Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Qhich does quantamn physics better?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="physicscarp" data-source="post: 1702605" data-attributes="member: 7207"><p><strong>Fluff or Crunch?</strong></p><p></p><p>Are you interested in incorporating QM fulff or crunch?</p><p></p><p>Quantum mechanical fluff is the material you read about in books like <a href="http://www.amazon.com/exec/obidos/ASIN/1570625190/qid=1092234895/sr=2-1/ref=sr_2_1/102-4653500-8946521" target="_blank">The Tao of Physics</a> or <a href="http://www.amazon.com/exec/obidos/tg/detail/-/1571743324/qid=1092234942/sr=1-9/ref=sr_1_9/102-4653500-8946521?v=glance&s=books" target="_blank">Physics of the Soul</a> . Typically, books such as these will take the scientifcally confirmed ideas of quantum mechanics and attempt to apply it to a macroscopic, and often very human, scale. It sometimes makes for interesting reading, but more often than not it's no more applicable than applying D&D alignments to real people.</p><p></p><p>IMHO, quantum mechanical crunch is far more interesting, as it describes measurable, detectable results. I used Liboff's <a href="http://www.amazon.com/exec/obidos/tg/detail/-/0805387145/qid=1092235124/sr=1-1/ref=sr_1_1/102-4653500-8946521?v=glance&s=books" target="_blank">Introductory Quantum Mechanics</a> as an undergraduate, but I also prefer <a href="http://www.amazon.com/exec/obidos/tg/detail/-/047187373X/qid=1092235257/sr=1-1/ref=sr_1_1/102-4653500-8946521?v=glance&s=books" target="_blank">Eisberg and Resnikc's QM book</a> . Make no mistake about it, QM crunch leads to some counterintuitive and down right strange ideas, but these things describe electrons and protons, and at most atoms or molecules. Once you start, saying, "Well if we treat each spell level as a particular magic "shell" surrounding the wizard, then only so many "spells" can fit inside each shell." you're heading back into the fluff region, as wizards are not atoms, and spells are not electrons.</p><p></p><p>Oh, and beware having someone at the table that understands QM, as it may just backfire on you. It's why I never play superheroes with gravity or electromagnetic powers.</p></blockquote><p></p>
[QUOTE="physicscarp, post: 1702605, member: 7207"] [b]Fluff or Crunch?[/b] Are you interested in incorporating QM fulff or crunch? Quantum mechanical fluff is the material you read about in books like [URL=http://www.amazon.com/exec/obidos/ASIN/1570625190/qid=1092234895/sr=2-1/ref=sr_2_1/102-4653500-8946521]The Tao of Physics[/URL] or [URL=http://www.amazon.com/exec/obidos/tg/detail/-/1571743324/qid=1092234942/sr=1-9/ref=sr_1_9/102-4653500-8946521?v=glance&s=books]Physics of the Soul[/URL] . Typically, books such as these will take the scientifcally confirmed ideas of quantum mechanics and attempt to apply it to a macroscopic, and often very human, scale. It sometimes makes for interesting reading, but more often than not it's no more applicable than applying D&D alignments to real people. IMHO, quantum mechanical crunch is far more interesting, as it describes measurable, detectable results. I used Liboff's [URL=http://www.amazon.com/exec/obidos/tg/detail/-/0805387145/qid=1092235124/sr=1-1/ref=sr_1_1/102-4653500-8946521?v=glance&s=books]Introductory Quantum Mechanics[/URL] as an undergraduate, but I also prefer [URL=http://www.amazon.com/exec/obidos/tg/detail/-/047187373X/qid=1092235257/sr=1-1/ref=sr_1_1/102-4653500-8946521?v=glance&s=books]Eisberg and Resnikc's QM book[/URL] . Make no mistake about it, QM crunch leads to some counterintuitive and down right strange ideas, but these things describe electrons and protons, and at most atoms or molecules. Once you start, saying, "Well if we treat each spell level as a particular magic "shell" surrounding the wizard, then only so many "spells" can fit inside each shell." you're heading back into the fluff region, as wizards are not atoms, and spells are not electrons. Oh, and beware having someone at the table that understands QM, as it may just backfire on you. It's why I never play superheroes with gravity or electromagnetic powers. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Qhich does quantamn physics better?
Top