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Q'Barra: Into the Emerald Forest - Attempting to Revive!
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<blockquote data-quote="Harvey" data-source="post: 2152539" data-attributes="member: 28968"><p>Ah, OK. I was being a bit more anal than that. I was thinking: At 3rd level, I'd have to use 35% of my craft reserve (which ends up being 21 XP) or it is blown. Since, under normal circumstance, I couldn't use the craft reserve from the levels before (I'd have lost them), I'd be limited to creating either a scroll, potion, or wondrous item up to 525 gp. I was thinking: what if I wanted to create a potion of Neutralize Poison? Could I spend the 21 Craft Reserve and the remaining 9 XP from what would have been my level at 3rd, or is it just not available to me because it is over the 525 gp cap? Honestly, I had no problem either way, was just looking for some clarification.</p><p></p><p>So what you are saying is that I would just be able to have xxxx more gp than usual because of past creations, and not breaking it up that finely. If that is the case, I could spend up to an 82 XP Craft Reserve (35% of 20 for 1st = 7, 40 for 2nd = 14, and 60 for third = 21, plus 50% of 4th = 40, for a total of 82) for item creation at character startup, but then only have a 40 XP craft reserve when we begin, or build nothing, which would give me a 142 XP craft reserve.</p><p></p><p>Am I right? My mind is fuzzy after a looooong day at work <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>Cool... now I have to add to the (already lengthy) background to accomodate for this, but I have some ideas already...</p></blockquote><p></p>
[QUOTE="Harvey, post: 2152539, member: 28968"] Ah, OK. I was being a bit more anal than that. I was thinking: At 3rd level, I'd have to use 35% of my craft reserve (which ends up being 21 XP) or it is blown. Since, under normal circumstance, I couldn't use the craft reserve from the levels before (I'd have lost them), I'd be limited to creating either a scroll, potion, or wondrous item up to 525 gp. I was thinking: what if I wanted to create a potion of Neutralize Poison? Could I spend the 21 Craft Reserve and the remaining 9 XP from what would have been my level at 3rd, or is it just not available to me because it is over the 525 gp cap? Honestly, I had no problem either way, was just looking for some clarification. So what you are saying is that I would just be able to have xxxx more gp than usual because of past creations, and not breaking it up that finely. If that is the case, I could spend up to an 82 XP Craft Reserve (35% of 20 for 1st = 7, 40 for 2nd = 14, and 60 for third = 21, plus 50% of 4th = 40, for a total of 82) for item creation at character startup, but then only have a 40 XP craft reserve when we begin, or build nothing, which would give me a 142 XP craft reserve. Am I right? My mind is fuzzy after a looooong day at work :) Cool... now I have to add to the (already lengthy) background to accomodate for this, but I have some ideas already... [/QUOTE]
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