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Q'Barra: Into the Emerald Forest - Attempting to Revive!
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<blockquote data-quote="FreeXenon" data-source="post: 2161123" data-attributes="member: 6228"><p><strong>Hammer, Warforged Male, Fighter 4</strong></p><p></p><p><strong>Name:</strong> Hammer</p><p>Medium Construct (Living)</p><p>Male Warforged Fighter 4</p><p>Alignment: LN</p><p></p><p>Str 16 +3 (10 pts) </p><p>Dex 12 +0 (4 pts)</p><p>Con 16 +3 (6 pts) +2</p><p>int 12 +2 (4 pts)</p><p>Wis 8 +0 (2 pts) -2</p><p>Cha 8 +0 (2 pts) -2</p><p></p><p>Hit Points 47</p><p>Action Points 7</p><p>AC 20, Touch 12, Flat 19</p><p>Init +1</p><p>BAB +4, Grap +7</p><p>Melee: +7 Ranged: +5</p><p>Speed 20 (base 20, load 76/77, Light)</p><p>Fort +7 (+4 +3), Ref +2 (+1 +1), Will +0 (+1 -1)</p><p></p><p>Admantine Tangat, d10, 18-20/x2 (3340gp - 8lbs)</p><p>+9 Melee d10+6, 18-20/x2 </p><p></p><p>(MW) Targath Tangat (d10+5) (540gp)</p><p>+8 Melee d10+5, 18-20/x2 </p><p></p><p>Size Category (M) 6'5" and 310 lbs - 4 yrs old </p><p></p><p>Speaks Common</p><p></p><p>+7 Profession (Cyran Steel Raptor [Soldier]) (7) +0</p><p>+7 (+9) Craft (armor) (7) + 0 (+2 WRK)</p><p>+1 Jump (3) +3 -5</p><p>0 (-16) Swim +2 +3 -5 (ACP) -16 (carry)</p><p>0 Climb +2 +3 -5 (ACP)</p><p></p><p>-1 Listen (0) -1</p><p>-1 Spot (0) -1</p><p></p><p><strong>Feats</strong></p><p>-Adamantine Body (Warforged) Level 1</p><p>-Exotic Weapon (Talenta Sharrash) Fighter 1</p><p>-Weapon Focus (Sharrash) Fighter 2</p><p>-Power Atack - Level 3</p><p>-Improved Bullrush (Fighter 4)</p><p></p><p><strong>Warforged Traits</strong></p><p>[sblock]</p><p>-Living Construct Subtype (Ex)</p><p>-Immune to poison, sleep effects, paralysis, disease, nausea, fatigue, exhaustion, effects that cause the sickened condition, and energy drain.</p><p>-Cannot heal damage naturally</p><p>-Healing subschool/healing provide ½ effect</p><p>-Automatically stabilize at -1 hit points or lower</p><p>-Does not need to eat, sleep, or breathe</p><p>-Light Fortification (Ex)</p><p>-+1 Adamantine Plating (+9 AC, DR 2/adamantine, ACP -5, arcane spell failure 35%)</p><p>-Slam attack 1d4</p><p>[/sblock]</p><p></p><p></p><p><strong>Classname Abilities</strong></p><p></p><p></p><p><strong>Background</strong></p><p>[sblock]</p><p>I obtained awareness in the last production cycle of a factory in Metrol, in the fallen country of Cyre in the year of 994YK - 1 month before the Day of Mourning. We were the 1rst (last and only) Legion of the Steel Raptors of Cyre and, as such, all members were created in the likeness of the Clawfoot dinosaur that the Talenta halflings rode into combat. We were trained to wield the Talenta Tangant or Sharrash, or the War Bow; deadly weapons requiring special training to wield properly, and the former two are native weapons of the Talenta halflings. We were a limited edition production run - run at the behest of a House d'Cannith noble of Cyre. Designer soldiers - the detailing and care put into our production was supposed to make us better soldiers and to "fit-in more" (in the Cyre occupied regions of the Talenta Plains). Our chassis' wer detailed in the same spirit that the halflings' war-masks. A reflection of their souls and bond (to their mounts and tribe), but our bond to war, weapon, and Cyre. Our chassis detailing was individually designed for us by our gnomish production detailer. To come up with the design they cast a specialized spell that allowed the gnome to know our "souls" as they could "understand them" and then detail the chassis. They communicated with us during the process to ensure their arcane wrought intuition was correct. Communication in the form of questions - mostly rhetorical in nature. Talking to convince themselves that their intuitive design was correct. I was pleased with my detailing by the elderly gnome, Funt NimbleTinker. </p><p></p><p>Following our awakening, detailing, and training we were sent to protect the Cyran border from Karrnathan incursion via the Talenta plains. Talenta was a greatly contested area due to it being at the border between the warring countries of Cyre and Karrnath. On the Day of Mourning, the 1rst Legion of the Steel Raptors, whose members were 834 (560 male personalities, and 274 female personalities), found itself in 10 miles north and east of the Cyre River, operation point 'Faran 7' (named after the our warforged leader - Faran) repelling a Karrnathan border invasion of 1960 troops – a mixture of Karrnathi deadborn and fleshborn troops. We were faring very well. Our exotic weapons were hewing the Karrnathans with great efficacy. We had slain nearly 60% of their numbers and had lost approximately 20% of our numbers. Then it happened - a great wave - an almost spiritual wave of agony and anguish crashed into us - the Karrnathan troops seemed to not notice - the Steel Raptors were stunned by this, giving the Karrnatan troops a great advantage. I do not know how long we were stunned, but what I remember next was the remaining 4 of the Steel Raptors slaying the last members of the Karrnathan unit. Killing them to the man. Our survivors were 2 female (Seraph, Raela) and 2 male (Aran, Sting) warforged (2 Assault, 1 Scout, and 1 Support), and all of my Platoon, the Iron Claws. We knew something was horribly wrong.</p><p></p><p>We stood there for some time awaiting further instruction as our leader had fallen. the four of us communicated and I was the decided leader. I led the Steel Raptors towards the command outpost at the southern most end of Operating Area Faran 7. We arrived at the outpost to find it manned by Colonel Davies d'Cannith (Human), Special Detachment Division Oversight. He had seen a horrible blast in the direction of Cyre and directed us to escort the remaining fleshborn enlisted (12 in all) into Cyre to see what has happened and to collect what survivors we can. We found the land devastated and did not stay long - seeing the aftermath was more than enough to convince us that we needed to report elsewhere. We followed the western and southern borders of Cyre to the Brelish border and met up with Prince Oargev ir' Wynarn. Colonel Davies and the Steel Raptors accompanied the Prince and his entourage for sometime and we helped to establish New Cyre within the confines of Breland. In the next 2 years (and following the Treaty of Thronehold) we were freed/dismissed from service (reprogrammed,) and all 4 of us were offered a position within House d'Cannith. The other three accepted. I declined and looked for freelance work as a guard. I found some work until I was able to escort someone to Q'Barra where some cyran refugees have fled. In Q'Barra I should be free of servitude and be able to seek out a new life there far from the impact and horrors of the war. During the next 2 years I worked for various houses and finally found myself enroute to Q'Barra escorting a embassador from Prince Oargev to help to collect displaced Cyrans. </p><p></p><p>I do wonder where the remaining 4 members of the Steel Raptors are - Are they still functional? Do they still serve d'Cannith? If so, in what capacity? My platoon-mates and I have a lot in common: the sole survivors of Faran 7, and having experienced the sundering of Cyre on a spiritual level. </p><p></p><p>I still have residual memories of my service training and each day I explore them more. I will once again be a Steel Raptor. There will be more Steel Raptors; their efficacy cannot be doubted.</p><p></p><p>I have found myself in Q'barra for the last several months and have taking what jobs I can find - mostly escort duty. I have been quite prepared and capable for most anything that has happened. Groups that adventure find my slowness annoying end up being quite relieved when I have an item to solve their problem or when when my Tangat is needed for combat. I will perform most any escort duty and I have found but one or two people that I will take jobs with. A scout and a few others. I respect their ability and judgement.</p><p> [/sblock]</p><p></p><p><strong>Cyran Military Info</strong></p><p>[sblock]</p><p><strong>Warforged Unit ID Number (WUIN): 012M05-8865G-026-0712994</strong></p><p>Factory Number (FN): 012M05</p><p>Model Number (MN): 8865G</p><p>Unit Number (UN): 026</p><p>Birth Date (BD): 0712994</p><p></p><p><strong>Cyran Military Service Record (Short Form 1010a)</strong></p><p>Cyran Military ID Number (CMID): 0994-FAR07-661SDD-0103-001002-03FC</p><p>First Year of Service (FYOS): 0994</p><p>First Operations Area (FOA): Faran 7 (FAR07)</p><p>First Duty Station ID (FDID): 661SDD-0103-001002</p><p> Duty Station Division (DSD): Special Detachments Division (661SDD)</p><p> Duty Assigned Brigade (DAB): 1rst Legion of Steel Raptors (01)</p><p> Duty Assigned Company (DAC): Azure Talon (03)</p><p> Duty Assigned Platoon (DAP): Iron Claw (001)</p><p> Duty Assigned Squad (DAS): 002</p><p></p><p>Race: Warforged, Special Assault Chassis (Reinforced)</p><p>WUIN: 012M05-8865G-026-0712994</p><p>Assigned Name: Hammer Ironclaw</p><p>Personality: Male</p><p>Rank of Service: </p><p> Sergeant First Class (03FC) - Platoon Leader </p><p> Time in Rank (TIR): 5 months</p><p></p><p>Years of Service (YOS): 2 years</p><p>Discharge Type (DT): Honorable</p><p>Discharge Rank (DR): Sergeant First Class (05FS)</p><p>Discharge Title (DiTi): Sergeant First Class (05FS)</p><p>[/sblock]</p><p></p><p><strong>Personality</strong></p><p>[sblock]</p><p>He did not care for the indentured servitude forced upon him and other warforged by house d'Cannith and others, but he is more than willing to follow someone that he respects. He enjoyed and appreciated his time in the military as it gave him an outlet and ability to practice what he has been trained for. He does not care for those who try to impose their will on him or unwilling others. </p><p></p><p>Hammer is not prone to making decisions on his own and will follow <em>his</em> commander's orders without question. His <em>very</em> construct nature makes most sentient species rather put off or ill at ease. He does not speak unless directly spoken too, if he does speak he is very direct and straight forward. His voice is very mechanical and monotone. If he does make a decision it will most likely be to attack and let others figure out the logistics of the aftermath. He tries to carry enough equipement to not be overly encumbered and to be prepared for almost anything. Like a Swiss Army Warforged. He appreciates results.</p><p></p><p>The one thing that really upsets him is Karnathans. Deep inside his mechanical being a great hatred was forged in his heart from seeing the death and destruction that was created by the Karnathan dogs. He also associates the destruction of Cyre with Karrnath and they will be instantly mistrusted. He has a fondness for gnomes and Cyre for they are what brought him to life. </p><p></p><p>His current name of Hammer comes from when a d'Cannith noble asking him to open a jar of pickles and he shattered it with his fists saying "Opened". Needless to say he was not asked to open jars again. He carries a little bit of disdain for House d'Cannith for their treatment of warforged as things. </p><p></p><p>He also responds to the 'name' of 026 which is a throw back to his factory days in Metrol, or 03FC which brings him back to his military training.</p><p>[/sblock]</p><p></p><p><strong>Appearance</strong></p><p>[sblock]</p><p>Hammer's chassis is exquisitely detailed with dinosaur and tribal markings of a very Talenta design. The colors are a dark mixture of: Crimson, Black, Olive Green and Steel Grey. The majority of his chassis is Steel grey. His enlarged left shoulder pad bears a the cimson fielded heraldy of the Cyran Steel Raptors. the rest of his chassis is a blend of Black and Olive Green detailing a fearsome visage of dinosaur. His hands are designed to look like claws, his face a visage of a snarling dinosaur. (Picture a Steely Warhammer Terminator with Cyran unit identifiers and Talenta/dinosaur motif) </p><p></p><p><u>Heraldry</u></p><p>The Chapter of Steel Raptors: A steely, mechanical, scythe-like raptor claw moving from right to left crossing over the Steel Raptor 3 teared claw on a blood red field.</p><p></p><p>The 3 teared raptor claw: The base symbol for all Steel Raptors is a steely, mechanical, scythe-like raptor claw moving from left to right with 3 rivulets of blood flowing from the tip: one ending on the top quarter, one ending at the half, and one ending three quarters of the way down the claw; it is set on a blood red field. The head of each rivulet faintly resembles of a different manticore head. </p><p>[/sblock]</p><p></p><p><strong>Equipment (CC: Medium [+3, -3] 77–153 lb. Heavy [+1, -6] 154–230 lb) 76 lbs</strong></p><p></p><p>Black Full Body Hooded Cloak</p><p>Admantine Talenta Tangat - sheathed on left shoulder</p><p>(MW) Targath Talenta Tangat - sheathed on right shoulder</p><p></p><p><u>Backpack (2gp 2 lbs)</u></p><p>Flint-n-steel (1gp - NA )</p><p>2 Everburning Torches (220gp - 2lbs)</p><p>Grappling hook (1gp - 4lbs)</p><p>100' Silk Rope (20 gp - 10lbs)</p><p>(2) Masterwork Manacles (100gp - 4 lbs)</p><p>30' chain (90gp - 6lbs)</p><p>Block and Tackle (5gp - 5 lbs)</p><p>1 torch (1lbs)</p><p>2 sacks (2sp - 1lbs)</p><p>Portable Ram (10gp - 20lbs)</p><p>Warforge Repair Kit (+2) (50gp - 1lb)</p><p></p><p>Identification Papers with portrait (5gp)</p><p>Traveling Papers (1gp, 2 sp) (Mror Holds, Talenta, Q'barra, Breland, Valenar, Karrnath)</p><p></p><p><u>Belt Pouch (1gp - 1.5lbs)</u></p><p>(2) Sunrods (2gp - 2lbs)</p><p>Small Steel Mirror (10gp - 1/2 lb)</p><p>4 pints of oil (4 sp - 4lb)</p><p></p><p>SP: 3</p></blockquote><p></p>
[QUOTE="FreeXenon, post: 2161123, member: 6228"] [b]Hammer, Warforged Male, Fighter 4[/b] [b]Name:[/b] Hammer Medium Construct (Living) Male Warforged Fighter 4 Alignment: LN Str 16 +3 (10 pts) Dex 12 +0 (4 pts) Con 16 +3 (6 pts) +2 int 12 +2 (4 pts) Wis 8 +0 (2 pts) -2 Cha 8 +0 (2 pts) -2 Hit Points 47 Action Points 7 AC 20, Touch 12, Flat 19 Init +1 BAB +4, Grap +7 Melee: +7 Ranged: +5 Speed 20 (base 20, load 76/77, Light) Fort +7 (+4 +3), Ref +2 (+1 +1), Will +0 (+1 -1) Admantine Tangat, d10, 18-20/x2 (3340gp - 8lbs) +9 Melee d10+6, 18-20/x2 (MW) Targath Tangat (d10+5) (540gp) +8 Melee d10+5, 18-20/x2 Size Category (M) 6'5" and 310 lbs - 4 yrs old Speaks Common +7 Profession (Cyran Steel Raptor [Soldier]) (7) +0 +7 (+9) Craft (armor) (7) + 0 (+2 WRK) +1 Jump (3) +3 -5 0 (-16) Swim +2 +3 -5 (ACP) -16 (carry) 0 Climb +2 +3 -5 (ACP) -1 Listen (0) -1 -1 Spot (0) -1 [b]Feats[/b] -Adamantine Body (Warforged) Level 1 -Exotic Weapon (Talenta Sharrash) Fighter 1 -Weapon Focus (Sharrash) Fighter 2 -Power Atack - Level 3 -Improved Bullrush (Fighter 4) [B]Warforged Traits[/B] [sblock] -Living Construct Subtype (Ex) -Immune to poison, sleep effects, paralysis, disease, nausea, fatigue, exhaustion, effects that cause the sickened condition, and energy drain. -Cannot heal damage naturally -Healing subschool/healing provide ½ effect -Automatically stabilize at -1 hit points or lower -Does not need to eat, sleep, or breathe -Light Fortification (Ex) -+1 Adamantine Plating (+9 AC, DR 2/adamantine, ACP -5, arcane spell failure 35%) -Slam attack 1d4 [/sblock] [b]Classname Abilities[/b] [b]Background[/b] [sblock] I obtained awareness in the last production cycle of a factory in Metrol, in the fallen country of Cyre in the year of 994YK - 1 month before the Day of Mourning. We were the 1rst (last and only) Legion of the Steel Raptors of Cyre and, as such, all members were created in the likeness of the Clawfoot dinosaur that the Talenta halflings rode into combat. We were trained to wield the Talenta Tangant or Sharrash, or the War Bow; deadly weapons requiring special training to wield properly, and the former two are native weapons of the Talenta halflings. We were a limited edition production run - run at the behest of a House d'Cannith noble of Cyre. Designer soldiers - the detailing and care put into our production was supposed to make us better soldiers and to "fit-in more" (in the Cyre occupied regions of the Talenta Plains). Our chassis' wer detailed in the same spirit that the halflings' war-masks. A reflection of their souls and bond (to their mounts and tribe), but our bond to war, weapon, and Cyre. Our chassis detailing was individually designed for us by our gnomish production detailer. To come up with the design they cast a specialized spell that allowed the gnome to know our "souls" as they could "understand them" and then detail the chassis. They communicated with us during the process to ensure their arcane wrought intuition was correct. Communication in the form of questions - mostly rhetorical in nature. Talking to convince themselves that their intuitive design was correct. I was pleased with my detailing by the elderly gnome, Funt NimbleTinker. Following our awakening, detailing, and training we were sent to protect the Cyran border from Karrnathan incursion via the Talenta plains. Talenta was a greatly contested area due to it being at the border between the warring countries of Cyre and Karrnath. On the Day of Mourning, the 1rst Legion of the Steel Raptors, whose members were 834 (560 male personalities, and 274 female personalities), found itself in 10 miles north and east of the Cyre River, operation point 'Faran 7' (named after the our warforged leader - Faran) repelling a Karrnathan border invasion of 1960 troops – a mixture of Karrnathi deadborn and fleshborn troops. We were faring very well. Our exotic weapons were hewing the Karrnathans with great efficacy. We had slain nearly 60% of their numbers and had lost approximately 20% of our numbers. Then it happened - a great wave - an almost spiritual wave of agony and anguish crashed into us - the Karrnathan troops seemed to not notice - the Steel Raptors were stunned by this, giving the Karrnatan troops a great advantage. I do not know how long we were stunned, but what I remember next was the remaining 4 of the Steel Raptors slaying the last members of the Karrnathan unit. Killing them to the man. Our survivors were 2 female (Seraph, Raela) and 2 male (Aran, Sting) warforged (2 Assault, 1 Scout, and 1 Support), and all of my Platoon, the Iron Claws. We knew something was horribly wrong. We stood there for some time awaiting further instruction as our leader had fallen. the four of us communicated and I was the decided leader. I led the Steel Raptors towards the command outpost at the southern most end of Operating Area Faran 7. We arrived at the outpost to find it manned by Colonel Davies d'Cannith (Human), Special Detachment Division Oversight. He had seen a horrible blast in the direction of Cyre and directed us to escort the remaining fleshborn enlisted (12 in all) into Cyre to see what has happened and to collect what survivors we can. We found the land devastated and did not stay long - seeing the aftermath was more than enough to convince us that we needed to report elsewhere. We followed the western and southern borders of Cyre to the Brelish border and met up with Prince Oargev ir' Wynarn. Colonel Davies and the Steel Raptors accompanied the Prince and his entourage for sometime and we helped to establish New Cyre within the confines of Breland. In the next 2 years (and following the Treaty of Thronehold) we were freed/dismissed from service (reprogrammed,) and all 4 of us were offered a position within House d'Cannith. The other three accepted. I declined and looked for freelance work as a guard. I found some work until I was able to escort someone to Q'Barra where some cyran refugees have fled. In Q'Barra I should be free of servitude and be able to seek out a new life there far from the impact and horrors of the war. During the next 2 years I worked for various houses and finally found myself enroute to Q'Barra escorting a embassador from Prince Oargev to help to collect displaced Cyrans. I do wonder where the remaining 4 members of the Steel Raptors are - Are they still functional? Do they still serve d'Cannith? If so, in what capacity? My platoon-mates and I have a lot in common: the sole survivors of Faran 7, and having experienced the sundering of Cyre on a spiritual level. I still have residual memories of my service training and each day I explore them more. I will once again be a Steel Raptor. There will be more Steel Raptors; their efficacy cannot be doubted. I have found myself in Q'barra for the last several months and have taking what jobs I can find - mostly escort duty. I have been quite prepared and capable for most anything that has happened. Groups that adventure find my slowness annoying end up being quite relieved when I have an item to solve their problem or when when my Tangat is needed for combat. I will perform most any escort duty and I have found but one or two people that I will take jobs with. A scout and a few others. I respect their ability and judgement. [/sblock] [b]Cyran Military Info[/b] [sblock] [b]Warforged Unit ID Number (WUIN): 012M05-8865G-026-0712994[/b] Factory Number (FN): 012M05 Model Number (MN): 8865G Unit Number (UN): 026 Birth Date (BD): 0712994 [b]Cyran Military Service Record (Short Form 1010a)[/b] Cyran Military ID Number (CMID): 0994-FAR07-661SDD-0103-001002-03FC First Year of Service (FYOS): 0994 First Operations Area (FOA): Faran 7 (FAR07) First Duty Station ID (FDID): 661SDD-0103-001002 Duty Station Division (DSD): Special Detachments Division (661SDD) Duty Assigned Brigade (DAB): 1rst Legion of Steel Raptors (01) Duty Assigned Company (DAC): Azure Talon (03) Duty Assigned Platoon (DAP): Iron Claw (001) Duty Assigned Squad (DAS): 002 Race: Warforged, Special Assault Chassis (Reinforced) WUIN: 012M05-8865G-026-0712994 Assigned Name: Hammer Ironclaw Personality: Male Rank of Service: Sergeant First Class (03FC) - Platoon Leader Time in Rank (TIR): 5 months Years of Service (YOS): 2 years Discharge Type (DT): Honorable Discharge Rank (DR): Sergeant First Class (05FS) Discharge Title (DiTi): Sergeant First Class (05FS) [/sblock] [b]Personality[/b] [sblock] He did not care for the indentured servitude forced upon him and other warforged by house d'Cannith and others, but he is more than willing to follow someone that he respects. He enjoyed and appreciated his time in the military as it gave him an outlet and ability to practice what he has been trained for. He does not care for those who try to impose their will on him or unwilling others. Hammer is not prone to making decisions on his own and will follow [i]his[/i] commander's orders without question. His [i]very[/i] construct nature makes most sentient species rather put off or ill at ease. He does not speak unless directly spoken too, if he does speak he is very direct and straight forward. His voice is very mechanical and monotone. If he does make a decision it will most likely be to attack and let others figure out the logistics of the aftermath. He tries to carry enough equipement to not be overly encumbered and to be prepared for almost anything. Like a Swiss Army Warforged. He appreciates results. The one thing that really upsets him is Karnathans. Deep inside his mechanical being a great hatred was forged in his heart from seeing the death and destruction that was created by the Karnathan dogs. He also associates the destruction of Cyre with Karrnath and they will be instantly mistrusted. He has a fondness for gnomes and Cyre for they are what brought him to life. His current name of Hammer comes from when a d'Cannith noble asking him to open a jar of pickles and he shattered it with his fists saying "Opened". Needless to say he was not asked to open jars again. He carries a little bit of disdain for House d'Cannith for their treatment of warforged as things. He also responds to the 'name' of 026 which is a throw back to his factory days in Metrol, or 03FC which brings him back to his military training. [/sblock] [b]Appearance[/b] [sblock] Hammer's chassis is exquisitely detailed with dinosaur and tribal markings of a very Talenta design. The colors are a dark mixture of: Crimson, Black, Olive Green and Steel Grey. The majority of his chassis is Steel grey. His enlarged left shoulder pad bears a the cimson fielded heraldy of the Cyran Steel Raptors. the rest of his chassis is a blend of Black and Olive Green detailing a fearsome visage of dinosaur. His hands are designed to look like claws, his face a visage of a snarling dinosaur. (Picture a Steely Warhammer Terminator with Cyran unit identifiers and Talenta/dinosaur motif) [u]Heraldry[/u] The Chapter of Steel Raptors: A steely, mechanical, scythe-like raptor claw moving from right to left crossing over the Steel Raptor 3 teared claw on a blood red field. The 3 teared raptor claw: The base symbol for all Steel Raptors is a steely, mechanical, scythe-like raptor claw moving from left to right with 3 rivulets of blood flowing from the tip: one ending on the top quarter, one ending at the half, and one ending three quarters of the way down the claw; it is set on a blood red field. The head of each rivulet faintly resembles of a different manticore head. [/sblock] [b]Equipment (CC: Medium [+3, -3] 77–153 lb. Heavy [+1, -6] 154–230 lb) 76 lbs[/b] Black Full Body Hooded Cloak Admantine Talenta Tangat - sheathed on left shoulder (MW) Targath Talenta Tangat - sheathed on right shoulder [u]Backpack (2gp 2 lbs)[/u] Flint-n-steel (1gp - NA ) 2 Everburning Torches (220gp - 2lbs) Grappling hook (1gp - 4lbs) 100' Silk Rope (20 gp - 10lbs) (2) Masterwork Manacles (100gp - 4 lbs) 30' chain (90gp - 6lbs) Block and Tackle (5gp - 5 lbs) 1 torch (1lbs) 2 sacks (2sp - 1lbs) Portable Ram (10gp - 20lbs) Warforge Repair Kit (+2) (50gp - 1lb) Identification Papers with portrait (5gp) Traveling Papers (1gp, 2 sp) (Mror Holds, Talenta, Q'barra, Breland, Valenar, Karrnath) [u]Belt Pouch (1gp - 1.5lbs)[/u] (2) Sunrods (2gp - 2lbs) Small Steel Mirror (10gp - 1/2 lb) 4 pints of oil (4 sp - 4lb) SP: 3 [/QUOTE]
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Q'Barra: Into the Emerald Forest - Attempting to Revive!
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