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<blockquote data-quote="Quickleaf" data-source="post: 4693959" data-attributes="member: 20323"><p>This thread is for me to share the 4th edition homebrew projects I've been working on. Most of these ideas are, or will be, part of my Witching Grounds home campaign. I'm one of those unrepentant homebrewers with a bit of OCPD; there might be a decent substitute, say for a new monster, but why not get it exactly how you envision it? I also like throwing curve balls at those players who think they know what they're dealing with - it makes things more mythical and encourages them to investigate rather than to assume. My #1 rule is to begin with a strong story and flavor as foundation, then build the rules on top of that.</p><p></p><p></p><p>[sblock=Table of Contents]</p><p><strong>Beast of Bechaeux:</strong> An 8th level tragic solo monster</p><p><strong>Battlefield Encounters:</strong> Skill challenge based rules for special ops level PC involvement in warfare...siege version pending</p><p><strong>Faun:</strong> New PC race</p><p><strong>D&D Lifepath:</strong> Derivative work for creating character backgrounds</p><p><strong>True Names:</strong> Rules for incorporating true name primeval power</p><p><strong>Ghost Pact Warlock:</strong> New pact with heroic-tier powers only</p><p><strong>Barseis:</strong> level 1 solo brute</p><p><strong>The Ransom:</strong> A skill challenge for negotiating a hostage's release</p><p><strong>Ghaulinde:</strong> An elite 5th level enchantress</p><p><strong>Grig:</strong> Fey minion and swarm, along with the dread Faerie Fiddler!</p><p>[/sblock]</p><p></p><p>All art is copyright the respective artists, is not used for profit, and is available at their websites. If the artists (or anyone else) want me to remove art from these pdfs, I will do so immediately.</p><p></p><p>Feel free to use anything in this thread for your home campaign, but please don't publish or use any of my writing for commercial gain. Thank you.</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 4693959, member: 20323"] This thread is for me to share the 4th edition homebrew projects I've been working on. Most of these ideas are, or will be, part of my Witching Grounds home campaign. I'm one of those unrepentant homebrewers with a bit of OCPD; there might be a decent substitute, say for a new monster, but why not get it exactly how you envision it? I also like throwing curve balls at those players who think they know what they're dealing with - it makes things more mythical and encourages them to investigate rather than to assume. My #1 rule is to begin with a strong story and flavor as foundation, then build the rules on top of that. [sblock=Table of Contents] [b]Beast of Bechaeux:[/b] An 8th level tragic solo monster [b]Battlefield Encounters:[/b] Skill challenge based rules for special ops level PC involvement in warfare...siege version pending [b]Faun:[/b] New PC race [b]D&D Lifepath:[/b] Derivative work for creating character backgrounds [b]True Names:[/b] Rules for incorporating true name primeval power [b]Ghost Pact Warlock:[/b] New pact with heroic-tier powers only [b]Barseis:[/b] level 1 solo brute [b]The Ransom:[/b] A skill challenge for negotiating a hostage's release [b]Ghaulinde:[/b] An elite 5th level enchantress [b]Grig:[/b] Fey minion and swarm, along with the dread Faerie Fiddler! [/sblock] All art is copyright the respective artists, is not used for profit, and is available at their websites. If the artists (or anyone else) want me to remove art from these pdfs, I will do so immediately. Feel free to use anything in this thread for your home campaign, but please don't publish or use any of my writing for commercial gain. Thank you. [/QUOTE]
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