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Q'Barra: Into the Emerald Forest - Attempting to Revive!
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<blockquote data-quote="Urko" data-source="post: 2152840" data-attributes="member: 30822"><p><strong>Clarifying the Artificer</strong></p><p></p><p>I just realized the my previous post just obfuscated the situation more because my numbers were based on a 5th level artificer! I've fixed that post, but I'll go into more detail here.</p><p> </p><p>First the basics (not trying to be pedantic, I just want to make sure I'm not confusing anyone, including myself!). To create a magic item, an artificer must spend XP = Base Price/25, GP = Base Price/2, and days = Base Price/1000 (min 1). </p><p>Scroll Base Price = Spell Level x Caster Level x 25 GP </p><p>Potion Base Price = Spell Level x Caster Level x 50 GP</p><p>(Assume SL = .5 for zero level spells. Artificers can emulate spells at the lowest spell level it becomes available to any spellcasting class.)</p><p>Wondrous Item Base Price = more complicated - check your DMG or ask me about specific items.</p><p> </p><p>My intention with the 35% leftover from previous levels was that this represents items that you created at lower levels, but didn't use up. So you can start the game with up to 42 XP spent on items that you could have created at 3rd level or lower (20+40+60=120, 120*.35=42). This would allow you to create items whose total value is no more than 1050 GP (42*25=1050). You still must pay 1/2 the base price for these items - this comes out of your 5400 GP starting total. This is a one-time deal; if you don't use that 42 XP at character creation time, it is lost. </p><p> </p><p>In addition, you can spend up to 1/2 of your current level's Craft Bonus, or 40 XP, on items made after you achieved 4th level but prior to the game's start. This would allow you to create any items whose value is no more than 1000 GP (40*25=1000), for which you would pay half price. If you need to dip farther than that into your 4th level craft bonus and have a good in-character reason for what you're wanting to create let me know.</p><p> </p><p>You asked specifically about a Potion of Neutralize Potion:</p><p>Base Price = (Spell Level 3 * Caster Level 5 * 50) = 750 GP</p><p>You pay 30 XP (750/25) and 375 GP (750/2).</p><p> </p><p>Hope that clears things up!</p></blockquote><p></p>
[QUOTE="Urko, post: 2152840, member: 30822"] [b]Clarifying the Artificer[/b] I just realized the my previous post just obfuscated the situation more because my numbers were based on a 5th level artificer! I've fixed that post, but I'll go into more detail here. First the basics (not trying to be pedantic, I just want to make sure I'm not confusing anyone, including myself!). To create a magic item, an artificer must spend XP = Base Price/25, GP = Base Price/2, and days = Base Price/1000 (min 1). Scroll Base Price = Spell Level x Caster Level x 25 GP Potion Base Price = Spell Level x Caster Level x 50 GP (Assume SL = .5 for zero level spells. Artificers can emulate spells at the lowest spell level it becomes available to any spellcasting class.) Wondrous Item Base Price = more complicated - check your DMG or ask me about specific items. My intention with the 35% leftover from previous levels was that this represents items that you created at lower levels, but didn't use up. So you can start the game with up to 42 XP spent on items that you could have created at 3rd level or lower (20+40+60=120, 120*.35=42). This would allow you to create items whose total value is no more than 1050 GP (42*25=1050). You still must pay 1/2 the base price for these items - this comes out of your 5400 GP starting total. This is a one-time deal; if you don't use that 42 XP at character creation time, it is lost. In addition, you can spend up to 1/2 of your current level's Craft Bonus, or 40 XP, on items made after you achieved 4th level but prior to the game's start. This would allow you to create any items whose value is no more than 1000 GP (40*25=1000), for which you would pay half price. If you need to dip farther than that into your 4th level craft bonus and have a good in-character reason for what you're wanting to create let me know. You asked specifically about a Potion of Neutralize Potion: Base Price = (Spell Level 3 * Caster Level 5 * 50) = 750 GP You pay 30 XP (750/25) and 375 GP (750/2). Hope that clears things up! [/QUOTE]
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