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Q'Barra: Into the Emerald Forest
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<blockquote data-quote="Harvey" data-source="post: 2346667" data-attributes="member: 28968"><p><strong>Erin</strong></p><p></p><p>Erin refuses to speak for a while after the assault. It is obvious that, even over the years, the sight of combat leaves her with much to be desired. </p><p></p><p>As Kajalaketh utters his last words, it sends a fright into Erin, shocking her from her speechlessness. <span style="color: LightBlue">"In our dreams..." </span> she mutters, thinking back to the horrible nightmare she had a few scant days ago. As she thinks of the dream, she wracks her memory of something very similar...</p><p></p><p>However, the act of defiance from the crew brings her back to the present. She is shocked at the bravery of the crewwoman, and pleasantly surprised at Xavier's response. She echoes in her thoughts that Sanae is having a positive effect on the group, raising them to the higher standard that they've needed in a while. She tries her best to look unthreatening to the rest of the crew.</p><p></p><p>When Xavier makes his joking offer, Erin replies <span style="color: LightBlue">"actually, I would like to examine the equipment that our foe was carrying. Maybe it can shed some light on his mysterious parting words."</span> Unless anyone has any questions, Erin takes her time examining his headress, the ankle bracelet, and the scimitar. </p><p></p><p>She accepts one of Borden's cure spells, and as Xavier mentions checking out the cabin, Erin offers that she wishes to remain topside, to examine the equipment.</p><p></p><p><span style="font-size: 9px"><span style="color: Silver">OOC: Erin's got a lot to do. She will:</span></span></p><p><span style="font-size: 9px"><span style="color: Silver">-- <a href="http://invisiblecastle.com/find.py?id=107151" target="_blank">Knowledge (arcana) check 1d20+2 = 19 </a> on things about travelling in dreams</span></span></p><p><span style="font-size: 9px"><span style="color: Silver">-- <a href="http://invisiblecastle.com/find.py?id=107152" target="_blank">Knowledge (the planes) check 1d20+2 = 8</a> on "eternal" creatures that might inhabit others</span></span></p><p><span style="font-size: 9px"><span style="color: Silver">She will then examine each of the three pieces of equipment specified above:</span></span></p><p><span style="font-size: 9px"><span style="color: Silver">-- <a href="http://invisiblecastle.com/find.py?id=107153" target="_blank">Artificer Knowledge check 1d20+4+2 = 26</a> on the headdress for magical powers (holding for 1 minute)</span></span></p><p><span style="font-size: 9px"><span style="color: Silver">-- <a href="http://invisiblecastle.com/find.py?id=107156" target="_blank">Artificer Knowledge check 1d20+4+2 = 25</a> on the ankle bracelet for magical powers (holding for 1 minute)</span></span></p><p><span style="font-size: 9px"><span style="color: Silver">-- <a href="http://invisiblecastle.com/find.py?id=107157" target="_blank">Craft (armorsmith) check 1d20+11 = 24 </a> on the ankle bracelet to determine if it is used as some sort of armor protection (like a <em>ring of protection</em>).</span></span></p><p><span style="font-size: 9px"><span style="color: Silver">-- <a href="http://invisiblecastle.com/find.py?id=107158" target="_blank">Artificer Knowledge check 1d20+4+2 = 26</a> on the scimitar for magical powers (holding for 1 minute)</span></span></p><p><span style="font-size: 9px"><span style="color: Silver">-- <a href="http://invisiblecastle.com/find.py?id=107159" target="_blank">Craft (weaponsmith) check 1d20+11 = 16</a> <a href="http://invisiblecastle.com/find.py?id=107161" target="_blank">+ 1d6 (action point)</a> = 17 on the scimitar to determine its material composition.</span></span></p><p><span style="font-size: 9px"><span style="color: Silver"></span></span></p><p><span style="font-size: 9px"><span style="color: Silver">If I detect magical properties on one of the items, let me know and I will identify them.</span></span></p><p><span style="font-size: 9px"><span style="color: Silver"></span></span></p><p><span style="font-size: 9px"><span style="color: Silver">Also, FYI I have 5 of 7 action points left, and have used 2 1st-level infusions today.</span></span></p></blockquote><p></p>
[QUOTE="Harvey, post: 2346667, member: 28968"] [b]Erin[/b] Erin refuses to speak for a while after the assault. It is obvious that, even over the years, the sight of combat leaves her with much to be desired. As Kajalaketh utters his last words, it sends a fright into Erin, shocking her from her speechlessness. [COLOR=LightBlue]"In our dreams..." [/COLOR] she mutters, thinking back to the horrible nightmare she had a few scant days ago. As she thinks of the dream, she wracks her memory of something very similar... However, the act of defiance from the crew brings her back to the present. She is shocked at the bravery of the crewwoman, and pleasantly surprised at Xavier's response. She echoes in her thoughts that Sanae is having a positive effect on the group, raising them to the higher standard that they've needed in a while. She tries her best to look unthreatening to the rest of the crew. When Xavier makes his joking offer, Erin replies [COLOR=LightBlue]"actually, I would like to examine the equipment that our foe was carrying. Maybe it can shed some light on his mysterious parting words."[/COLOR] Unless anyone has any questions, Erin takes her time examining his headress, the ankle bracelet, and the scimitar. She accepts one of Borden's cure spells, and as Xavier mentions checking out the cabin, Erin offers that she wishes to remain topside, to examine the equipment. [SIZE=1][COLOR=Silver]OOC: Erin's got a lot to do. She will: -- [URL=http://invisiblecastle.com/find.py?id=107151]Knowledge (arcana) check 1d20+2 = 19 [/URL] on things about travelling in dreams -- [URL=http://invisiblecastle.com/find.py?id=107152]Knowledge (the planes) check 1d20+2 = 8[/URL] on "eternal" creatures that might inhabit others She will then examine each of the three pieces of equipment specified above: -- [URL=http://invisiblecastle.com/find.py?id=107153]Artificer Knowledge check 1d20+4+2 = 26[/URL] on the headdress for magical powers (holding for 1 minute) -- [URL=http://invisiblecastle.com/find.py?id=107156]Artificer Knowledge check 1d20+4+2 = 25[/URL] on the ankle bracelet for magical powers (holding for 1 minute) -- [URL=http://invisiblecastle.com/find.py?id=107157]Craft (armorsmith) check 1d20+11 = 24 [/URL] on the ankle bracelet to determine if it is used as some sort of armor protection (like a [I]ring of protection[/I]). -- [URL=http://invisiblecastle.com/find.py?id=107158]Artificer Knowledge check 1d20+4+2 = 26[/URL] on the scimitar for magical powers (holding for 1 minute) -- [URL=http://invisiblecastle.com/find.py?id=107159]Craft (weaponsmith) check 1d20+11 = 16[/URL] [URL=http://invisiblecastle.com/find.py?id=107161]+ 1d6 (action point)[/URL] = 17 on the scimitar to determine its material composition. If I detect magical properties on one of the items, let me know and I will identify them. Also, FYI I have 5 of 7 action points left, and have used 2 1st-level infusions today.[/COLOR][/SIZE] [/QUOTE]
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