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QB's Spell Conversions - Help Requested
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<blockquote data-quote="QuietBrowser" data-source="post: 7119316" data-attributes="member: 6855057"><p>There's only real problem (besides working up the drive to write) for Evocation related updates that's bugging me, and that's this:</p><p></p><p>In 4e, a lot of spells inflicted two or even three types of damage simultaneously. The Sorcerer spell Caustic Vapors enveloped foes in a cone of fumes that either froze or melted depended on which of their defenses it successfully hit, for example.</p><p></p><p>Now, given the very different way the two editions handle damage resistances, how would you actually cover these kinds of spells?</p><p></p><p>My knee-jerk response is to just put up a sidebar like this: "Multiple Damage Types: A spell that inflicts multiple kinds of damage simultaneously ignores the Resistance and Immunity traits unless the target is either Resistant to all inflicted damage types (grants Resistance) or Immune to all inflicted damage types (grants Immunity). If the target has Vulnerability to even one type of damage inflicted by this spell, then it is Vulnerable to the spell. Multiple Vulnerabilities do not stack in terms of increasing damage."</p><p></p><p>But, I don't know how well that works. I don't want to make this overly complicated, and maybe spells like Caustic Vapors work better using the "roll X amount of type A damage dice and then roll Y amount of type B damage dice" mechanic, sort of like how Fire & Ice worked in the 2e-based Planescape: Torment game.</p><p></p><p>What are peoples' opinions?</p></blockquote><p></p>
[QUOTE="QuietBrowser, post: 7119316, member: 6855057"] There's only real problem (besides working up the drive to write) for Evocation related updates that's bugging me, and that's this: In 4e, a lot of spells inflicted two or even three types of damage simultaneously. The Sorcerer spell Caustic Vapors enveloped foes in a cone of fumes that either froze or melted depended on which of their defenses it successfully hit, for example. Now, given the very different way the two editions handle damage resistances, how would you actually cover these kinds of spells? My knee-jerk response is to just put up a sidebar like this: "Multiple Damage Types: A spell that inflicts multiple kinds of damage simultaneously ignores the Resistance and Immunity traits unless the target is either Resistant to all inflicted damage types (grants Resistance) or Immune to all inflicted damage types (grants Immunity). If the target has Vulnerability to even one type of damage inflicted by this spell, then it is Vulnerable to the spell. Multiple Vulnerabilities do not stack in terms of increasing damage." But, I don't know how well that works. I don't want to make this overly complicated, and maybe spells like Caustic Vapors work better using the "roll X amount of type A damage dice and then roll Y amount of type B damage dice" mechanic, sort of like how Fire & Ice worked in the 2e-based Planescape: Torment game. What are peoples' opinions? [/QUOTE]
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QB's Spell Conversions - Help Requested
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