, Obscuring Mist, Sleep, True Strike, Acid Arrow, Web, Glitterdust, Invisibility. 875g Spell component pouch (belt front, 2lb) 5g Pouch (belt rear, .5lb) Fishing line & Hook(pouch, 0wt) 1s Chalk (pouch) Candles (pouch) Pearl of Power 1st - 1000gp (pouch, 0wt) Scroll organizers (3). In pockets. 1.5lb 15g Scrolls: 1st – Alarm, Comprehend Languages, Detect Secret Doors, Detect Undead, Disguise Self, Erase, Floating Disk, Hold Portal, Jump, MM(3), Magic Weapon, Reduce Person, Silent Image, Summon Monster I, Ventriloquism. 2nd – Darkvision, Knock, Repair Moderate Damage, See Invisibility, Spider Climb, Whispering Wind. 1325g Mundane Items 165 (rounded up) g Scrolls for spellbook 2025 Scrolls 2200 Pearl of Power 1st 1000 Total 5390 Coins- 10gp (pouch, .2 lb) Weight 20.5 w/o backpack. Backpack +Bedroll 22.5 Total, 43 Progression: 5th Diviner, Craft Wand 6th Diviner, Lesser Dragonmark (Passage) 7th Diviner 8th Diviner 9th Diviner, Greater Dragonmark (Passage) 10th Diviner, Extraordinary Artisan [/code] [/QUOTE]
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Q'Barra: Facing Truth (New Campaign Recruitment)
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