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<blockquote data-quote="QuietBrowser" data-source="post: 6988391" data-attributes="member: 6855057"><p>You know, I'd actually forgotten all about this thread's existence after such a long drought of comments. Thank you for showing me that there are people out there still reading my stuff!</p><p></p><p>All of these are good comments. For making Coat of Spines count as magical, there's a couple of reasons here. The first is that in earlier editions, Bladelings were considered Outsider typed, which , to my knowledge, made their natural attacks all count as magical for purposes of damage reduction. Secondly, they're extra-planar beings, relying on their natural defenses for protection against fiends and petitioners - with 5e bringing back the "you need magic to hit this!" paradigm of pre-4th editions, it makes sense to give them a magic typed natural attack option. I hadn't considered adding Ongoing Damage to the Razor Storm feature simply because I thought it was already both very powerful and fairly complex.</p><p></p><p>I've actually been tinkering with races on and off in the Google Doc, including revamped versions of the Forgeborn Dwarf, Gnoll & Caliban, new Half-Gnoll and Half-Goblin races, new Strongheart and Tallfellow subraces for Halflings, and a few other goodies. Should I start updating this thread again with all my stuff?</p><p></p><p>Speaking of which...Dragon Magazine #328 featured an alternative version of the Shifters called Saurian Shifters, who were basically watered-down were-dinosaurs. Now, call me immature if you must, but I think that this is actually a pretty awesome idea, especially after reading about the Ka-Tainted (sorcerously created dino-men) of Mystara's Hollow World in Dragon Magazine #315. Now, here's the thing... back in 3.5, Saurian Shifters could pick two "Shifting Aspects" and put them together in order to make their Shifter. In 5e, the vanilla Shifter only gets 1 "Shifter Aspect" at all, treating them as subraces.</p><p></p><p>Thing is, the Eberron Update races are... well, frankly rather bland and underpowered. The 3.5 Saurian Shifter traits have some ideas, but are mostly retreads of the Shifter. Heck, even the Ka-Tainted at least had some variable abilities depending on whether you used a Plesiosaur, Tyrannosaur, Raptor or Triceratops in the ritual.</p><p></p><p>So, what I'm thinking is that if I'm going to make this race, I should go ahead and use the actual dinosaur species in the MM and Volo's Guide to create the sub-species.</p><p></p><p>Do folks think that this sounds like a good idea?</p></blockquote><p></p>
[QUOTE="QuietBrowser, post: 6988391, member: 6855057"] You know, I'd actually forgotten all about this thread's existence after such a long drought of comments. Thank you for showing me that there are people out there still reading my stuff! All of these are good comments. For making Coat of Spines count as magical, there's a couple of reasons here. The first is that in earlier editions, Bladelings were considered Outsider typed, which , to my knowledge, made their natural attacks all count as magical for purposes of damage reduction. Secondly, they're extra-planar beings, relying on their natural defenses for protection against fiends and petitioners - with 5e bringing back the "you need magic to hit this!" paradigm of pre-4th editions, it makes sense to give them a magic typed natural attack option. I hadn't considered adding Ongoing Damage to the Razor Storm feature simply because I thought it was already both very powerful and fairly complex. I've actually been tinkering with races on and off in the Google Doc, including revamped versions of the Forgeborn Dwarf, Gnoll & Caliban, new Half-Gnoll and Half-Goblin races, new Strongheart and Tallfellow subraces for Halflings, and a few other goodies. Should I start updating this thread again with all my stuff? Speaking of which...Dragon Magazine #328 featured an alternative version of the Shifters called Saurian Shifters, who were basically watered-down were-dinosaurs. Now, call me immature if you must, but I think that this is actually a pretty awesome idea, especially after reading about the Ka-Tainted (sorcerously created dino-men) of Mystara's Hollow World in Dragon Magazine #315. Now, here's the thing... back in 3.5, Saurian Shifters could pick two "Shifting Aspects" and put them together in order to make their Shifter. In 5e, the vanilla Shifter only gets 1 "Shifter Aspect" at all, treating them as subraces. Thing is, the Eberron Update races are... well, frankly rather bland and underpowered. The 3.5 Saurian Shifter traits have some ideas, but are mostly retreads of the Shifter. Heck, even the Ka-Tainted at least had some variable abilities depending on whether you used a Plesiosaur, Tyrannosaur, Raptor or Triceratops in the ritual. So, what I'm thinking is that if I'm going to make this race, I should go ahead and use the actual dinosaur species in the MM and Volo's Guide to create the sub-species. Do folks think that this sounds like a good idea? [/QUOTE]
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