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Q'Barra: Into the Emerald Forest - Part II
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<blockquote data-quote="Urko" data-source="post: 2763057" data-attributes="member: 30822"><p><strong>Pressing Onward</strong></p><p></p><p>In the morming, Hlal takes charge of organizing the other warriors. Matilda notices that most of the warriors bear many more scars (mostly ritually-inflicted) than him and a few seem to chafe at being ordered by the younger lizardfolk. Still, they fall in line and the (much enlarged) party is able to set out quickly. The villagers supply you with provisions in the form of long strings of salted fish and thick, tumorous roots that resemble fal but are much larger and more convoluted. </p><p></p><p>Despite the large number now traveling, the party makes rapid progress. Dargin's magic clears the way for the humanoids and warforged and the lizardfolk seem to melt through the trees. Before lunch you are once again at the base of K'Lethka Ridge. Erin overhears Hlal telling some of the others about the party's fight with the insects. He depicts their exploits with a great deal of awe, excitement, and about as much accuracy as might be expected from a witness who spent most of the battle semi-conscious in a cloud of fog. Still, it all sounds very exciting and the warriors who hear the tale view the party members with increased respect. </p><p></p><p>After a brief conference, the warriors decide the best path is along the south side of the ridge (the direction the party had originally been traveling to begin with), both because the way is shorter and the terrain is easier. Hlal adds that the north east corner of the ridge is considered to be a "corrupted" place. None of the warriors speaks from personal experience, but all are absolutely certain that that part of the rainforest is haunted by evil omens.</p><p></p><p>As the group travels along the edge of the treeline under the looming spine of the ridge, more than one person's eyes are repeatedly drawn to the summit, searching for enormous wasp like creatures. Only a few birds, or possibly small flying reptiles, circle in the skies, however. As twilight approaches, Hlal (advised by an older warrior) suggests turning southwards and moving a safe distance from the ridge to set up camp. Before dark they find a spacious but well protected hollow with a near solid overhanging of intertwined branches. The lizardfolk hurriedly arrange their sleeping spots then gather in a ring at the center of the hollow. They extend their arms until each is touching the palms of his neighbors, then begin to sway. The throat of one of the warriors inflates and it lets out a soft, wavering cry. <span style="color: yellowgreen"><em>"Hooo-awooo-ohooooon."</em></span> The others join in, each at a different pitch and rhythm - some crooning long, drawn-out notes and others short, staccato grunts. The blend is hypnotic and continues for nearly a quarter of an hour. A gentle rain starts a short time later, but the party is well shielded and spends the night in relative comfort.</p><p></p><p>In the morning Hlal points to the east/northeast. <span style="color: darkolivegreen">"In that direction lies the Village of the Three Feathers, perhaps two miles. We will wait here and when you have found what you seek, we will join you in destroying the insects."</span></p><p></p><p><span style="color: silver"><span style="font-size: 9px">Let me know if there's anything special you want to do during the night or before you set out. Also any precautions you will exercise when approaching the Three Feathers village.</span></span></p><p><span style="color: silver"><span style="font-size: 9px"></span></span></p><p><span style="color: silver"><span style="font-size: 9px"><em>Edit</em>: Whoops - almost forgot to address a big thing. HHNN, are you serious in taking off on your own? If you want to do that, we can play it out, but I should point out that without Dargin's magic and Matilda's boat, it could take quite a long time to get back - four or five days at least - assuming you don't get lost. Think about it, then let me know if you are going (and if anyone else is accompanying).</span></span></p></blockquote><p></p>
[QUOTE="Urko, post: 2763057, member: 30822"] [b]Pressing Onward[/b] In the morming, Hlal takes charge of organizing the other warriors. Matilda notices that most of the warriors bear many more scars (mostly ritually-inflicted) than him and a few seem to chafe at being ordered by the younger lizardfolk. Still, they fall in line and the (much enlarged) party is able to set out quickly. The villagers supply you with provisions in the form of long strings of salted fish and thick, tumorous roots that resemble fal but are much larger and more convoluted. Despite the large number now traveling, the party makes rapid progress. Dargin's magic clears the way for the humanoids and warforged and the lizardfolk seem to melt through the trees. Before lunch you are once again at the base of K'Lethka Ridge. Erin overhears Hlal telling some of the others about the party's fight with the insects. He depicts their exploits with a great deal of awe, excitement, and about as much accuracy as might be expected from a witness who spent most of the battle semi-conscious in a cloud of fog. Still, it all sounds very exciting and the warriors who hear the tale view the party members with increased respect. After a brief conference, the warriors decide the best path is along the south side of the ridge (the direction the party had originally been traveling to begin with), both because the way is shorter and the terrain is easier. Hlal adds that the north east corner of the ridge is considered to be a "corrupted" place. None of the warriors speaks from personal experience, but all are absolutely certain that that part of the rainforest is haunted by evil omens. As the group travels along the edge of the treeline under the looming spine of the ridge, more than one person's eyes are repeatedly drawn to the summit, searching for enormous wasp like creatures. Only a few birds, or possibly small flying reptiles, circle in the skies, however. As twilight approaches, Hlal (advised by an older warrior) suggests turning southwards and moving a safe distance from the ridge to set up camp. Before dark they find a spacious but well protected hollow with a near solid overhanging of intertwined branches. The lizardfolk hurriedly arrange their sleeping spots then gather in a ring at the center of the hollow. They extend their arms until each is touching the palms of his neighbors, then begin to sway. The throat of one of the warriors inflates and it lets out a soft, wavering cry. [color=yellowgreen][i]"Hooo-awooo-ohooooon."[/i][/color] The others join in, each at a different pitch and rhythm - some crooning long, drawn-out notes and others short, staccato grunts. The blend is hypnotic and continues for nearly a quarter of an hour. A gentle rain starts a short time later, but the party is well shielded and spends the night in relative comfort. In the morning Hlal points to the east/northeast. [color=darkolivegreen]"In that direction lies the Village of the Three Feathers, perhaps two miles. We will wait here and when you have found what you seek, we will join you in destroying the insects."[/color] [color=silver][size=1]Let me know if there's anything special you want to do during the night or before you set out. Also any precautions you will exercise when approaching the Three Feathers village. [i]Edit[/i]: Whoops - almost forgot to address a big thing. HHNN, are you serious in taking off on your own? If you want to do that, we can play it out, but I should point out that without Dargin's magic and Matilda's boat, it could take quite a long time to get back - four or five days at least - assuming you don't get lost. Think about it, then let me know if you are going (and if anyone else is accompanying).[/size][/color] [/QUOTE]
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