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Q'Barra: Into the Emerald Forest - Part II
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<blockquote data-quote="Pebele" data-source="post: 2733772" data-attributes="member: 30889"><p>Sanae turns away from her vigil to watch Matilda, then to look to Erin. She slowly stands and rolls her shoulders before speaking.</p><p></p><p><span style="color: Plum">"The liklihood of us finding Borden and Xavier is as close to nothing as we can be. I do not think that either of them would be the type to take up a hopeless fight. I wish it weren't so, I truly do... but it is foolish to throw away everything in order to chase a fantasy. This tribe is here, now, in front of us. We must help them, there is no other choice."</span></p><p></p><p>She sighed deeply and raised her eyes to the sky. <span style="color: Plum">"We all require rest. We should set up camp soon. Between the two warforged keeping watch, we should be relatively safe."</span></p><p></p><p>[sblock]Name: Sanae Jarnel </p><p>Gender: Female, Race: Human, Class: 4th Level Paladin</p><p>Alignment: Lawful Good </p><p>Experience: 8600</p><p></p><p>Str- 16 (+3) - 10 points</p><p>Dex- 10 (+/-0) - 2 points</p><p>Con- 14 (+2) - 6 points</p><p>Int- 8 (-1) - 0 points</p><p>Wis- 12 (+1) - 4 points</p><p>Cha- 15 (+2) - 6 points</p><p></p><p>Hit Points 42</p><p>Action Points 7</p><p>AC 19, Touch 10, Flat 19</p><p>Init +0</p><p>BAB +4, Grap +7</p><p>Speed 20' (base 30', load 101.9/230, Heavy Armor)</p><p>Fort +8, Ref +3, Will +4</p><p></p><p>+8 Melee, Great Sword +1, 2d6+5, 19-20/x2, Slashing</p><p>+7 Melee, Cold Iron Dagger, 1d4+3, 19-20/x2, Piercing</p><p>+7 Melee, Silver Dagger, 1d4+2, 19-20/x2, Piercing</p><p>+4 Ranged, Light Crossbow, 1d8, 19-20/x2, 80', Piercing </p><p></p><p>Medium, 5'10" tall, 165 Lbs, 19 yrs old</p><p>Black hair, Gray eyes, Tanned skin</p><p></p><p>Speaks Common</p><p></p><p>+6 Knowledge (Religion) (7) </p><p>+2 Knowledge (The Planes) (3cc)</p><p>+1 Ride (1) </p><p>+1 Listen (0) </p><p>+1 Spot (0)</p><p></p><p>Feats</p><p>-Power Attack</p><p>-Silver Smite</p><p>-Cleave</p><p></p><p>Human Traits</p><p>-Humanoid (Human)</p><p>-+1 Skill Point per level</p><p>-Bonus Feat at 1st Level</p><p>-Favored Class (Any)</p><p></p><p>Paladin Abilities</p><p>-Aura of Good, equal to Paladin Level</p><p>-Detect Evil, at will as the spell</p><p>-Smite 1/day, +Charisma Modifier to hit, +Paladin level to damage</p><p>-Divine Grace, Add Charisma Modifier to all saves. (Already Factored in above)</p><p>-Lay on Hands, Paladin Level(Charisma Modifier) in hp per day, can heal anyone including self, can split between multiple uses if desired</p><p>-Aura of Courage, Immune to fear, all allies within 10' gain a +4 morale bonus on saves vs. fear. Functions only while conscious.</p><p>-Divine Health, Immune to all disease, including supernatural and magical diseases.</p><p>-Turn Undead, 3 + Charisma modifier times per day, as 1st level cleric.</p><p></p><p>Background</p><p></p><p>Sanae was born in a small village on the Eastern coast of Thrane, right on the Cyran border. Her childhood was rather uneventful; shaped mostly by the war and its impact on the world around her. Her life was turned upside down shortly after she entered her fifteenth year, when Cyran soldiers torched her village and attempted to erase all memory of it from the land.</p><p></p><p>Sanae barely escaped with her life and was overcome by anger and grief. She hated the Cyrans and all of Cyre, she hated anything that could destroy so freely the lives of so many, she wanted to destroy those who would destroy others. That night, while trying to sleep under the stars, she vowed that she would become stronger and that she would learn to protect those who could not protect themselves.</p><p></p><p>She found her way to The Church of the Silver Flame and expressed her desire to become a Paladin, a noble knight who could defend truth and justice, who could protect the world from the evil that lurked around every corner.</p><p></p><p>Shortly after she was accepted in to the Church, Cyre was destroyed. Sanae was delighted when she first heard the news, she felt that the lives of her village had been avenged. She imagined that the Cyrans had gotten what they deserved and that a victory had been won on the side of justice.</p><p></p><p>Those feelings did not last long. Once survivors of the disaster that destroyed Cyre began to fill the city streets, Sanae discovered that these poor souls were just like her, they had lost everything and nothing could ease their pain. She was overcome with guilt as she realized that there was a far greater evil at work and that all innocents must be protected, no matter what sins may have been commited in their name.</p><p></p><p>Sanae threw herself even more in to her training, vowing that she would never again fail to see the value of a single innocent life. She held herself to the highest standards, and never again looked back to the life she used to lead.</p><p></p><p>In the four years that Sanae has been part of the Church she has began to fill her role as a protector, though she is nowhere near done with her training. </p><p></p><p>She came to Q'barra a few months ago as part of an expedition to uncover unholy relics in the ruins of the jungles. Her expedition was ambushed by a group of Lizardfolk while they were examining a series of ruins, and all but two members were killed. Sanae managed to escape with her close friend, Leara, and the expedition's guide. Sanae and Leara lost track of the guide as they ran towards the city. Leara later succumbed to her injuries and died whle Sanae was spending the last of their money on medicine.</p><p></p><p>Now she is stranded, broke, and desperately trying to maintain her faith and keep her anger in check so she may find her way back to the Church.</p><p></p><p>Personality</p><p></p><p>Sanae, like most Paladins, is very dedicated to her church and its ideals. She strives to uphold those ideals and she is very hard on herself for the slightest perceived infraction. She is very determined to bettering herself and to learning all the skills she feels she needs to better the world around her. She carries an extreme amount of guilt for being unable to save her village and for hating Cyre so intensely. Sanae now strives to overcome her base emotions, she wants nothing more than to be able to objectively protect all those in need and to never again feel such overwhelming rage.</p><p></p><p></p><p>Appearance</p><p></p><p>Sanae is slightly masculine in appearance. She keeps her dark hair cut quite short so as not to need to worry about it. Her features are broad and clear, most would call her "handsome" instead of "pretty". She wears no jewelry aside from her silver arrowhead pendant. Her clothing is chosen based on function, not on design and she has trouble understanding those who are concerned with their appearance.</p><p></p><p>Full Plate Mail +1 (worn, 50 Lbs), 2,650gp</p><p>Silver Arrowhead Holy Symbol (Around Neck), 25 gp</p><p>Great Sword +1 (Right Shoulder, 8 Lbs), 2,350</p><p>Crossbow (left shoulder, 4 Lbs), 35gp </p><p>Case of 7 crossbow bolts(left hip, 1 Lb), 1gp</p><p>Backpack (center back, 2 Lbs) 2gp</p><p>Bedroll, (lower back, secured to backpack, 5 Lbs), 1sp</p><p>Cold Iron Dagger (Left Boot, 1 Lb) 4gp</p><p>Silver Dagger (Right Boot, 1 Lb) 22gp</p><p>Waterskin- water (backpack, 4 Lbs) 1gp</p><p>Hooded Lantern (backpack, 2 Lbs) 7gp</p><p>Flint & Steel (backpack) 1gp</p><p>Trail Rations- 12 days (backpack, 12 Lbs) 6gp</p><p>3 Flasks of Holy Water (backpack, 3 Lbs) 75gp</p><p>3 pints of oil (backpack, 3 Lbs) 3sp</p><p>4 potions of Cure Light Wounds (backpack, .4 Lbs) 200gp</p><p>50' of Silk Rope (backpack, 5 Lbs) 10gp</p><p></p><p>Belt Pouch (around waist, .5 Lbs) 1 gp</p><p>Coins- 7gp, 4sp (belt pouch)</p><p>Identification Papers (belt pouch) 2gp </p><p>Traveling Papers (belt pouch) 2sp [/sblock]</p></blockquote><p></p>
[QUOTE="Pebele, post: 2733772, member: 30889"] Sanae turns away from her vigil to watch Matilda, then to look to Erin. She slowly stands and rolls her shoulders before speaking. [COLOR=Plum]"The liklihood of us finding Borden and Xavier is as close to nothing as we can be. I do not think that either of them would be the type to take up a hopeless fight. I wish it weren't so, I truly do... but it is foolish to throw away everything in order to chase a fantasy. This tribe is here, now, in front of us. We must help them, there is no other choice."[/COLOR] She sighed deeply and raised her eyes to the sky. [COLOR=Plum]"We all require rest. We should set up camp soon. Between the two warforged keeping watch, we should be relatively safe."[/COLOR] [sblock]Name: Sanae Jarnel Gender: Female, Race: Human, Class: 4th Level Paladin Alignment: Lawful Good Experience: 8600 Str- 16 (+3) - 10 points Dex- 10 (+/-0) - 2 points Con- 14 (+2) - 6 points Int- 8 (-1) - 0 points Wis- 12 (+1) - 4 points Cha- 15 (+2) - 6 points Hit Points 42 Action Points 7 AC 19, Touch 10, Flat 19 Init +0 BAB +4, Grap +7 Speed 20' (base 30', load 101.9/230, Heavy Armor) Fort +8, Ref +3, Will +4 +8 Melee, Great Sword +1, 2d6+5, 19-20/x2, Slashing +7 Melee, Cold Iron Dagger, 1d4+3, 19-20/x2, Piercing +7 Melee, Silver Dagger, 1d4+2, 19-20/x2, Piercing +4 Ranged, Light Crossbow, 1d8, 19-20/x2, 80', Piercing Medium, 5'10" tall, 165 Lbs, 19 yrs old Black hair, Gray eyes, Tanned skin Speaks Common +6 Knowledge (Religion) (7) +2 Knowledge (The Planes) (3cc) +1 Ride (1) +1 Listen (0) +1 Spot (0) Feats -Power Attack -Silver Smite -Cleave Human Traits -Humanoid (Human) -+1 Skill Point per level -Bonus Feat at 1st Level -Favored Class (Any) Paladin Abilities -Aura of Good, equal to Paladin Level -Detect Evil, at will as the spell -Smite 1/day, +Charisma Modifier to hit, +Paladin level to damage -Divine Grace, Add Charisma Modifier to all saves. (Already Factored in above) -Lay on Hands, Paladin Level(Charisma Modifier) in hp per day, can heal anyone including self, can split between multiple uses if desired -Aura of Courage, Immune to fear, all allies within 10' gain a +4 morale bonus on saves vs. fear. Functions only while conscious. -Divine Health, Immune to all disease, including supernatural and magical diseases. -Turn Undead, 3 + Charisma modifier times per day, as 1st level cleric. Background Sanae was born in a small village on the Eastern coast of Thrane, right on the Cyran border. Her childhood was rather uneventful; shaped mostly by the war and its impact on the world around her. Her life was turned upside down shortly after she entered her fifteenth year, when Cyran soldiers torched her village and attempted to erase all memory of it from the land. Sanae barely escaped with her life and was overcome by anger and grief. She hated the Cyrans and all of Cyre, she hated anything that could destroy so freely the lives of so many, she wanted to destroy those who would destroy others. That night, while trying to sleep under the stars, she vowed that she would become stronger and that she would learn to protect those who could not protect themselves. She found her way to The Church of the Silver Flame and expressed her desire to become a Paladin, a noble knight who could defend truth and justice, who could protect the world from the evil that lurked around every corner. Shortly after she was accepted in to the Church, Cyre was destroyed. Sanae was delighted when she first heard the news, she felt that the lives of her village had been avenged. She imagined that the Cyrans had gotten what they deserved and that a victory had been won on the side of justice. Those feelings did not last long. Once survivors of the disaster that destroyed Cyre began to fill the city streets, Sanae discovered that these poor souls were just like her, they had lost everything and nothing could ease their pain. She was overcome with guilt as she realized that there was a far greater evil at work and that all innocents must be protected, no matter what sins may have been commited in their name. Sanae threw herself even more in to her training, vowing that she would never again fail to see the value of a single innocent life. She held herself to the highest standards, and never again looked back to the life she used to lead. In the four years that Sanae has been part of the Church she has began to fill her role as a protector, though she is nowhere near done with her training. She came to Q'barra a few months ago as part of an expedition to uncover unholy relics in the ruins of the jungles. Her expedition was ambushed by a group of Lizardfolk while they were examining a series of ruins, and all but two members were killed. Sanae managed to escape with her close friend, Leara, and the expedition's guide. Sanae and Leara lost track of the guide as they ran towards the city. Leara later succumbed to her injuries and died whle Sanae was spending the last of their money on medicine. Now she is stranded, broke, and desperately trying to maintain her faith and keep her anger in check so she may find her way back to the Church. Personality Sanae, like most Paladins, is very dedicated to her church and its ideals. She strives to uphold those ideals and she is very hard on herself for the slightest perceived infraction. She is very determined to bettering herself and to learning all the skills she feels she needs to better the world around her. She carries an extreme amount of guilt for being unable to save her village and for hating Cyre so intensely. Sanae now strives to overcome her base emotions, she wants nothing more than to be able to objectively protect all those in need and to never again feel such overwhelming rage. Appearance Sanae is slightly masculine in appearance. She keeps her dark hair cut quite short so as not to need to worry about it. Her features are broad and clear, most would call her "handsome" instead of "pretty". She wears no jewelry aside from her silver arrowhead pendant. Her clothing is chosen based on function, not on design and she has trouble understanding those who are concerned with their appearance. Full Plate Mail +1 (worn, 50 Lbs), 2,650gp Silver Arrowhead Holy Symbol (Around Neck), 25 gp Great Sword +1 (Right Shoulder, 8 Lbs), 2,350 Crossbow (left shoulder, 4 Lbs), 35gp Case of 7 crossbow bolts(left hip, 1 Lb), 1gp Backpack (center back, 2 Lbs) 2gp Bedroll, (lower back, secured to backpack, 5 Lbs), 1sp Cold Iron Dagger (Left Boot, 1 Lb) 4gp Silver Dagger (Right Boot, 1 Lb) 22gp Waterskin- water (backpack, 4 Lbs) 1gp Hooded Lantern (backpack, 2 Lbs) 7gp Flint & Steel (backpack) 1gp Trail Rations- 12 days (backpack, 12 Lbs) 6gp 3 Flasks of Holy Water (backpack, 3 Lbs) 75gp 3 pints of oil (backpack, 3 Lbs) 3sp 4 potions of Cure Light Wounds (backpack, .4 Lbs) 200gp 50' of Silk Rope (backpack, 5 Lbs) 10gp Belt Pouch (around waist, .5 Lbs) 1 gp Coins- 7gp, 4sp (belt pouch) Identification Papers (belt pouch) 2gp Traveling Papers (belt pouch) 2sp [/sblock] [/QUOTE]
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