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<blockquote data-quote="QuietBrowser" data-source="post: 6935695" data-attributes="member: 6855057"><p>Actually, now that you've brought it up, I think I was planning originally that Hamadryads are tied to their forest as a whole, and that this then gives them the leeway to travel beyond its reach, whilst also making for a plot-hook in that way.</p><p></p><p>Also, yeah, now that you mention it, switching out Bludgeoning damage on an unarmed strike for Fire damage sounds a lot fairer and more interesting to boot.</p><p></p><p>Well, if it helps, what I did with Spidershifter was essentially "you can Wild Shape at will as per a druid, but you can only turn into this one specific creature (giant spider, fox, raccoon, rat, cat, weasel, badger, whatever) and you can still talk, but you lose all racial abilities until you revert to hybrid form", plus "you can assume a single human form at will; in this form, you read as human for all checks, but you lose access to (select appropriate powers; physical ones are generally off the table, but spell-like abilities can usually stay) until you return to your true form".</p><p></p><p></p><p>On a less happy note... as everyone now knows, the kobold stats from Volo's Guide have been leaked and... well, they're not very enticing. -2 Strength, Sunlight Sensitivity, and a racial ability that amounts to "grant your allies against all enemies within 10 feet of you for a turn by using your action to grovel like a spineless coward". Fitting to the current 5e lore, yeah, but... not particularly appealing. This is a problem for me, because my Malebolge setting (link at bottom of post) makes pretty extensive use of kobolds.</p><p></p><p>So... yeah, I'm going to homebrew my own kobold race. I've got an earlier attempt to do so further back in the thread, but I could really use some help jazzing them up and making them work. For example, I initially went with a subrace angle... but maybe I would have been better off pulling a Tiefling-style and using switchable racial traits?</p><p></p><p>I can also post their racial stats from every other edition up until now, if folks could use the extra reference material.</p><p></p><p><a href="http://www.enworld.org/forum/showthread.php?492035-5e-Homebrew-Setting-Malebolge-Post-Apocalyptic-Fantasy" target="_blank">http://www.enworld.org/forum/showthread.php?492035-5e-Homebrew-Setting-Malebolge-Post-Apocalyptic-Fantasy</a></p></blockquote><p></p>
[QUOTE="QuietBrowser, post: 6935695, member: 6855057"] Actually, now that you've brought it up, I think I was planning originally that Hamadryads are tied to their forest as a whole, and that this then gives them the leeway to travel beyond its reach, whilst also making for a plot-hook in that way. Also, yeah, now that you mention it, switching out Bludgeoning damage on an unarmed strike for Fire damage sounds a lot fairer and more interesting to boot. Well, if it helps, what I did with Spidershifter was essentially "you can Wild Shape at will as per a druid, but you can only turn into this one specific creature (giant spider, fox, raccoon, rat, cat, weasel, badger, whatever) and you can still talk, but you lose all racial abilities until you revert to hybrid form", plus "you can assume a single human form at will; in this form, you read as human for all checks, but you lose access to (select appropriate powers; physical ones are generally off the table, but spell-like abilities can usually stay) until you return to your true form". On a less happy note... as everyone now knows, the kobold stats from Volo's Guide have been leaked and... well, they're not very enticing. -2 Strength, Sunlight Sensitivity, and a racial ability that amounts to "grant your allies against all enemies within 10 feet of you for a turn by using your action to grovel like a spineless coward". Fitting to the current 5e lore, yeah, but... not particularly appealing. This is a problem for me, because my Malebolge setting (link at bottom of post) makes pretty extensive use of kobolds. So... yeah, I'm going to homebrew my own kobold race. I've got an earlier attempt to do so further back in the thread, but I could really use some help jazzing them up and making them work. For example, I initially went with a subrace angle... but maybe I would have been better off pulling a Tiefling-style and using switchable racial traits? I can also post their racial stats from every other edition up until now, if folks could use the extra reference material. [url]http://www.enworld.org/forum/showthread.php?492035-5e-Homebrew-Setting-Malebolge-Post-Apocalyptic-Fantasy[/url] [/QUOTE]
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