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Qs about The Quintessential Fighter.
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<blockquote data-quote="Mongoose_Matt" data-source="post: 23565" data-attributes="member: 239"><p>Bhadrak: Thanks for the vote of confidence, always appreciated. The only thing I can really say to your copmments baout this chapter is imagine what people would have said if we had not put any rules info in there (and I _did_ consider doing just that). We would have got slated for 'wasting' pages <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>However, if you and your group would like to use them without the benefits/penalties, I cannot recommend that enough. Though any decent role-player should be able to come up with concepts of his own, it is always nice to have a little 'prod' for ideas now and again. Which, at its core, is the whole idea behind the Quintessential line.</p><p></p><p>One question I do have for all you chaps, whilst I have you;</p><p></p><p>I was a fan of the Complete Handbooks (I'll ignore the cries of twink, as I was the DM!). They are very collectible (look _very_ nice on the shelf when you have the whole lot!) and were packed full of ideas.</p><p></p><p>However, I always felt they lacked general utility beyond the kits and spells. Anybody else feel that way? This was the one thing I wanted to address with the Quintessential books, allowing players actual _options_ for their character to do cool things, rather than just put in a load of waffle. Having seen what Mike Mearls and Sam Witt have dopne to Rogue and Cleric respecitviely, this idea seems to have gone right up their flagpole. We will never be able to do a class book that is everything to everybody, but I have a feeling we are getting more right than wrong. Opinions?</p><p></p><p>BTW, in case any are worrying about a proliferation of class books, we are intending to expand the scope of the Quintessential series, even at this early stage. The books that follow will not be just class and race - we are going to be throwing a few 'curved balls' into the mix as well that should get people thinking about their characters in new ways. Or old ways, greatly expanded <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>As for us completing a book for every class. . . Well, it would be nice, but it kinda depends on you lot <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> I am a bit dubious, though, about seperate Psionicst and Psychic Warrior books. Seperate Wizards and Sorcerers books, however, ah, have we got something planned there. . . <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Catch you all soon,</p></blockquote><p></p>
[QUOTE="Mongoose_Matt, post: 23565, member: 239"] Bhadrak: Thanks for the vote of confidence, always appreciated. The only thing I can really say to your copmments baout this chapter is imagine what people would have said if we had not put any rules info in there (and I _did_ consider doing just that). We would have got slated for 'wasting' pages :) However, if you and your group would like to use them without the benefits/penalties, I cannot recommend that enough. Though any decent role-player should be able to come up with concepts of his own, it is always nice to have a little 'prod' for ideas now and again. Which, at its core, is the whole idea behind the Quintessential line. One question I do have for all you chaps, whilst I have you; I was a fan of the Complete Handbooks (I'll ignore the cries of twink, as I was the DM!). They are very collectible (look _very_ nice on the shelf when you have the whole lot!) and were packed full of ideas. However, I always felt they lacked general utility beyond the kits and spells. Anybody else feel that way? This was the one thing I wanted to address with the Quintessential books, allowing players actual _options_ for their character to do cool things, rather than just put in a load of waffle. Having seen what Mike Mearls and Sam Witt have dopne to Rogue and Cleric respecitviely, this idea seems to have gone right up their flagpole. We will never be able to do a class book that is everything to everybody, but I have a feeling we are getting more right than wrong. Opinions? BTW, in case any are worrying about a proliferation of class books, we are intending to expand the scope of the Quintessential series, even at this early stage. The books that follow will not be just class and race - we are going to be throwing a few 'curved balls' into the mix as well that should get people thinking about their characters in new ways. Or old ways, greatly expanded :) As for us completing a book for every class. . . Well, it would be nice, but it kinda depends on you lot :) I am a bit dubious, though, about seperate Psionicst and Psychic Warrior books. Seperate Wizards and Sorcerers books, however, ah, have we got something planned there. . . :) Catch you all soon, [/QUOTE]
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