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Q'Barra: Into the Emerald Forest - Part II
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<blockquote data-quote="SelcSilverhand" data-source="post: 2743897" data-attributes="member: 30016"><p>Dargin awakens with a start, slowly brushing away the last shreds of the dream. He looks around and sees the others are already up and about. Malk, seeing him stirring, rises to his feet and hoots in reproach. <span style="color: Lime">"Yes, you are right. I overslept and am late with your breakfast. Settle down and I'll be right there."</span> He withdraws some dried meat from the saddle bags and sees to Malks needs before taking care of his own business. He moves a short distance away from camp and communes with the spirits to request new spells for this day. He returns to the others after a short time and listens to their discussions. He speaks up when prompted. <span style="color: Lime">"While we are tasked with stopping the raids by the Three Feathers tribe, if we do not remove the 'bugs from the ground' more tribes and other creatures will be displaced causing more problems throughout the region. I still feel we should speak with the Sky Toucher tribe first to learn all that we can about the creatures and the Three Feathers tribe. If they say the prisoners would be in immediate danger we can travel there and negotiate for their release. Perhaps we can secure the aid of both tribes to drive the mutual threat from the region."</span></p><p></p><p></p><p><span style="font-size: 9px">ooc: Would a spell from Complete Adventurer, Easy Trail, be alright to use? It pushes aside plants to allow faster travel through dense undergrowth. I can cast it enough times to cover 16 hours today. </span></p><p></p><p>Spells Grandfather has granted me today</p><p>[SBLOCK]</p><p>0-detect magic, detect poison, purify food and drink; </p><p>1- lesser vigor, Entangle, obscuring mist; </p><p>2- Easy Trail* (If not usable, then Flaming Sphere)</p><p>[/SBLOCK]</p></blockquote><p></p>
[QUOTE="SelcSilverhand, post: 2743897, member: 30016"] Dargin awakens with a start, slowly brushing away the last shreds of the dream. He looks around and sees the others are already up and about. Malk, seeing him stirring, rises to his feet and hoots in reproach. [COLOR=Lime]"Yes, you are right. I overslept and am late with your breakfast. Settle down and I'll be right there."[/COLOR] He withdraws some dried meat from the saddle bags and sees to Malks needs before taking care of his own business. He moves a short distance away from camp and communes with the spirits to request new spells for this day. He returns to the others after a short time and listens to their discussions. He speaks up when prompted. [COLOR=Lime]"While we are tasked with stopping the raids by the Three Feathers tribe, if we do not remove the 'bugs from the ground' more tribes and other creatures will be displaced causing more problems throughout the region. I still feel we should speak with the Sky Toucher tribe first to learn all that we can about the creatures and the Three Feathers tribe. If they say the prisoners would be in immediate danger we can travel there and negotiate for their release. Perhaps we can secure the aid of both tribes to drive the mutual threat from the region."[/COLOR] [SIZE=1]ooc: Would a spell from Complete Adventurer, Easy Trail, be alright to use? It pushes aside plants to allow faster travel through dense undergrowth. I can cast it enough times to cover 16 hours today. [/SIZE] Spells Grandfather has granted me today [SBLOCK] 0-detect magic, detect poison, purify food and drink; 1- lesser vigor, Entangle, obscuring mist; 2- Easy Trail* (If not usable, then Flaming Sphere) [/SBLOCK] [/QUOTE]
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