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QR codes in books?
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<blockquote data-quote="DLIMedia" data-source="post: 6285365" data-attributes="member: 6668167"><p>See, that's the thing: Although everything you describe is a great idea...</p><p></p><p>1) There are considerable production requirements to create such content, especially video.</p><p></p><p>2) All that content has to be in place before the product is printed and distributed, because the permanent links you will include in the product are permanent and have to go somewhere upon launch.</p><p></p><p>I've considered using it for the following:</p><ul> <li data-xf-list-type="ul"><strong>Pre-generated characters: </strong>Perhaps one code per class write-up or one code that contains them all.</li> <li data-xf-list-type="ul"><strong>Digital map: </strong>A high resolution, printable version of the game map.</li> <li data-xf-list-type="ul"><strong>Extended Bestiary:</strong> For certain monsters, an expanded write-up on them which includes more lore, more variants, etc...</li> <li data-xf-list-type="ul"><strong>Equipment: </strong>Additional equipment options, so as not to bloat the core book with thousands of special equipment or magic items.</li> <li data-xf-list-type="ul"><strong>Sample Adventure: </strong>a PDF version of *only* the introductory adventure that is included at the end of the book, so that it can be provided in a more portable format and not part of the 300 page core book. This version could also include maps and pre-generated characters specific for the adventure, and could arguably serve as a "quick start" adventure on its own.</li> </ul><p></p><p>But one thing is important: none of the content provided should be required to run the game. If you have the ability to see QR codes or URLs (I would link the digital PDF to the URL as well) you can benefit from it, but your gaming experience should not be inferior if you can't.</p><p></p><p>I ask the question: OK, let's say that you can't use QR codes. Is their presence such an aversion that it would make you think less of the product that contains them?</p></blockquote><p></p>
[QUOTE="DLIMedia, post: 6285365, member: 6668167"] See, that's the thing: Although everything you describe is a great idea... 1) There are considerable production requirements to create such content, especially video. 2) All that content has to be in place before the product is printed and distributed, because the permanent links you will include in the product are permanent and have to go somewhere upon launch. I've considered using it for the following: [LIST] [*][B]Pre-generated characters: [/B]Perhaps one code per class write-up or one code that contains them all. [*][B]Digital map: [/B]A high resolution, printable version of the game map. [*][B]Extended Bestiary:[/B] For certain monsters, an expanded write-up on them which includes more lore, more variants, etc... [*][B]Equipment: [/B]Additional equipment options, so as not to bloat the core book with thousands of special equipment or magic items. [*][B]Sample Adventure: [/B]a PDF version of *only* the introductory adventure that is included at the end of the book, so that it can be provided in a more portable format and not part of the 300 page core book. This version could also include maps and pre-generated characters specific for the adventure, and could arguably serve as a "quick start" adventure on its own. [/LIST] But one thing is important: none of the content provided should be required to run the game. If you have the ability to see QR codes or URLs (I would link the digital PDF to the URL as well) you can benefit from it, but your gaming experience should not be inferior if you can't. I ask the question: OK, let's say that you can't use QR codes. Is their presence such an aversion that it would make you think less of the product that contains them? [/QUOTE]
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