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Q'Barra: Into the Emerald Forest - Attempting to Revive!
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<blockquote data-quote="Harvey" data-source="post: 2152373" data-attributes="member: 28968"><p>Hey urko, am working on an artificer to present and I had a few questions. 1) How would you handle XP and item creation? Let's say that I wanted to create an item that went beyond the 35% craft reserve rule. Would I be able to spend XP? And if so, would that affect my final level? The PHB says that I can't spend so much XP that it would drop me a level. Since I have to spend my craft reserve at that level or lose it, it is only natural that I would craft something. However, there are items that fall just above the 35% craft reserve. To me, it makes sense that my character would have gained xxxx XP, but used whatever needed to start the campaign at 4th. But, I can see how that might be unfair to other PCs. 2) Location: most item creation assumes you have some sort of quiet location to craft an item, esepcially for things like brew potion. Would you have any issue with me using starting cast to purchase a location to do so? Ideally, I'd love one that would fit into your campaign (with hooks for further development). If not, are you OK with another way to explain this away?</p><p></p><p>Thanks...</p></blockquote><p></p>
[QUOTE="Harvey, post: 2152373, member: 28968"] Hey urko, am working on an artificer to present and I had a few questions. 1) How would you handle XP and item creation? Let's say that I wanted to create an item that went beyond the 35% craft reserve rule. Would I be able to spend XP? And if so, would that affect my final level? The PHB says that I can't spend so much XP that it would drop me a level. Since I have to spend my craft reserve at that level or lose it, it is only natural that I would craft something. However, there are items that fall just above the 35% craft reserve. To me, it makes sense that my character would have gained xxxx XP, but used whatever needed to start the campaign at 4th. But, I can see how that might be unfair to other PCs. 2) Location: most item creation assumes you have some sort of quiet location to craft an item, esepcially for things like brew potion. Would you have any issue with me using starting cast to purchase a location to do so? Ideally, I'd love one that would fit into your campaign (with hooks for further development). If not, are you OK with another way to explain this away? Thanks... [/QUOTE]
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