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<blockquote data-quote="QuietBrowser" data-source="post: 6900679" data-attributes="member: 6855057"><p>The Giths have always been a fairly iconic race, and they've changed a fair bit since their introduction - Githzerai used to be Chaotic Neutral, for a start, until Dak'kon the Zerth (Githzerai analogue to the Gish; a Fighter/Mage) proved so influential. Githyanki haven't had much attention, being usually just written off as the Githzerai's Always Chaotic Evil brothers, but I say nay to all alignment mechanics and fluff restrictions. Especially since the whole dark secret about Vlaakith eating he souls of potential rivals and their intense hatred of slavery is just begging for runaways and rebels, which would certainly make interesting PC [h=3]<span style="color: #434343"><span style="font-family: 'Arial'">Githyanki</span></span>[/h]<span style="color: #000000"><span style="font-family: 'Arial'">Ability Score Modifiers:</span></span><span style="color: #000000"><span style="font-family: 'Arial'"> +2 Intelligence, +1 Strength or +1 Constitution</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Size:</span></span><span style="color: #000000"><span style="font-family: 'Arial'"> Medium</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Speed:</span></span><span style="color: #000000"><span style="font-family: 'Arial'"> 30 feet</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Vision:</span></span><span style="color: #000000"><span style="font-family: 'Arial'"> Normal</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Hate Breaks All Shackles:</span></span><span style="color: #000000"><span style="font-family: 'Arial'"> A githyanki has Advantage on saving throws against the Charmed and Stunned effects, and on saving throws to end those effects.</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Mind Slicer:</span></span><span style="color: #000000"><span style="font-family: 'Arial'"> While a githyanki is wielding a weapon that inflicts Slashing damage, once per short rest, it can spend an action to “charge” that weapon with psionic energy. Whilst charged, that weapon inflicts an additional +d6 Psychic damage on a successful strike. Maintaining this psionic charge is a Concentration effect.</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Pain Becomes Strength:</span></span><span style="color: #000000"><span style="font-family: 'Arial'"> Once per turn, when a githyanki takes damage from an enemy attack, it can spend its Reaction to make an immediate melee attack. Additionally, if a githyanki has exhausted its Mind Slicer ability, it can choose to spend one hit dice to reactivate it instead of waiting to take a short rest.</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Hand of Will:</span></span><span style="color: #000000"><span style="font-family: 'Arial'"> A githyanki can cast a variant of the Mage Hand cantrip at will, using Intelligence as its casting ability score. This variant follows all of the normal rules for Mage Hand, but the “hand” is invisible.</span></span></p><p></p><p>[h=3]<span style="color: #434343"><span style="font-family: 'Arial'">Githzerai</span></span>[/h]<span style="color: #000000"><span style="font-family: 'Arial'">Ability Score Modifiers:</span></span><span style="color: #000000"><span style="font-family: 'Arial'"> +2 Wisdom, +1 Intelligence or +1 Dexterity</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Size:</span></span><span style="color: #000000"><span style="font-family: 'Arial'"> Medium</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Speed:</span></span><span style="color: #000000"><span style="font-family: 'Arial'"> 30 feet</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Vision:</span></span><span style="color: #000000"><span style="font-family: 'Arial'"> Normal</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Shield of Will:</span></span><span style="color: #000000"><span style="font-family: 'Arial'"> A githzerai can cast a variant of Mage Armor once per long rest. This variant grants an AC of 13 + the githzerai’s Wisdom modifier and does not require a material component.</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Fortress of Discipline:</span></span><span style="color: #000000"><span style="font-family: 'Arial'"> A githzerai has Advantage on saving throws against Charm, Paralyzed and Stunned effects.</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Fluid as Thought:</span></span><span style="color: #000000"><span style="font-family: 'Arial'"> Once per turn, if a direct attack against a githzerai misses, the githzerai can spend its Reaction to move 5 feet.</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Hand of Will:</span></span><span style="color: #000000"><span style="font-family: 'Arial'"> A githzerai can cast a variant of the Mage Hand cantrip at will, using Wisdom as its casting ability score. This variant follows all of the normal rules for Mage Hand, but the “hand” is invisible.</span></span></p></blockquote><p></p>
[QUOTE="QuietBrowser, post: 6900679, member: 6855057"] The Giths have always been a fairly iconic race, and they've changed a fair bit since their introduction - Githzerai used to be Chaotic Neutral, for a start, until Dak'kon the Zerth (Githzerai analogue to the Gish; a Fighter/Mage) proved so influential. Githyanki haven't had much attention, being usually just written off as the Githzerai's Always Chaotic Evil brothers, but I say nay to all alignment mechanics and fluff restrictions. Especially since the whole dark secret about Vlaakith eating he souls of potential rivals and their intense hatred of slavery is just begging for runaways and rebels, which would certainly make interesting PC [h=3][COLOR=#434343][FONT=Arial]Githyanki[/FONT][/COLOR][/h][COLOR=#000000][FONT=Arial]Ability Score Modifiers:[/FONT][/COLOR][COLOR=#000000][FONT=Arial] +2 Intelligence, +1 Strength or +1 Constitution[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Size:[/FONT][/COLOR][COLOR=#000000][FONT=Arial] Medium[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Speed:[/FONT][/COLOR][COLOR=#000000][FONT=Arial] 30 feet[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Vision:[/FONT][/COLOR][COLOR=#000000][FONT=Arial] Normal[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Hate Breaks All Shackles:[/FONT][/COLOR][COLOR=#000000][FONT=Arial] A githyanki has Advantage on saving throws against the Charmed and Stunned effects, and on saving throws to end those effects.[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Mind Slicer:[/FONT][/COLOR][COLOR=#000000][FONT=Arial] While a githyanki is wielding a weapon that inflicts Slashing damage, once per short rest, it can spend an action to “charge” that weapon with psionic energy. Whilst charged, that weapon inflicts an additional +d6 Psychic damage on a successful strike. Maintaining this psionic charge is a Concentration effect.[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Pain Becomes Strength:[/FONT][/COLOR][COLOR=#000000][FONT=Arial] Once per turn, when a githyanki takes damage from an enemy attack, it can spend its Reaction to make an immediate melee attack. Additionally, if a githyanki has exhausted its Mind Slicer ability, it can choose to spend one hit dice to reactivate it instead of waiting to take a short rest.[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Hand of Will:[/FONT][/COLOR][COLOR=#000000][FONT=Arial] A githyanki can cast a variant of the Mage Hand cantrip at will, using Intelligence as its casting ability score. This variant follows all of the normal rules for Mage Hand, but the “hand” is invisible.[/FONT][/COLOR] [h=3][COLOR=#434343][FONT=Arial]Githzerai[/FONT][/COLOR][/h][COLOR=#000000][FONT=Arial]Ability Score Modifiers:[/FONT][/COLOR][COLOR=#000000][FONT=Arial] +2 Wisdom, +1 Intelligence or +1 Dexterity[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Size:[/FONT][/COLOR][COLOR=#000000][FONT=Arial] Medium[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Speed:[/FONT][/COLOR][COLOR=#000000][FONT=Arial] 30 feet[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Vision:[/FONT][/COLOR][COLOR=#000000][FONT=Arial] Normal[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Shield of Will:[/FONT][/COLOR][COLOR=#000000][FONT=Arial] A githzerai can cast a variant of Mage Armor once per long rest. This variant grants an AC of 13 + the githzerai’s Wisdom modifier and does not require a material component.[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Fortress of Discipline:[/FONT][/COLOR][COLOR=#000000][FONT=Arial] A githzerai has Advantage on saving throws against Charm, Paralyzed and Stunned effects.[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Fluid as Thought:[/FONT][/COLOR][COLOR=#000000][FONT=Arial] Once per turn, if a direct attack against a githzerai misses, the githzerai can spend its Reaction to move 5 feet.[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Hand of Will:[/FONT][/COLOR][COLOR=#000000][FONT=Arial] A githzerai can cast a variant of the Mage Hand cantrip at will, using Wisdom as its casting ability score. This variant follows all of the normal rules for Mage Hand, but the “hand” is invisible.[/FONT][/COLOR] [/QUOTE]
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