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<blockquote data-quote="QuietBrowser" data-source="post: 6954196" data-attributes="member: 6855057"><p>The "second official Warforged" I was referring to was Keith Baker's rendition of the race, which can be seen alongside the WoTC UA version in a thread I started and which was linked to in a post on the previous page - I'll repost the link here: <a href="http://www.enworld.org/forum/showthread.php?498138-UA-Warforged-vs-Keith-Baker-s-Warforged" target="_blank">http://www.enworld.org/forum/showthread.php?498138-UA-Warforged-vs-Keith-Baker-s-Warforged</a></p><p></p><p>I'd never seen transcendentviewer's version of the race before, so any resemblance between the two is completely incidental.</p><p></p><p>Alignment is missing from my Warforged, and every other race I produce, because I find Alignment a bad mechanic and have never used it, especially now that it's no longer got a mechanical basis in 5e.</p><p></p><p>I forgot about adding a mechanical resistance to aging, but yes, I do agree that's a trait relevant to warforged.</p><p></p><p>Don't forget that, until Volo's Guide, racial penalties had been mostly obliterated in 5th edition. I'm not sure that a penalty to healing magic when applied to Warforged is really "kosher" by the 5e mentality, though I can admit it's a nice reference to the fact Warforged depended on their own specialized healing spells in 3rd edition.</p><p></p><p>Also, I cooked up two more Warforged subraces over on my Malebolge topic, so I should probably repost those here...</p><p></p><p><em>Warforged, Mekanik:</em></p><p><strong>Ability Score Increase:</strong> +2 Intelligence</p><p><strong>Size: </strong>Medium</p><p><strong>Speed:</strong> 30 feet</p><p><strong>Vision: </strong>Normal</p><p><strong>Inscribed Wards:</strong> A Mekanik has Advantage on Constitution and Dexterity saving throws against magical spells and effects that inflict elemental damage.</p><p><strong>Nullifier Runes:</strong> Once per short rest, when the Mekanik or a visible ally with 30 feet takes elemental damage, the Mekanik can use its reaction to grant the target Resistance against that single attack.</p><p><strong>Restorative Touch:</strong> By touching an ally, the Mekanik can allow that ally to spend 1 hit die and regain missing hit points equal to the hit die's roll + the Mekanik's Intelligence modifier. A Mekanik can use this ability a number of times equal to its Intelligence modifier, and regains expended uses of this ability when it takes a short or long rest.</p><p></p><p><em>Warforged, Nexus:</em></p><p><strong>Ability Score Increase:</strong> +1 Intelligence, +1 Charisma</p><p><strong>Size:</strong> Medium</p><p><strong>Speed:</strong> 30 Feet</p><p><strong>Vision:</strong> Normal</p><p><strong>Fire, Ice, Lightning:</strong> A Nexus can cast the cantrips Fire Bolt, Ray of Frost, and Shocking Grasp with this trait. At 3rd level, it can cast Burning Hands, Freezing Spray (as Burning Hands but doing Cold damage) and Lightning Splash (as Burning Hands but doing Lightning damage) as a 1st level spell once per day with this trait. It may only use a single one of these 1st level spells per long rest. At 5th level, it can cast Flaming Sphere, Blizzard Globe (Flaming Sphere but Cold damage) and Shocking Orb (Flaming Sphere but Lightning Damage) as a 2nd level spell once per day with this trait. It may only use a single one of these 2nd level spells per long rest. When casting spells using this trait, a Nexus uses the higher of Intelligence or Charisma as its casting ability score.</p></blockquote><p></p>
[QUOTE="QuietBrowser, post: 6954196, member: 6855057"] The "second official Warforged" I was referring to was Keith Baker's rendition of the race, which can be seen alongside the WoTC UA version in a thread I started and which was linked to in a post on the previous page - I'll repost the link here: [URL]http://www.enworld.org/forum/showthread.php?498138-UA-Warforged-vs-Keith-Baker-s-Warforged[/URL] I'd never seen transcendentviewer's version of the race before, so any resemblance between the two is completely incidental. Alignment is missing from my Warforged, and every other race I produce, because I find Alignment a bad mechanic and have never used it, especially now that it's no longer got a mechanical basis in 5e. I forgot about adding a mechanical resistance to aging, but yes, I do agree that's a trait relevant to warforged. Don't forget that, until Volo's Guide, racial penalties had been mostly obliterated in 5th edition. I'm not sure that a penalty to healing magic when applied to Warforged is really "kosher" by the 5e mentality, though I can admit it's a nice reference to the fact Warforged depended on their own specialized healing spells in 3rd edition. Also, I cooked up two more Warforged subraces over on my Malebolge topic, so I should probably repost those here... [I]Warforged, Mekanik:[/I] [B]Ability Score Increase:[/B] +2 Intelligence [B]Size: [/B]Medium [B]Speed:[/B] 30 feet [B]Vision: [/B]Normal [B]Inscribed Wards:[/B] A Mekanik has Advantage on Constitution and Dexterity saving throws against magical spells and effects that inflict elemental damage. [B]Nullifier Runes:[/B] Once per short rest, when the Mekanik or a visible ally with 30 feet takes elemental damage, the Mekanik can use its reaction to grant the target Resistance against that single attack. [B]Restorative Touch:[/B] By touching an ally, the Mekanik can allow that ally to spend 1 hit die and regain missing hit points equal to the hit die's roll + the Mekanik's Intelligence modifier. A Mekanik can use this ability a number of times equal to its Intelligence modifier, and regains expended uses of this ability when it takes a short or long rest. [I]Warforged, Nexus:[/I] [B]Ability Score Increase:[/B] +1 Intelligence, +1 Charisma [B]Size:[/B] Medium [B]Speed:[/B] 30 Feet [B]Vision:[/B] Normal [B]Fire, Ice, Lightning:[/B] A Nexus can cast the cantrips Fire Bolt, Ray of Frost, and Shocking Grasp with this trait. At 3rd level, it can cast Burning Hands, Freezing Spray (as Burning Hands but doing Cold damage) and Lightning Splash (as Burning Hands but doing Lightning damage) as a 1st level spell once per day with this trait. It may only use a single one of these 1st level spells per long rest. At 5th level, it can cast Flaming Sphere, Blizzard Globe (Flaming Sphere but Cold damage) and Shocking Orb (Flaming Sphere but Lightning Damage) as a 2nd level spell once per day with this trait. It may only use a single one of these 2nd level spells per long rest. When casting spells using this trait, a Nexus uses the higher of Intelligence or Charisma as its casting ability score. [/QUOTE]
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