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<blockquote data-quote="QuietBrowser" data-source="post: 7012082" data-attributes="member: 6855057"><p>Hey there, folks. It's been a long time, but I've been slowly tinkering away with my projects, as always.</p><p></p><p></p><p>So, as I said, I was really torn between which version of the Saurian Shifter to do; straight up translation, or a more species-based approach. Ultimately, I decided to give both versions a shot and see what people thought was the better version. So... yeah, feedback, please? I desperately need a hand.</p><p></p><p></p><p><u><em><strong>Eberron Update Style</strong></em></u></p><p><strong>Ability Score Modifier:</strong> +1 Constitution</p><p><strong>Size:</strong> Medium</p><p><strong>Speed:</strong> 30 feet</p><p><strong>Vision:</strong> Darkvision</p><p><strong>Shifting:</strong> On your turn, you can spend a bonus action to Shift, entering an altered state that lasts for 1 minute or until you spend another bonus action to end it. Whilst shifting, you gain temporary hit points equal to your level + your Constitution bonus (minimum of 1) and a Shifting Feature racial trait determined by your subrace. After you have used this trait, you must complete a short rest or long rest before using it again.</p><p><strong>Subrace:</strong> Choose between the Beasthide, Broadwing, Junglerunner, Longtooth, Raptorleap, Razorclaw, or Widetail subraces. The subrace you choose alters your ability score and determines your Shifting Feature.</p><p></p><p></p><p><u>Beasthide Saurian Shifter</u></p><p><strong>Ability Score Increase:</strong> +1 Constitution</p><p><strong>Shifting Feature:</strong> While shifting, you gain a +1 bonus to AC.</p><p></p><p></p><p><u>Broadwing Saurian Shifter</u></p><p><strong>Ability Score Increase:</strong> +1 Dexterity</p><p><strong>Shifting Feature:</strong> While shifting, you sprout wings. At 1st level, these are only powerful enough to slow your fall, allowing you to negate falling damage. At 3rd, 5th and 7th level, they become strong enough to grant flight, with a Fly speed of 10 feet, 20 feet and 30 feet respectively.</p><p></p><p></p><p><u>Junglerunner Saurian Shifter</u></p><p><strong>Ability Score Increase:</strong> +1 Dexterity</p><p><strong>Shifting Feature:</strong> While shifting, you increase your base speed by +20 feet and can ignore difficult terrain based on forest or jungle terrain.</p><p></p><p></p><p><u>Longtooth Saurian Shifter</u></p><p><strong>Ability Score Increase:</strong> +1 Strength</p><p><strong>Shifting Feature: </strong>While shifting, your newly developed fangs let you make a bite attack as an action. Treat this as an unarmed strike that deals 1d6 Piercing damage and which allows you to automatically grapple a target of your size or smaller. You can use this bite attack whilst grappling a target.</p><p></p><p></p><p><u>Raptorleap Saurian Shifter</u></p><p><strong>Ability Score Increase:</strong> +1 Strength</p><p><strong>Shifting Feature:</strong> While shifting, you double your Strength modifier for making jumps and are always treated as having made a running start when making a jump.</p><p></p><p></p><p><u>Razorclaw Saurian Shifter</u></p><p><strong>Ability Score Increase:</strong> +1 Strength</p><p><strong>Shifting Feature:</strong> While shifting, your unarmed strikes deal Slashing damage, can key off of either Dexterity or Strength, and can be used as a bonus action.</p><p></p><p></p><p><u>Widetail Saurian Shifter</u></p><p><strong>Ability Score Increase:</strong> +1 Constitution</p><p><strong>Shifting Feature:</strong> While shifting, you sprout a powerful tail. This allows you to launch an unarmed strike as a bonus action. Your unarmed strikes deal 1d6 Bludgeoning damage on a hit whilst shifting.</p><p></p><p></p><p></p><p></p><p><u><em><strong>Direct Species Style</strong></em></u></p><p><strong>Ability Score Modifier:</strong> +1 Constitution</p><p><strong>Size:</strong> Medium</p><p><strong>Speed:</strong> 30 feet</p><p><strong>Vision:</strong> Darkvision</p><p><strong>Shifting:</strong> On your turn, you can spend a bonus action to Shift, entering an altered state that lasts for 1 minute or until you spend another bonus action to end it. Whilst shifting, you gain temporary hit points equal to your level + your Constitution bonus (minimum of 1) and a Shifting Feature racial trait determined by your subrace. After you have used this trait, you must complete a short rest or long rest before using it again.</p><p><strong>Subrace:</strong> Choose between the Deathjaw, Boneskin, Thunderfoot, Seasnatcher, Skyskimmer, Clawkiller, Hornbrute or Riptail subraces. The subrace you choose alters your ability score and determines your Shifting Feature.</p><p></p><p></p><p><u>Deathjaw Subrace</u></p><p><strong>Ability Score Increase:</strong> +2 Strength</p><p><strong>Fang-filled Maw:</strong> When making an unarmed strike, you can choose to do a bite attack instead. This changes your damge to 1 + Strength modifier Piercing damage and allows you to automatically grapple a target of your size or smaller on a successful hit.</p><p><strong>Rip and Tear: </strong>Whilst grappling a target, you can automatically deliver a bite attack.</p><p><strong>Nose of the Hunter:</strong> You receive Proficiency in Wisdom (Survival). When making Survival checks to track others, you have Advantage on the check and can also track others through scent alone.</p><p><strong>Shifting Feature:</strong> While Shifted, your Bite attack increases in damage to 1d6 + Strength modifier and counts as Magical for purposes of penetrating damage resistance.</p><p></p><p></p><p><u>Boneskin Subrace</u></p><p><strong>Ability Score Increase:</strong> +2 Constitution</p><p><strong>Impenetrable Hide:</strong> When unarmored, your natural AC is 13 + Constitution modifier. When wearing armor that would give you a lower AC, you can choose to use your natural AC. A shield's benefits apply as normal whilst using your natural armor.</p><p><strong>Thick Skull:</strong> You have Advantage on Constitution saves against the Stunned effect.</p><p><strong>Cudgeling Tail:</strong> Your powerful tail allows you to deliver an Unarmed Strike that deals 1d6 + Strength modifier Bludgeoning damage as a Bonus Action.</p><p><strong>Shifting Feature: </strong>While Shifted, you have Resistance to non-magical Piercing, Slashing and Bludgeoning damage.</p><p></p><p></p><p><u>Thunderfoot Subrace</u></p><p><strong>Ability Score Increase:</strong> +1 Constitution, +1 Strength</p><p><strong>Powerful Build: </strong>You count as one size larger for determining your carrying, dragging, pushing and pulling capacity.</p><p><strong>Tail Whip:</strong> As a bonus action, you can make a Tail Slap. This is an Unarmed Strike with the Reach (10 feet) trait and which delivers 1d3 + Strength modifier Bludgeoning Damage.</p><p><strong>Shifting Feature: </strong>While Shifted, you gain +5 feet of Reach with all attacks and double your damage with Unarmed Strikes, but also counts as one size larger for determining space.</p><p></p><p></p><p><u>Seasnatcher Subrace</u></p><p><strong>Ability Score Increase:</strong> +1 Strength, +1 Dexterity</p><p><strong>Swimmer:</strong> You have a Swim speed of 30 feet.</p><p><strong>Hold Breath:</strong> You can hold its breath for 15 minutes.</p><p><strong>Shifting Feature:</strong> While Shifted, you increase your Swim speed to 60 feet and gain the Amphibious trait.</p><p></p><p></p><p><u>Skyskimmer Subrace</u></p><p><strong>Ability Score Increase:</strong> +2 Dexterity</p><p><strong>Perch-Seeker:</strong> A Skyskimmer Shifter has Advantage on Strength (Climb) and jumping checks.</p><p><strong>Glider:</strong> A Skyskimmer Shifter that is not Incapacitated is immune to Falling damage.</p><p><strong>Shifting Feature:</strong> While Shifted, your wings strengthen, giving you a Fly speed. At 1st level, these are only powerful enough to propel you at a rate of 10 feet per round. At 3rd, 5th and 7th level, your flight speed increases by +10 feet, giving you a Fly speed of 20 feet, 30 feet and 40 feet, respectively.</p><p></p><p></p><p><u>Clawkiller Subrace</u></p><p><strong>Ability Score Increase:</strong> +1 Dexterity</p><p><strong>Scything Claws:</strong> Your Unarmed Strike damage changes to 1 + Dexterity modifier Slashing damage.</p><p><strong>Swift Runner:</strong> Your base land speed increases to 40 feet.</p><p><strong>Leaping Killer:</strong> You ignore the movement penalty for difficult terrain and have Advantage on Jump checks.</p><p><strong>Shifting Feature:</strong> While Shifted, your Unarmed Strikes do 1d6 + Dexterity modifier Magical Slashing damage. You also gain an Extra Attack which can only be used to make an Unarmed Strike.</p><p></p><p></p><p><u>Hornbrute Subrace</u></p><p><strong>Ability Score Increase:</strong> +2 Strength</p><p><strong>Thunderous Passage:</strong> If you declare a Charge Attack (make a Move action within range of an enemy, then make a melee attack against that enemy), you can ignore Difficult Terrain between you and your target.</p><p><strong>Charger:</strong> Your base movement speed increases to 35 feet.</p><p><strong>Ramming Speed:</strong> If you make a Move action before making a Shove attack, you gain Advantage on the Shove check.</p><p><strong>Shifting Feature:</strong> While Shifted, if you use a Move action to move into an enemy's space, that enemy automatically takes 1d6 + Strength modifier Magical Piercing damage if you reach them.</p><p></p><p></p><p><u>Riptail Subrace</u></p><p><strong>Ability Score Increase:</strong> +2 Strength</p><p><strong>Scything Tail:</strong> As a bonus action, you can make a tail sweep attack. This is an Unarmed Strike that deals 1 + Strength modifier Slashing damage.</p><p><strong>Immovable:</strong> Enemies suffer Disadvantage when making Shove checks against you.</p><p><strong>Shifting Feature:</strong> While Shifted, you gain +1 to Armor Class. Additionally, your tail sweep attack now does 1d6 + Strength modifier Magical Slashing damage.</p></blockquote><p></p>
[QUOTE="QuietBrowser, post: 7012082, member: 6855057"] Hey there, folks. It's been a long time, but I've been slowly tinkering away with my projects, as always. So, as I said, I was really torn between which version of the Saurian Shifter to do; straight up translation, or a more species-based approach. Ultimately, I decided to give both versions a shot and see what people thought was the better version. So... yeah, feedback, please? I desperately need a hand. [U][I][B]Eberron Update Style[/B][/I][/U] [B]Ability Score Modifier:[/B] +1 Constitution [B]Size:[/B] Medium [B]Speed:[/B] 30 feet [B]Vision:[/B] Darkvision [B]Shifting:[/B] On your turn, you can spend a bonus action to Shift, entering an altered state that lasts for 1 minute or until you spend another bonus action to end it. Whilst shifting, you gain temporary hit points equal to your level + your Constitution bonus (minimum of 1) and a Shifting Feature racial trait determined by your subrace. After you have used this trait, you must complete a short rest or long rest before using it again. [B]Subrace:[/B] Choose between the Beasthide, Broadwing, Junglerunner, Longtooth, Raptorleap, Razorclaw, or Widetail subraces. The subrace you choose alters your ability score and determines your Shifting Feature. [U]Beasthide Saurian Shifter[/U] [B]Ability Score Increase:[/B] +1 Constitution [B]Shifting Feature:[/B] While shifting, you gain a +1 bonus to AC. [U]Broadwing Saurian Shifter[/U] [B]Ability Score Increase:[/B] +1 Dexterity [B]Shifting Feature:[/B] While shifting, you sprout wings. At 1st level, these are only powerful enough to slow your fall, allowing you to negate falling damage. At 3rd, 5th and 7th level, they become strong enough to grant flight, with a Fly speed of 10 feet, 20 feet and 30 feet respectively. [U]Junglerunner Saurian Shifter[/U] [B]Ability Score Increase:[/B] +1 Dexterity [B]Shifting Feature:[/B] While shifting, you increase your base speed by +20 feet and can ignore difficult terrain based on forest or jungle terrain. [U]Longtooth Saurian Shifter[/U] [B]Ability Score Increase:[/B] +1 Strength [B]Shifting Feature: [/B]While shifting, your newly developed fangs let you make a bite attack as an action. Treat this as an unarmed strike that deals 1d6 Piercing damage and which allows you to automatically grapple a target of your size or smaller. You can use this bite attack whilst grappling a target. [U]Raptorleap Saurian Shifter[/U] [B]Ability Score Increase:[/B] +1 Strength [B]Shifting Feature:[/B] While shifting, you double your Strength modifier for making jumps and are always treated as having made a running start when making a jump. [U]Razorclaw Saurian Shifter[/U] [B]Ability Score Increase:[/B] +1 Strength [B]Shifting Feature:[/B] While shifting, your unarmed strikes deal Slashing damage, can key off of either Dexterity or Strength, and can be used as a bonus action. [U]Widetail Saurian Shifter[/U] [B]Ability Score Increase:[/B] +1 Constitution [B]Shifting Feature:[/B] While shifting, you sprout a powerful tail. This allows you to launch an unarmed strike as a bonus action. Your unarmed strikes deal 1d6 Bludgeoning damage on a hit whilst shifting. [U][I][B]Direct Species Style[/B][/I][/U] [B]Ability Score Modifier:[/B] +1 Constitution [B]Size:[/B] Medium [B]Speed:[/B] 30 feet [B]Vision:[/B] Darkvision [B]Shifting:[/B] On your turn, you can spend a bonus action to Shift, entering an altered state that lasts for 1 minute or until you spend another bonus action to end it. Whilst shifting, you gain temporary hit points equal to your level + your Constitution bonus (minimum of 1) and a Shifting Feature racial trait determined by your subrace. After you have used this trait, you must complete a short rest or long rest before using it again. [B]Subrace:[/B] Choose between the Deathjaw, Boneskin, Thunderfoot, Seasnatcher, Skyskimmer, Clawkiller, Hornbrute or Riptail subraces. The subrace you choose alters your ability score and determines your Shifting Feature. [U]Deathjaw Subrace[/U] [B]Ability Score Increase:[/B] +2 Strength [B]Fang-filled Maw:[/B] When making an unarmed strike, you can choose to do a bite attack instead. This changes your damge to 1 + Strength modifier Piercing damage and allows you to automatically grapple a target of your size or smaller on a successful hit. [B]Rip and Tear: [/B]Whilst grappling a target, you can automatically deliver a bite attack. [B]Nose of the Hunter:[/B] You receive Proficiency in Wisdom (Survival). When making Survival checks to track others, you have Advantage on the check and can also track others through scent alone. [B]Shifting Feature:[/B] While Shifted, your Bite attack increases in damage to 1d6 + Strength modifier and counts as Magical for purposes of penetrating damage resistance. [U]Boneskin Subrace[/U] [B]Ability Score Increase:[/B] +2 Constitution [B]Impenetrable Hide:[/B] When unarmored, your natural AC is 13 + Constitution modifier. When wearing armor that would give you a lower AC, you can choose to use your natural AC. A shield's benefits apply as normal whilst using your natural armor. [B]Thick Skull:[/B] You have Advantage on Constitution saves against the Stunned effect. [B]Cudgeling Tail:[/B] Your powerful tail allows you to deliver an Unarmed Strike that deals 1d6 + Strength modifier Bludgeoning damage as a Bonus Action. [B]Shifting Feature: [/B]While Shifted, you have Resistance to non-magical Piercing, Slashing and Bludgeoning damage. [U]Thunderfoot Subrace[/U] [B]Ability Score Increase:[/B] +1 Constitution, +1 Strength [B]Powerful Build: [/B]You count as one size larger for determining your carrying, dragging, pushing and pulling capacity. [B]Tail Whip:[/B] As a bonus action, you can make a Tail Slap. This is an Unarmed Strike with the Reach (10 feet) trait and which delivers 1d3 + Strength modifier Bludgeoning Damage. [B]Shifting Feature: [/B]While Shifted, you gain +5 feet of Reach with all attacks and double your damage with Unarmed Strikes, but also counts as one size larger for determining space. [U]Seasnatcher Subrace[/U] [B]Ability Score Increase:[/B] +1 Strength, +1 Dexterity [B]Swimmer:[/B] You have a Swim speed of 30 feet. [B]Hold Breath:[/B] You can hold its breath for 15 minutes. [B]Shifting Feature:[/B] While Shifted, you increase your Swim speed to 60 feet and gain the Amphibious trait. [U]Skyskimmer Subrace[/U] [B]Ability Score Increase:[/B] +2 Dexterity [B]Perch-Seeker:[/B] A Skyskimmer Shifter has Advantage on Strength (Climb) and jumping checks. [B]Glider:[/B] A Skyskimmer Shifter that is not Incapacitated is immune to Falling damage. [B]Shifting Feature:[/B] While Shifted, your wings strengthen, giving you a Fly speed. At 1st level, these are only powerful enough to propel you at a rate of 10 feet per round. At 3rd, 5th and 7th level, your flight speed increases by +10 feet, giving you a Fly speed of 20 feet, 30 feet and 40 feet, respectively. [U]Clawkiller Subrace[/U] [B]Ability Score Increase:[/B] +1 Dexterity [B]Scything Claws:[/B] Your Unarmed Strike damage changes to 1 + Dexterity modifier Slashing damage. [B]Swift Runner:[/B] Your base land speed increases to 40 feet. [B]Leaping Killer:[/B] You ignore the movement penalty for difficult terrain and have Advantage on Jump checks. [B]Shifting Feature:[/B] While Shifted, your Unarmed Strikes do 1d6 + Dexterity modifier Magical Slashing damage. You also gain an Extra Attack which can only be used to make an Unarmed Strike. [U]Hornbrute Subrace[/U] [B]Ability Score Increase:[/B] +2 Strength [B]Thunderous Passage:[/B] If you declare a Charge Attack (make a Move action within range of an enemy, then make a melee attack against that enemy), you can ignore Difficult Terrain between you and your target. [B]Charger:[/B] Your base movement speed increases to 35 feet. [B]Ramming Speed:[/B] If you make a Move action before making a Shove attack, you gain Advantage on the Shove check. [B]Shifting Feature:[/B] While Shifted, if you use a Move action to move into an enemy's space, that enemy automatically takes 1d6 + Strength modifier Magical Piercing damage if you reach them. [U]Riptail Subrace[/U] [B]Ability Score Increase:[/B] +2 Strength [B]Scything Tail:[/B] As a bonus action, you can make a tail sweep attack. This is an Unarmed Strike that deals 1 + Strength modifier Slashing damage. [B]Immovable:[/B] Enemies suffer Disadvantage when making Shove checks against you. [B]Shifting Feature:[/B] While Shifted, you gain +1 to Armor Class. Additionally, your tail sweep attack now does 1d6 + Strength modifier Magical Slashing damage. [/QUOTE]
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