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<blockquote data-quote="Redthistle" data-source="post: 6953563" data-attributes="member: 6778305"><p>I'm a big fan of warforged, and like you, I'm disappointed by the official releases so far for them.</p><p></p><p>Transcendantviewer is in that camp, too, so I think you might appreciate his thinking on this. You can find his thread at:</p><p></p><p> <a href="http://www.enworld.org/forum/showthread.php?418562-Homebrewed-Warforged-for-5th-Edition#ixzz3RbMHjmjV" target="_blank">http://www.enworld.org/forum/showthread.php?418562-Homebrewed-Warforged-for-5th-Edition#ixzz3RbMHjmjV</a></p><p></p><p>Warforged played a significant part in one of my home-brew (non-Eberron) campaigns back in my 4e days. </p><p></p><p>I'd tweaked the whole Spellplague meme for my game world (Crossroads), which had been linked by powerful magical portals to every other game world I knew of, including officially published D&D, 3rd-party, and even friends' home-brews, and also including non-D&D worlds such as the Earth as portrayed in Earthdawn (not that my players knew this!). Events on Crossroads were contemporary with worlds such as Abeil-Toril and Eberron, were thousands of years prior to the rise of the God-Kings of Athas, while the advent of the Spellplague coincided with the almost complete disappearance of magic in the Earthdawn milieu, millenia before its return in the world of Shadowrun.</p><p></p><p>The circumstances that erupted into magic-dead zones and the Spellplague ripped through all magical portals like a dam-burst, tearing them asunder. Locations where magic-use was most commonly used were the most heavily damaged. The knowledge of portal magic was lost with it, as those spellcasters versed in its use drew the Spellplague to them like iron filings to a magnet.</p><p></p><p>Taking a profound enjoyment in a multitude of playable character races, Crossroads is a world where any game-balanced race a player might want can be found, if only as a unique visitor stranded on the world when the portals went caput.</p><p></p><p>It was duergar who brought warforged construction techniques to Crossroads before the devastation. In their schemes, warforged have a certified cost/benefit advantage over slaves. They don't need to be fed and they last a lot longer. They can be designed to perform specialized tasks.</p><p></p><p>A Paragon Path available in 4e to Assassin characters allowed the character to temporarily harvest the souls of those they killed to use in powering other abilities they had. I used that idea as a part of the warforged construction process. A slave at the end of its usefulness would be sacrificed, its soul captured, and then bound to the ghulra that made each warforged unique as the last necessary step before Awakening it.</p><p></p><p>Memories of their past lives were blocked, although certain home-brewed Feats or other magic could grant strictly limited access to some.</p><p></p><p>Another thought I never fully developed was to create a hybrid of warforged and revenant character races; it seems to be something of a natural follow-on given the duergar procedure. This Thread has brought that back into consideration.</p></blockquote><p></p>
[QUOTE="Redthistle, post: 6953563, member: 6778305"] I'm a big fan of warforged, and like you, I'm disappointed by the official releases so far for them. Transcendantviewer is in that camp, too, so I think you might appreciate his thinking on this. You can find his thread at: [URL]http://www.enworld.org/forum/showthread.php?418562-Homebrewed-Warforged-for-5th-Edition#ixzz3RbMHjmjV[/URL] Warforged played a significant part in one of my home-brew (non-Eberron) campaigns back in my 4e days. I'd tweaked the whole Spellplague meme for my game world (Crossroads), which had been linked by powerful magical portals to every other game world I knew of, including officially published D&D, 3rd-party, and even friends' home-brews, and also including non-D&D worlds such as the Earth as portrayed in Earthdawn (not that my players knew this!). Events on Crossroads were contemporary with worlds such as Abeil-Toril and Eberron, were thousands of years prior to the rise of the God-Kings of Athas, while the advent of the Spellplague coincided with the almost complete disappearance of magic in the Earthdawn milieu, millenia before its return in the world of Shadowrun. The circumstances that erupted into magic-dead zones and the Spellplague ripped through all magical portals like a dam-burst, tearing them asunder. Locations where magic-use was most commonly used were the most heavily damaged. The knowledge of portal magic was lost with it, as those spellcasters versed in its use drew the Spellplague to them like iron filings to a magnet. Taking a profound enjoyment in a multitude of playable character races, Crossroads is a world where any game-balanced race a player might want can be found, if only as a unique visitor stranded on the world when the portals went caput. It was duergar who brought warforged construction techniques to Crossroads before the devastation. In their schemes, warforged have a certified cost/benefit advantage over slaves. They don't need to be fed and they last a lot longer. They can be designed to perform specialized tasks. A Paragon Path available in 4e to Assassin characters allowed the character to temporarily harvest the souls of those they killed to use in powering other abilities they had. I used that idea as a part of the warforged construction process. A slave at the end of its usefulness would be sacrificed, its soul captured, and then bound to the ghulra that made each warforged unique as the last necessary step before Awakening it. Memories of their past lives were blocked, although certain home-brewed Feats or other magic could grant strictly limited access to some. Another thought I never fully developed was to create a hybrid of warforged and revenant character races; it seems to be something of a natural follow-on given the duergar procedure. This Thread has brought that back into consideration. [/QUOTE]
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