Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
QB's Elementalism Project
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Tony Vargas" data-source="post: 6948009" data-attributes="member: 996"><p>The classic elements were also Spheres in 2e, IIRC, and Domains in later eds. In 3e & 4e you could use various feats and the like to construct 'builds' around an element, if you wanted. Post-Essentials, there as a whole book, Heroes of the Elemental Chaos, with elemental options: classes focused on the elements or an element (most notably, IMHO, a Sorcerer sub-class that focused on an element, and was a powerful, 'simple' striker with strong at-wills, no choice of encounter powers, and no dailies, in the mold of the martial sub-classes in HotFL), elemental Themes, including single-element affinities and even the Primordial Adept, linked to the godlike elementals who were the runners up in the Dawn War, feats, elemental familiars, etc, etc...</p><p></p><p>In 5e, the Dragon Sorcerer is a modest stab at the elementalist concept, though it's best-supported for the Red Dragon Scion (ie fire) option. </p><p></p><p>Expanding spell choices appropriate to different elements would be one way to go. Another would be a Dragon Sorcerer feature or a feat that allowed an elemental-specialist caster to change damage types of his spells to match his elemental affinity (perhaps at the price of not being able to change them back, or even not being able to use an 'opposed' element, at all).</p><p></p><p>Sounds very reasonable.</p><p></p><p>Have you read Jim Butcher's Chronicles of Alera (the first book or two, anyway)? Interesting take on Elemental magic doing more than just controlling the base element in obvious blasty ways. Air, Earth, Fire, Water, Metal, Wood.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 6948009, member: 996"] The classic elements were also Spheres in 2e, IIRC, and Domains in later eds. In 3e & 4e you could use various feats and the like to construct 'builds' around an element, if you wanted. Post-Essentials, there as a whole book, Heroes of the Elemental Chaos, with elemental options: classes focused on the elements or an element (most notably, IMHO, a Sorcerer sub-class that focused on an element, and was a powerful, 'simple' striker with strong at-wills, no choice of encounter powers, and no dailies, in the mold of the martial sub-classes in HotFL), elemental Themes, including single-element affinities and even the Primordial Adept, linked to the godlike elementals who were the runners up in the Dawn War, feats, elemental familiars, etc, etc... In 5e, the Dragon Sorcerer is a modest stab at the elementalist concept, though it's best-supported for the Red Dragon Scion (ie fire) option. Expanding spell choices appropriate to different elements would be one way to go. Another would be a Dragon Sorcerer feature or a feat that allowed an elemental-specialist caster to change damage types of his spells to match his elemental affinity (perhaps at the price of not being able to change them back, or even not being able to use an 'opposed' element, at all). Sounds very reasonable. Have you read Jim Butcher's Chronicles of Alera (the first book or two, anyway)? Interesting take on Elemental magic doing more than just controlling the base element in obvious blasty ways. Air, Earth, Fire, Water, Metal, Wood. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
QB's Elementalism Project
Top