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<blockquote data-quote="QuietBrowser" data-source="post: 6900659" data-attributes="member: 6855057"><p>Originating from Mystara and one of the core PC options added in Red Steel, alongside the Rakasta (catfolk), Aranea and Tortle, the Lupins are a race of wolf-people (originally dog-people) with a long and shifting history. This was my last post to the forum before the big server crash, so I managed to rescue it and I'm just copy-pasting it here verbatim.</p><p></p><p>[h=3]<span style="color: #434343"><span style="font-family: 'Arial'">Lupin</span></span>[/h]<span style="color: #333333"><span style="font-family: 'Verdana'">Alright, I finally sat down and decided to give the Lupin 5e update some thoughts. This was tricky because of the vast array of potential stat abilities it had in 2e - your "common" Lupin had +1 Strength and Con, the Wolvenfolk had +1 Strength and +2 Con, Long-Runners had +1 Dex, to just name the closest to the ultimate template - and in 3.5, they had no ability score bonuses at all. So, I just made it up on what sounded remotely plausible.</span></span></p><p></p><p><span style="color: #333333"><span style="font-family: 'Verdana'">To explain the subraces; in 3.5, the "core" Lupin was based on their appearance from the Mystara Monstrous Compendium Appendix; based, I think, on the traditionalist tribes of the Yazak Steppes, it made the lupin more or less based on Native American Tribes of the Pacific Northwest. If those tribes specialised in hunting werewolves from atop the backs of giant wolves, anyway. It also acknowledged the existence of "nomads", who essentially scavenged on the fringes of human territory (only difference was favored class switched from Ranger to Barbarian), and of the civilized Lupin kingdom of Renardie, which was more of a Pseduo-France in the age of swashbuckling type culture (favored class: Bard, replaced Expert Rider with +2 to all Crafts checks).</span></span></p><p></p><p><span style="color: #333333"><span style="font-family: 'Verdana'">So, with no real idea how to pull it off, I tried to make the subraces follow a similar line; rugged, honorable, grasslands hunters, resourceful and hardy scavengers, and witty, urbane, civilized individuals. I could use feedback on my efforts and I'd really appreciate discussing this race; I do own the Red Steel boxset and the Dragon Magazine issue where they were updated to 3.5, so I can share the lore from those books on here if required.</span></span></p><p></p><p><span style="color: #333333"><span style="font-family: 'Verdana'">Ability Score Modifier:</span></span><span style="color: #333333"><span style="font-family: 'Verdana'"> +1 Wisdom</span></span></p><p><span style="color: #333333"><span style="font-family: 'Verdana'">Size:</span></span><span style="color: #333333"><span style="font-family: 'Verdana'"> Medium</span></span></p><p><span style="color: #333333"><span style="font-family: 'Verdana'">Speed:</span></span><span style="color: #333333"><span style="font-family: 'Verdana'"> 30 feet</span></span></p><p><span style="color: #333333"><span style="font-family: 'Verdana'">Vision:</span></span><span style="color: #333333"><span style="font-family: 'Verdana'"> Darkvision</span></span></p><p><span style="color: #333333"><span style="font-family: 'Verdana'">Lupine Senses:</span></span><span style="color: #333333"><span style="font-family: 'Verdana'"> A lupin has Advantage on Wisdom (Perception) checks where its keen sense of hearing and scent are relevant, but suffers Disadvantage on Constitution saves against attacks based on odor or sound, such as a banshee's cry or a ghast's stench.</span></span></p><p><span style="color: #333333"><span style="font-family: 'Verdana'">Subrace:</span></span><span style="color: #333333"><span style="font-family: 'Verdana'"> Choose between the Tribal, Nomadic or Renardie Lupin subraces.</span></span></p><p></p><p><span style="color: #333333"><span style="font-family: 'Verdana'"><em>Tribal Lupin</em></span></span></p><p><span style="color: #333333"><span style="font-family: 'Verdana'">Ability Score Increase:</span></span><span style="color: #333333"><span style="font-family: 'Verdana'"> +1 Strength, +1 Constitution</span></span></p><p><span style="color: #333333"><span style="font-family: 'Verdana'">Plains Hunter:</span></span><span style="color: #333333"><span style="font-family: 'Verdana'"> A Tribal Lupin's Movement increases to 35 feet. Additionally, a Tribal Lupin does not suffer movement penalties from difficult terrain in grassland environments.</span></span></p><p><span style="color: #333333"><span style="font-family: 'Verdana'">Run With The Pack:</span></span><span style="color: #333333"><span style="font-family: 'Verdana'"> A Tribal Lupin adds double its proficiency bonus to Wisdom (Animal Handling) checks made with wolves or wolf-like magical beasts, including giant wolves, dire wolves and worgs.</span></span></p><p></p><p><span style="color: #333333"><span style="font-family: 'Verdana'"><em>Nomadic Lupin</em></span></span></p><p><span style="color: #333333"><span style="font-family: 'Verdana'">Ability Score Increase:</span></span><span style="color: #333333"><span style="font-family: 'Verdana'"> +1 Constitution, +1 Dexterity</span></span></p><p><span style="color: #333333"><span style="font-family: 'Verdana'">Hardy Scavenger:</span></span><span style="color: #333333"><span style="font-family: 'Verdana'"> Nomadic Lupins have Advantage on saves against disease and the poisoned effect.</span></span></p><p><span style="color: #333333"><span style="font-family: 'Verdana'">Cobble Together:</span></span><span style="color: #333333"><span style="font-family: 'Verdana'"> A Nomadic Lupin has Proficiency with Tinker's Tools, and Advantage on any check made to use those tools to try and reassemble, repair or otherwise restore functionality to a degraded or damaged tool, weapon or suit of armor.</span></span></p><p></p><p><span style="color: #333333"><span style="font-family: 'Verdana'"><em>Renardie Lupin</em></span></span></p><p><span style="color: #333333"><span style="font-family: 'Verdana'">Ability Score Increase:</span></span><span style="color: #333333"><span style="font-family: 'Verdana'"> +1 Intelligence, +1 Charisma</span></span></p><p><span style="color: #333333"><span style="font-family: 'Verdana'">A Civilised Weapon:</span></span><span style="color: #333333"><span style="font-family: 'Verdana'"> A Renardie Lupin has proficiency with the Rapier.</span></span></p><p><span style="color: #333333"><span style="font-family: 'Verdana'">Vintner's Palate:</span></span><span style="color: #333333"><span style="font-family: 'Verdana'"> A Renardie Lupin adds double its proficiency bonus to Constitution checks made to avoid being affected by alcohol, and to Intelligence (History and Investigation) checks made in relation to alcohol and brewing.</span></span></p></blockquote><p></p>
[QUOTE="QuietBrowser, post: 6900659, member: 6855057"] Originating from Mystara and one of the core PC options added in Red Steel, alongside the Rakasta (catfolk), Aranea and Tortle, the Lupins are a race of wolf-people (originally dog-people) with a long and shifting history. This was my last post to the forum before the big server crash, so I managed to rescue it and I'm just copy-pasting it here verbatim. [h=3][COLOR=#434343][FONT=Arial]Lupin[/FONT][/COLOR][/h][COLOR=#333333][FONT=Verdana]Alright, I finally sat down and decided to give the Lupin 5e update some thoughts. This was tricky because of the vast array of potential stat abilities it had in 2e - your "common" Lupin had +1 Strength and Con, the Wolvenfolk had +1 Strength and +2 Con, Long-Runners had +1 Dex, to just name the closest to the ultimate template - and in 3.5, they had no ability score bonuses at all. So, I just made it up on what sounded remotely plausible.[/FONT][/COLOR] [COLOR=#333333][FONT=Verdana]To explain the subraces; in 3.5, the "core" Lupin was based on their appearance from the Mystara Monstrous Compendium Appendix; based, I think, on the traditionalist tribes of the Yazak Steppes, it made the lupin more or less based on Native American Tribes of the Pacific Northwest. If those tribes specialised in hunting werewolves from atop the backs of giant wolves, anyway. It also acknowledged the existence of "nomads", who essentially scavenged on the fringes of human territory (only difference was favored class switched from Ranger to Barbarian), and of the civilized Lupin kingdom of Renardie, which was more of a Pseduo-France in the age of swashbuckling type culture (favored class: Bard, replaced Expert Rider with +2 to all Crafts checks).[/FONT][/COLOR] [COLOR=#333333][FONT=Verdana]So, with no real idea how to pull it off, I tried to make the subraces follow a similar line; rugged, honorable, grasslands hunters, resourceful and hardy scavengers, and witty, urbane, civilized individuals. I could use feedback on my efforts and I'd really appreciate discussing this race; I do own the Red Steel boxset and the Dragon Magazine issue where they were updated to 3.5, so I can share the lore from those books on here if required.[/FONT][/COLOR] [COLOR=#333333][FONT=Verdana]Ability Score Modifier:[/FONT][/COLOR][COLOR=#333333][FONT=Verdana] +1 Wisdom[/FONT][/COLOR] [COLOR=#333333][FONT=Verdana]Size:[/FONT][/COLOR][COLOR=#333333][FONT=Verdana] Medium[/FONT][/COLOR] [COLOR=#333333][FONT=Verdana]Speed:[/FONT][/COLOR][COLOR=#333333][FONT=Verdana] 30 feet[/FONT][/COLOR] [COLOR=#333333][FONT=Verdana]Vision:[/FONT][/COLOR][COLOR=#333333][FONT=Verdana] Darkvision[/FONT][/COLOR] [COLOR=#333333][FONT=Verdana]Lupine Senses:[/FONT][/COLOR][COLOR=#333333][FONT=Verdana] A lupin has Advantage on Wisdom (Perception) checks where its keen sense of hearing and scent are relevant, but suffers Disadvantage on Constitution saves against attacks based on odor or sound, such as a banshee's cry or a ghast's stench.[/FONT][/COLOR] [COLOR=#333333][FONT=Verdana]Subrace:[/FONT][/COLOR][COLOR=#333333][FONT=Verdana] Choose between the Tribal, Nomadic or Renardie Lupin subraces.[/FONT][/COLOR] [COLOR=#333333][FONT=Verdana][I]Tribal Lupin[/I][/FONT][/COLOR] [COLOR=#333333][FONT=Verdana]Ability Score Increase:[/FONT][/COLOR][COLOR=#333333][FONT=Verdana] +1 Strength, +1 Constitution[/FONT][/COLOR] [COLOR=#333333][FONT=Verdana]Plains Hunter:[/FONT][/COLOR][COLOR=#333333][FONT=Verdana] A Tribal Lupin's Movement increases to 35 feet. Additionally, a Tribal Lupin does not suffer movement penalties from difficult terrain in grassland environments.[/FONT][/COLOR] [COLOR=#333333][FONT=Verdana]Run With The Pack:[/FONT][/COLOR][COLOR=#333333][FONT=Verdana] A Tribal Lupin adds double its proficiency bonus to Wisdom (Animal Handling) checks made with wolves or wolf-like magical beasts, including giant wolves, dire wolves and worgs.[/FONT][/COLOR] [COLOR=#333333][FONT=Verdana][I]Nomadic Lupin[/I][/FONT][/COLOR] [COLOR=#333333][FONT=Verdana]Ability Score Increase:[/FONT][/COLOR][COLOR=#333333][FONT=Verdana] +1 Constitution, +1 Dexterity[/FONT][/COLOR] [COLOR=#333333][FONT=Verdana]Hardy Scavenger:[/FONT][/COLOR][COLOR=#333333][FONT=Verdana] Nomadic Lupins have Advantage on saves against disease and the poisoned effect.[/FONT][/COLOR] [COLOR=#333333][FONT=Verdana]Cobble Together:[/FONT][/COLOR][COLOR=#333333][FONT=Verdana] A Nomadic Lupin has Proficiency with Tinker's Tools, and Advantage on any check made to use those tools to try and reassemble, repair or otherwise restore functionality to a degraded or damaged tool, weapon or suit of armor.[/FONT][/COLOR] [COLOR=#333333][FONT=Verdana][I]Renardie Lupin[/I][/FONT][/COLOR] [COLOR=#333333][FONT=Verdana]Ability Score Increase:[/FONT][/COLOR][COLOR=#333333][FONT=Verdana] +1 Intelligence, +1 Charisma[/FONT][/COLOR] [COLOR=#333333][FONT=Verdana]A Civilised Weapon:[/FONT][/COLOR][COLOR=#333333][FONT=Verdana] A Renardie Lupin has proficiency with the Rapier.[/FONT][/COLOR] [COLOR=#333333][FONT=Verdana]Vintner's Palate:[/FONT][/COLOR][COLOR=#333333][FONT=Verdana] A Renardie Lupin adds double its proficiency bonus to Constitution checks made to avoid being affected by alcohol, and to Intelligence (History and Investigation) checks made in relation to alcohol and brewing.[/FONT][/COLOR] [/QUOTE]
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