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qualitative comparison of RPG systems
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<blockquote data-quote="Frankie1969" data-source="post: 7634680" data-attributes="member: 61252"><p>Because weapons in D&D most definitely CAN'T do that. It's an intentional part of the game. Fantasy heroes can shrug off things that would kill ordinary people (or even trained soldiers) several times over. Any character above 2nd level knows that a mook pointing a weapon at them is no big deal.</p><p></p><p>In Westerns, and most modern-day genres as well, getting the drop on someone is a big deal. The target needs to wait and play along until the gun wielder can be distracted or thrown off balance. If a group of enemies spot you at medium range (farther than you can move in one round) and get ready to fire, you need to dive for cover right away. No matter how tough you are, you don't just stand there and trade shots with them.</p><p></p><p>It's a major trope that some RPGs (such as D&D) can't support. The rules actively work against it.</p></blockquote><p></p>
[QUOTE="Frankie1969, post: 7634680, member: 61252"] Because weapons in D&D most definitely CAN'T do that. It's an intentional part of the game. Fantasy heroes can shrug off things that would kill ordinary people (or even trained soldiers) several times over. Any character above 2nd level knows that a mook pointing a weapon at them is no big deal. In Westerns, and most modern-day genres as well, getting the drop on someone is a big deal. The target needs to wait and play along until the gun wielder can be distracted or thrown off balance. If a group of enemies spot you at medium range (farther than you can move in one round) and get ready to fire, you need to dive for cover right away. No matter how tough you are, you don't just stand there and trade shots with them. It's a major trope that some RPGs (such as D&D) can't support. The rules actively work against it. [/QUOTE]
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