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<blockquote data-quote="Quickleaf" data-source="post: 4702977" data-attributes="member: 20323"><p>Thanks for giving it the one-over fissionessence. That was a project I worked on a while ago when I was first understanding 4e. I'll definitely update it with your suggestions.</p><p></p><p></p><p>You're welcome! There's so many good ideas on these boards and I always see something cool then can't find it on a search a couple weeks later. A couple posters have been doing "collection threads" for a while, and I think more of us should follow suit.</p><p></p><p></p><p>The idea is that it's a d20 with any modifiers the DM feels are appropriate due to preparations or previous adventures. Yes, this could put the PCs in a bad position from the get-go, but that makes for an interesting narrative with a tactically savvy enemy tricking them into a valley then devastating their forces with longbowmen. You could also start it at 10 if the sides are evenly matched.</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 4702977, member: 20323"] Thanks for giving it the one-over fissionessence. That was a project I worked on a while ago when I was first understanding 4e. I'll definitely update it with your suggestions. You're welcome! There's so many good ideas on these boards and I always see something cool then can't find it on a search a couple weeks later. A couple posters have been doing "collection threads" for a while, and I think more of us should follow suit. The idea is that it's a d20 with any modifiers the DM feels are appropriate due to preparations or previous adventures. Yes, this could put the PCs in a bad position from the get-go, but that makes for an interesting narrative with a tactically savvy enemy tricking them into a valley then devastating their forces with longbowmen. You could also start it at 10 if the sides are evenly matched. [/QUOTE]
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