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Q'Barra: Into the Emerald Forest
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<blockquote data-quote="Yeoman" data-source="post: 2183648" data-attributes="member: 10488"><p><strong>Xavier Veris</strong></p><p></p><p>[sblock]Name: Xavier Veris</p><p>Class: Scout 4</p><p>Race: Human</p><p>Gender: Male</p><p>Alignment: Neutral Good</p><p>Attributes: Str 12, Dex 17, Con 12, Int 12, Wis 12, Cha 10</p><p></p><p>Str 12 – (4 pts)</p><p>Dex 17 – (10 pts)</p><p>Con 12 -- (4 pts)</p><p>Int 12 -- (4 pts)</p><p>Wis 12 -- (4 pts)</p><p>Cha 10 -- (2 pts)</p><p></p><p>Hit Points 31</p><p>Action Points 7</p><p>AC 18, Touch 13, Flat 15</p><p>Init +6 </p><p>BAB +3, Grap +1</p><p>Speed 40' (base 40', load 35.7/43, Light Armor)</p><p>Fort +3, Ref +7, Will +2</p><p></p><p>+5 Melee, Masterwork Cold Iron Short Sword, 1d6+1, 19-20/x2, Piercing</p><p>+4 Melee, Silver Dagger, 1d4, 19-20/x2, Piercing or Slashing</p><p>+7 Ranged, +1 Composite Short Bow (Str +1), 1d6+2, 20/x3, 70' </p><p></p><p>Medium, 6'4" tall, 239 Lbs, 28 yrs old</p><p>Brown hair, Blue eyes, Tanned and Weathered skin</p><p></p><p>Speaks Common, Draconic</p><p></p><p>Climb: +8 (7 Ranks, +1 Strength)</p><p>Hide: +10 (7 Ranks, +3 Dexterity)</p><p>Jump: +10 (7 Ranks, +1 Strength, +2 Tumble)</p><p>Knowledge (Nature): +10 (7 Ranks, +1 Intelligence, +2 Synergy - Survival)</p><p>Listen: +8 (7 Ranks, +1 Wisdom)</p><p>Move Silently: +10 (7 Ranks, +3 Dexterity)</p><p>Search: +8 (7 Ranks, +1 Intelligence)</p><p>Spot: +8 (7 Ranks, +1 Wisdom)</p><p>Survival: +8 (+10 to +12 conditionally, 7 Ranks, +1 Wisdom, +2 In Natural Enviroments, +2 When Tracking)</p><p>Tumble: +12 (7 Ranks, +3 Dexterity, +2 Jump)</p><p></p><p>Feats</p><p>-Point Blank Shot, +1 to hit and damage within 30' with ranged weapons</p><p>-Precise Shot, no penalty for shooting into melee</p><p>-Quick Reconnoiter, 1 Free listen and spot check every round, +2 on initiative</p><p>-Track, Can track targets over distances</p><p></p><p>Human Traits</p><p>-Humanoid (Human)</p><p>-+1 Skill Point per level</p><p>-Bonus Feat at 1st Level</p><p>-Favored Class (Any)</p><p></p><p>Scout Abilities</p><p>-Skirmish, +1d6 damage and a +1 competence bonus to ac in any round Xavier moves more than 10'</p><p>-Trapfinding, can find traps with a search dc higher than 20.</p><p>-Battle Fortitude, +1 competence bonus on fortitude saves and initiative rolls. Already factored into above stats.</p><p>-Uncanny Dodge, Retains dex bonus when flat footed or when struck by an invisible attacker.</p><p>-Fast Movement, +10' enhancement bonus to land speed. Already factored into above stats.</p><p>-Trackless Step, Can not be tracked unless Xavier wishes to be. Leaves no trail.</p><p></p><p>Background</p><p>Like everyone able bodied from his village, Xavier was pressed into the Cyran military at the age of 18. Anxious for the chance to serve his country he gladly looked forward to entering training. A skilled hunter he was trained as a scout and tracker for his unit. A natural at his work, Xavier took pride in his accomplishments for Crye. Sure, he had ended many a person's life with a well placed arrow, but that didn't bother him, or did it? He never payed it any heed, but it slowly ate at him. When Cyre was destroyed on the day of mourning, Xavier lost his purpose. His village was gone, his soon to be wife was gone, Cyre was gone. What was left for him now? Without the constant battles, all of his actions began to catch up with him, all the faces, all the lives he had ended. He couldn't deal with any of it, so he fled to the wilds of Q'barra, to lose himself with the refugees and deserters in Newthrone.</p><p></p><p>It's been over a year since he arrived. Xavier has been using his natural skills to escort people between settlements, but after he returned he drank until he passed out, refusing to show his problems to anyone, just as his actions during the war were his own, so were his problems after the war. After nearly killing himself two months ago, Xavier is determined to pull himself together. After all nothing will bring all those people back, and a dead man can't atone for his sins.</p><p></p><p>Personality</p><p>Before the war, Xavier was a natural athlete and hunter, outgoing and personable and a favorite in the annual village archery tournament. Proud of his Cryan heritage he was honored to serve in the military. During his service he became very insular, a consequence of being a scout and sniper. Outwardly projecting a proud and determined face, he was torn inside over all the bloodshed. After the war, he was a broken man, fleeing from the devastation of Cyre and his actions in the war. After arriving in Newthrone, his bitterness and shame drove him to drink himself into a stupor to blank out the images in his head. After nearly killing himself, Xavier realized that he has become a stronger person in order to atone for his actions during the war. With a newfound drive, Xavier has vowed to stop drinking, and is going to try and do his best to protect others with his skills. Still gripped by the ccasional bout of melancholy over his past, Xavier works for a better future for himself and others.</p><p></p><p>Appearance</p><p>A tall heavyset man in his late twenties, Xavier moves with a surprising grace. His long brown hair conceals a heavy scar on the side of his neck from an arrow during the war. Xavier is very self conscious of this scar, and does his best to conceal it at all times. A multitude of smaller scars adorn his body, all gifts of various battles over the years. Dressed in worn earth tone clothes and a heavy brown cloak, Xavier has a very nondescript type of look. After all he wants to blend in, not stand out whether in the woods or in a crowd. Dark circles lay under Xavier eyes, a lasting reminder of his drinking and nightmares. </p><p></p><p>+1 Mithral Shirt (worn, 12.5 Lbs) 2,100gp </p><p>Masterwork Cold Iron Short Sword (belt left, 2 Lbs) 320gp</p><p>Silver Dagger (small of back, 1 Lb) 22gp</p><p>"Alyssa" +1 Composite Short Bow (Str +1) (left shoulder, 2 Lbs) 2,450gp</p><p>Quiver of 40 Arrows (right shoulder, 6 Lbs) 2gp</p><p>Backpack (center back, 2 Lbs) 2gp</p><p>Cameo and Engagement Ring, on Necklace (I just priced them as signet rings, since they aren't fancy, nor are they for sale. Just memories) 10gp</p><p>Waterskin- water (backpack, 4 Lbs) 1gp</p><p>Everburning Torch (backpack, 1 Lb) 110gp</p><p>Flint & Steel (backpack) 1gp</p><p>6 Potions of Cure Light Wounds (backpack, .6 Lbs) 300gp</p><p>Potion of Protection from Evil (backpack, .1 Lb) 50gp</p><p>Sealed Quiver of 20 Cold Iron Arrows (backpack, 3 Lbs) 2gp</p><p>Flask of Alchemist's Fire (backpack, 1 Lb) 20gp</p><p></p><p>Belt Pouch (waist, .5 Lbs) 1gp</p><p>Coins- 6gp (belt pouch)</p><p>Worn Traveling Papers (pouch) 2sp</p><p>Heavily Worn Identification Papers (pouch) 2gp</p><p>Signal Whistle (pouch) 8sp [/sblock]</p><p></p><p>After 'No-Name' left to have his papers signed, Xavier left for the hotel. He wasted no time finding himself a seat and surveying those already seated. He hadn't said anything when the kobold came to offer drinks, and he paused while considering the offer. <em>A beer would really hit the spot, might loosen me up, might make this easier. What am I thinking? I said I was going to quit drinking, can't I even follow through for a weeks time anymore?</em> He looked back to the kolbold.</p><p></p><p><span style="color: RoyalBlue">"Just water, thanks."</span></p><p></p><p>He listened to the Halfling and Sanae before nodding towards the Elf.<span style="color: RoyalBlue">"Xavier Veris, nice to meet you."</span> He nodded to everyone else and returned to his water.</p></blockquote><p></p>
[QUOTE="Yeoman, post: 2183648, member: 10488"] [b]Xavier Veris[/b] [sblock]Name: Xavier Veris Class: Scout 4 Race: Human Gender: Male Alignment: Neutral Good Attributes: Str 12, Dex 17, Con 12, Int 12, Wis 12, Cha 10 Str 12 – (4 pts) Dex 17 – (10 pts) Con 12 -- (4 pts) Int 12 -- (4 pts) Wis 12 -- (4 pts) Cha 10 -- (2 pts) Hit Points 31 Action Points 7 AC 18, Touch 13, Flat 15 Init +6 BAB +3, Grap +1 Speed 40' (base 40', load 35.7/43, Light Armor) Fort +3, Ref +7, Will +2 +5 Melee, Masterwork Cold Iron Short Sword, 1d6+1, 19-20/x2, Piercing +4 Melee, Silver Dagger, 1d4, 19-20/x2, Piercing or Slashing +7 Ranged, +1 Composite Short Bow (Str +1), 1d6+2, 20/x3, 70' Medium, 6'4" tall, 239 Lbs, 28 yrs old Brown hair, Blue eyes, Tanned and Weathered skin Speaks Common, Draconic Climb: +8 (7 Ranks, +1 Strength) Hide: +10 (7 Ranks, +3 Dexterity) Jump: +10 (7 Ranks, +1 Strength, +2 Tumble) Knowledge (Nature): +10 (7 Ranks, +1 Intelligence, +2 Synergy - Survival) Listen: +8 (7 Ranks, +1 Wisdom) Move Silently: +10 (7 Ranks, +3 Dexterity) Search: +8 (7 Ranks, +1 Intelligence) Spot: +8 (7 Ranks, +1 Wisdom) Survival: +8 (+10 to +12 conditionally, 7 Ranks, +1 Wisdom, +2 In Natural Enviroments, +2 When Tracking) Tumble: +12 (7 Ranks, +3 Dexterity, +2 Jump) Feats -Point Blank Shot, +1 to hit and damage within 30' with ranged weapons -Precise Shot, no penalty for shooting into melee -Quick Reconnoiter, 1 Free listen and spot check every round, +2 on initiative -Track, Can track targets over distances Human Traits -Humanoid (Human) -+1 Skill Point per level -Bonus Feat at 1st Level -Favored Class (Any) Scout Abilities -Skirmish, +1d6 damage and a +1 competence bonus to ac in any round Xavier moves more than 10' -Trapfinding, can find traps with a search dc higher than 20. -Battle Fortitude, +1 competence bonus on fortitude saves and initiative rolls. Already factored into above stats. -Uncanny Dodge, Retains dex bonus when flat footed or when struck by an invisible attacker. -Fast Movement, +10' enhancement bonus to land speed. Already factored into above stats. -Trackless Step, Can not be tracked unless Xavier wishes to be. Leaves no trail. Background Like everyone able bodied from his village, Xavier was pressed into the Cyran military at the age of 18. Anxious for the chance to serve his country he gladly looked forward to entering training. A skilled hunter he was trained as a scout and tracker for his unit. A natural at his work, Xavier took pride in his accomplishments for Crye. Sure, he had ended many a person's life with a well placed arrow, but that didn't bother him, or did it? He never payed it any heed, but it slowly ate at him. When Cyre was destroyed on the day of mourning, Xavier lost his purpose. His village was gone, his soon to be wife was gone, Cyre was gone. What was left for him now? Without the constant battles, all of his actions began to catch up with him, all the faces, all the lives he had ended. He couldn't deal with any of it, so he fled to the wilds of Q'barra, to lose himself with the refugees and deserters in Newthrone. It's been over a year since he arrived. Xavier has been using his natural skills to escort people between settlements, but after he returned he drank until he passed out, refusing to show his problems to anyone, just as his actions during the war were his own, so were his problems after the war. After nearly killing himself two months ago, Xavier is determined to pull himself together. After all nothing will bring all those people back, and a dead man can't atone for his sins. Personality Before the war, Xavier was a natural athlete and hunter, outgoing and personable and a favorite in the annual village archery tournament. Proud of his Cryan heritage he was honored to serve in the military. During his service he became very insular, a consequence of being a scout and sniper. Outwardly projecting a proud and determined face, he was torn inside over all the bloodshed. After the war, he was a broken man, fleeing from the devastation of Cyre and his actions in the war. After arriving in Newthrone, his bitterness and shame drove him to drink himself into a stupor to blank out the images in his head. After nearly killing himself, Xavier realized that he has become a stronger person in order to atone for his actions during the war. With a newfound drive, Xavier has vowed to stop drinking, and is going to try and do his best to protect others with his skills. Still gripped by the ccasional bout of melancholy over his past, Xavier works for a better future for himself and others. Appearance A tall heavyset man in his late twenties, Xavier moves with a surprising grace. His long brown hair conceals a heavy scar on the side of his neck from an arrow during the war. Xavier is very self conscious of this scar, and does his best to conceal it at all times. A multitude of smaller scars adorn his body, all gifts of various battles over the years. Dressed in worn earth tone clothes and a heavy brown cloak, Xavier has a very nondescript type of look. After all he wants to blend in, not stand out whether in the woods or in a crowd. Dark circles lay under Xavier eyes, a lasting reminder of his drinking and nightmares. +1 Mithral Shirt (worn, 12.5 Lbs) 2,100gp Masterwork Cold Iron Short Sword (belt left, 2 Lbs) 320gp Silver Dagger (small of back, 1 Lb) 22gp "Alyssa" +1 Composite Short Bow (Str +1) (left shoulder, 2 Lbs) 2,450gp Quiver of 40 Arrows (right shoulder, 6 Lbs) 2gp Backpack (center back, 2 Lbs) 2gp Cameo and Engagement Ring, on Necklace (I just priced them as signet rings, since they aren't fancy, nor are they for sale. Just memories) 10gp Waterskin- water (backpack, 4 Lbs) 1gp Everburning Torch (backpack, 1 Lb) 110gp Flint & Steel (backpack) 1gp 6 Potions of Cure Light Wounds (backpack, .6 Lbs) 300gp Potion of Protection from Evil (backpack, .1 Lb) 50gp Sealed Quiver of 20 Cold Iron Arrows (backpack, 3 Lbs) 2gp Flask of Alchemist's Fire (backpack, 1 Lb) 20gp Belt Pouch (waist, .5 Lbs) 1gp Coins- 6gp (belt pouch) Worn Traveling Papers (pouch) 2sp Heavily Worn Identification Papers (pouch) 2gp Signal Whistle (pouch) 8sp [/sblock] After 'No-Name' left to have his papers signed, Xavier left for the hotel. He wasted no time finding himself a seat and surveying those already seated. He hadn't said anything when the kobold came to offer drinks, and he paused while considering the offer. [I]A beer would really hit the spot, might loosen me up, might make this easier. What am I thinking? I said I was going to quit drinking, can't I even follow through for a weeks time anymore?[/I] He looked back to the kolbold. [COLOR=RoyalBlue]"Just water, thanks."[/COLOR] He listened to the Halfling and Sanae before nodding towards the Elf.[COLOR=RoyalBlue]"Xavier Veris, nice to meet you."[/COLOR] He nodded to everyone else and returned to his water. [/QUOTE]
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