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<blockquote data-quote="QuietBrowser" data-source="post: 6900643" data-attributes="member: 6855057"><p>[h=3]<span style="color: #434343"><span style="font-family: 'Arial'">Shardmind</span></span>[/h]</p><p>Who can honestly forget the Shardmind, one of 4e's more interesting races and a true symbol of how much potential the edition had? When I started thinking about races specifically for my more "Sigil-inspired" games, I knew I had to do the Shardmind.</p><p></p><p></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Ability Score Modifiers:</span></span><span style="color: #000000"><span style="font-family: 'Arial'"> +1 Intelligence, +1 Wisdom, +1 Charisma</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Size:</span></span><span style="color: #000000"><span style="font-family: 'Arial'"> Medium</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Speed:</span></span><span style="color: #000000"><span style="font-family: 'Arial'"> 30 feet</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Vision:</span></span><span style="color: #000000"><span style="font-family: 'Arial'"> Normal</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Living Construct:</span></span><span style="color: #000000"><span style="font-family: 'Arial'"> A shardmind is immune to disease. It does not need to eat or drink, although it can ingest materials if it desires. It does not sleep in the normal fashion, but enters a waking trance instead; this lasts for 4 hours and during this time, the shardmind is fully aware of its surroundings.</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Telepathy: </span></span><span style="color: #000000"><span style="font-family: 'Arial'">A shardmind can communicate telepathically with any creatures it is aware of within 30 feet, provided it shares a common language. The ability to passively sense the desires and emotions of sapient creatures gives shardminds Advantage on Charisma (Diplomacy) checks.</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Crystalline Mind:</span></span><span style="color: #000000"><span style="font-family: 'Arial'"> A shardmind is Resistant to Psychic Damage.</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Shard Swarm:</span></span><span style="color: #000000"><span style="font-family: 'Arial'"> Once per short rest, when a shardmind takes damage from a direct enemy attack, it can use its Reaction to nullify the damage and to teleport to a single spot within 15 feet that it can see.</span></span></p></blockquote><p></p>
[QUOTE="QuietBrowser, post: 6900643, member: 6855057"] [h=3][COLOR=#434343][FONT=Arial]Shardmind[/FONT][/COLOR][/h] Who can honestly forget the Shardmind, one of 4e's more interesting races and a true symbol of how much potential the edition had? When I started thinking about races specifically for my more "Sigil-inspired" games, I knew I had to do the Shardmind. [COLOR=#000000][FONT=Arial]Ability Score Modifiers:[/FONT][/COLOR][COLOR=#000000][FONT=Arial] +1 Intelligence, +1 Wisdom, +1 Charisma[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Size:[/FONT][/COLOR][COLOR=#000000][FONT=Arial] Medium[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Speed:[/FONT][/COLOR][COLOR=#000000][FONT=Arial] 30 feet[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Vision:[/FONT][/COLOR][COLOR=#000000][FONT=Arial] Normal[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Living Construct:[/FONT][/COLOR][COLOR=#000000][FONT=Arial] A shardmind is immune to disease. It does not need to eat or drink, although it can ingest materials if it desires. It does not sleep in the normal fashion, but enters a waking trance instead; this lasts for 4 hours and during this time, the shardmind is fully aware of its surroundings.[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Telepathy: [/FONT][/COLOR][COLOR=#000000][FONT=Arial]A shardmind can communicate telepathically with any creatures it is aware of within 30 feet, provided it shares a common language. The ability to passively sense the desires and emotions of sapient creatures gives shardminds Advantage on Charisma (Diplomacy) checks.[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Crystalline Mind:[/FONT][/COLOR][COLOR=#000000][FONT=Arial] A shardmind is Resistant to Psychic Damage.[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Shard Swarm:[/FONT][/COLOR][COLOR=#000000][FONT=Arial] Once per short rest, when a shardmind takes damage from a direct enemy attack, it can use its Reaction to nullify the damage and to teleport to a single spot within 15 feet that it can see.[/FONT][/COLOR] [/QUOTE]
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