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Q'Barra: Into the Emerald Forest - Attempting to Revive!
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<blockquote data-quote="Urko" data-source="post: 2152458" data-attributes="member: 30822"><p><strong>Ferrix:</strong> Thanks for the shortcut! As you said, it doesn't work perfectly with multi-class characters, but after playing with the numbers a bit, I find that with two different die types your calculation gives a total that is at the most 1 point off, although the inaccuracy increases if you add in more die types. So, are you interested in submitting a character?</p><p> </p><p><strong>James Heard & Yeoman:</strong> Very, VERY well done characters! Somehow, I don't think it would be too hard to figure out Vanak and Xavier might have met, given their self-destructive common interests...</p><p> </p><p>I have one question about Vanak: where do his Wizard levels fit into his background (there's no mention of arcane training)? Taking a level of Aristocrat was an interesting choice!</p><p> </p><p><strong>Harvey: </strong>What is it you're wanting to buy? Assuming you are a 4th level Artificer, by my guidelines above that should give you a craft reserve of up to 82 XP, which would allow you to create items totaling up to 2050 gp value. If you're wanting to make something more than that and can provide a compelling in-character reason, I could let you spend more of your 4th level craft reserve. If you spent all of it, that would give you 122 XP to play with, allowing the creation of items totaling up to 3050gp value (remember you still have to pay half the base price in materials - this comes out of your 5400gp starting cash) . I'd like everyone to start out at minimum XP for 4th level, so you won't have any to spare beyond that.</p><p> </p><p>As far as lab space goes, I'm ok with assuming that you've had a decent work space in the past, but at campaign start up time, your prospects are more grim (hence the motivation to get a job), so no real estate at this time.</p></blockquote><p></p>
[QUOTE="Urko, post: 2152458, member: 30822"] [b]Ferrix:[/b] Thanks for the shortcut! As you said, it doesn't work perfectly with multi-class characters, but after playing with the numbers a bit, I find that with two different die types your calculation gives a total that is at the most 1 point off, although the inaccuracy increases if you add in more die types. So, are you interested in submitting a character? [b]James Heard & Yeoman:[/b] Very, VERY well done characters! Somehow, I don't think it would be too hard to figure out Vanak and Xavier might have met, given their self-destructive common interests... I have one question about Vanak: where do his Wizard levels fit into his background (there's no mention of arcane training)? Taking a level of Aristocrat was an interesting choice! [b]Harvey: [/b]What is it you're wanting to buy? Assuming you are a 4th level Artificer, by my guidelines above that should give you a craft reserve of up to 82 XP, which would allow you to create items totaling up to 2050 gp value. If you're wanting to make something more than that and can provide a compelling in-character reason, I could let you spend more of your 4th level craft reserve. If you spent all of it, that would give you 122 XP to play with, allowing the creation of items totaling up to 3050gp value (remember you still have to pay half the base price in materials - this comes out of your 5400gp starting cash) . I'd like everyone to start out at minimum XP for 4th level, so you won't have any to spare beyond that. As far as lab space goes, I'm ok with assuming that you've had a decent work space in the past, but at campaign start up time, your prospects are more grim (hence the motivation to get a job), so no real estate at this time. [/QUOTE]
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